The fact that it costs half of my proposed cost-against-value, it's impossible for me not to recommend any fan of platformers or 2D games to wait any longer to play it.
More 2D platformers should have movement options like this. There's just something extremely satisfying about ceiling and wall running. The controls are very smooth, it works perfectly with the characters' speed and momentum.
I'm not much of a platformer fan. I rarely play them, so maybe this 10/10 isn't warranted. But honestly, the only platformer I've wanted to play in the past 10 years that wasn't a sonic game is Dustforce. I saw this game and was charmed by the eerie soundtrack, the clean and efficient visual style, the atmospheric feel to everything, it felt like a ride to watch and enjoy.
And when I started playing it, I felt like my impressions were extremely right.
Dustforce has great artistic qualities, watching a video of it on Youtube for 10 minutes should tell you that immediately.
And it's also blessed with excellent controls in almost every way: movement feels fluid and precise, and the fact that slopes and gravity are huge factors for speed give it a great feel. It's a wonderful speedrunning game and it's a pleasant time both for casual play and challenge runs. Reaching SS rank in every level is usually pretty easy at first, but then bronze levels open, silver levels open, gold **** the difficulty unfolds slowly and nicely, it gets very challenging but remains fun. I'm a pretty poor player, yet I enjoy challenging the speed and execution of every Dustforce level. Every mechanic works well and with mastery it all feels like a flow, like jumping, double jumping, reaching the wall and going up, brooming some dust to gain momentum, going up, jumping off, dashing in midair, brooming one, two, three enemies, reaching the wall, it all feels like good execution calls good execution to keep your speed going, and it's a feeling that I usually only get in Sonic games, and I find Dustforce to be a masterpiece at it.
I do have one minor complaint, it's that the controls might be slightly unclear. I'm over 10 hours in, and I still have to fully understand which direction I'm supposed to hold to accelerate on a downward slope, right or down. Sometimes everything rolls just how I want and sometimes I just fall like a bird crap to my death, and I'd really like to know why or how. The levels are usually short so replayability is extremely high, but on longer levels, failing consistently at one part and needing to redo an entire 2:30 mins level is very disappointing. I just assume that I'm just a bad player, but still, I'd like some precisions somewhere.
Nonetheless if you're interested in an atmospheric, simple, precise, immersive, and ultimately very challenging, all-about-skill speed platformer, I strongly recommend Dustforce. And its OST on the side, too.
A perfect platform game in 2D that can get to the limit in each of their level, but wich knows how to reward success with a feel of personal growth that we hadn't in a long time. A must have for any fan of the genre.
Dustforce is a unusual and brilliant scrolling videogame, starring a task force of powerful janitors. With broom and vacuum cleaner, we will sweep the game levels by all sorts of garbage. Cleaning has never been so fun.
The artful way the characters' abilities allow you to move through the environment are entrancing, and the meticulously crafted levels create moments that made me look and feel awesome.
While it doesn't approach the level of awesomeness that the concept of ninja janitors killing dust monsters might suggest, Dustforce is nevertheless an enjoyable, challenging romp. It's just a shame that the glaring omission of online multiplayer keeps it from reaching its full potential, while the steep difficulty of earning S-ranks might put off those looking for something that requires a little less effort.
10/10 because if you like platformers, then this is a necessary addition to your library. The people who have written positive reviews are right. The people who have written negative reviews in regards to the game expecting perfection are also right, but I don't think that is a good reason to give it a 3/10.
The game is well made, polished to a gleam, and is challenging. If you like to just press buttons and get to the end of a level and then go to the next one then this game may seem frustrating- as it really doesn't care if you finished a level. It cares HOW you finished a level. You have to glide, fly, and sweep your way to the finish in style. Completing a level is like executing a perfect dance routine. One slip up and you'll find yourself restarting in an attempt to get that perfect score.
The game is smooth, has great flow, and I couldn't finish it. This game is great.
Music and graphics are nice but this game does not fit me. Especially while playing with controller. However, if you like platformers, you may give a try.
I picked up Dustforce some time ago in a Humble Bundle, and I've been looking forward to playing it when I had a chance. Since I recently finished KOTOR (I know, I'm a slow gamer), I got a Wiimote out, paired it with my computer, set the controls, and started playing.
The mechanics of the game are very fun. I enjoy bouncing off the walls, running along the ceiling, and sweeping my way through the air. The visuals are pleasing and the music isn't annoying. Unfortunately, Hitbox messed up the stuff that makes me want to actually play it.
The introductory video gives you the impression that four janitorial heroes with unique abilities will be battling the nefarious deeds of four filth-loving antagonists. Nothing of the sort. There is no story-based progression and the four characters differ only in their aesthetics. The only reason to play this game is for the challenge of completing everything. If you're into that sort of thing, great, but that's not for me.
Now, I've only sampled about five different levels, but so far, the level design does not make me crave more. For a game that stresses moving smoothly from one dust-covered surface to the next, the levels are decidedly blocky, angular, and sometimes non-linear. Classic Sonic the Hedgehog had better flow than these levels.
I think I've been spoiled by games like Braid, Cave Story, Limbo, Rochard, and even VVVVVV. I expect my platformers to have some story, by glob! Over all, I'm disappointed in Dustforce.
A very crappy idea for a game. While it has some good spots, it is generally pretty boring overall. Definitely not worth the asking price, but maybe a humblebundle.
To be honest, I just spent a couple of hours playing dustforce, but I think there is a reason that I stopped playing it.
First of all: I like the basic concept. I think the game mechanics are very well thought out. You have full control over the many ways to elegantly move around the character in the world. Sweeping, running up walls and ceilings, dashing, double jumping and hitting enemies that's all great.
Probably the most important thing that kept me from continuing to play the game was the level design. The first levels are ok, but then it gets very difficult very quickly. And the levels are not difficult in a Super Meat Boy manner they are just too long, not rewarding enough, and they just need too much skill that I was not able to acquire in the first levels.
Apart from that, music is really bad, and sound design is boring as well. In the intro video, there is no sound effects at all seriously, guys! And the story cleaning the world from dust and the overall look are not appealing to me as well. And why is there no overview map for the levels?
I can imagine that people who get past the steep learning curve (or better call it learning step) really enjoy the great gameplay mechanics. I however did not, and so there is not much fun left for me..
SummaryIn Dustforce, players stylishly flow through precarious environments, sweeping up dust, leaves, trash and slime. The cleaners face off against the fourSprites who are determined to make a mess of the whole world