- Summary: Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, including the DICE and BAFTA Game of the Year, finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, andFallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, including the DICE and BAFTA Game of the Year, finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. The freedom of exploring the wasteland comes alive like never before. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.… Expand
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Fallout 4 & Skyrim Special Edition's Creation Club Reveal Trailer – E3 2017
Dec 12, 2017Fallout 4 VR is such a massive experience that VRFocus could go on writing for hours. What you want to know is, is it worth investing your time in? That’s an easy yes. What Bethesda has done with Fallout 4 VR is create the ultimate Fallout experience. Yes you may have preferred Fallout 3 but this is the version you’ve got in VR, and it’s a stunner. If you have HTC Vive then you need this, just bear in mind that it might be 2018 before you take the headset off.
Dec 21, 2017Fallout 4 VR is a splendid example of what every fan of VR hopes the industry is working towards. This is a AAA title that offers hundreds of hours of immersive, atmospheric gameplay that manages to nail the feel and aesthetic of VR without feeling like a cheap imitation of the main game. There are still a few flaws, and we would love to see Bethesda roll out mods and DLC from the main game, but in the meantime, it’s an experience that’s worth it for fans of VR and Fallout alike.
LEVEL (Czech Republic)Feb 16, 2018Fallout 4 VR has some flaws, but on the other hand it can unbelievably draw and swallow you. Only the sore face and hurting feet will make you pause the game for a while. [Issue#282]
Dec 22, 2017As a whole the Fallout 4 VR experience is a good one. This is not a 2 hour slice of the game, this is the entirety of Fallout 4 in VR (minus the DLC). You can experience the entire game again from start to finish in VR, which I think is incredibly cool and impressive. I have not played through that far yet, but I do plan to finish the game as time allows me. Unfortunately, I can only pull off 3-4 hours in VR at a time before I have to take a break and do something else. The time I do spend in the world of Fallout 4 VR however makes me forget that I am using a headset and transports me to that world with moments that make the complaints I have all but go away for a time. If you have an HTC Vive (Sorry Oculus users, no support for you guys yet) and the PC to run it (GTX 1070 listed as the minimum), I definitely recommend checking Fallout 4 VR out.
Jan 19, 2018At first glance Fallout VR impresses with its huge scale and sheer mass, and it does very well in the action/ shooting/ movement field, but it never manages to captivate a seasoned VR user due to its lack of actual virtual reality gameplay implementations and unintuitive and uncomfortable Pip-Boy controls. A game aspiring to lead the VR-gaming sector should be made for VR from the scratch.
Dec 12, 2017Experiencing this really shows how RPGs + VR are made for each other.
Told wife i'd just try it for few min before bed, last thing i know,Experiencing this really shows how RPGs + VR are made for each other.
Told wife i'd just try it for few min before bed, last thing i know, TP cast battery dies, its 4 am and my arms hurt like hell.
... i want to go back in...… Expand
Jun 20, 2019You have to work about 10 hours to mod and add DLC if you're a noob like me. It's worth it, because there's nothing like this and skyrim VRYou have to work about 10 hours to mod and add DLC if you're a noob like me. It's worth it, because there's nothing like this and skyrim VR anywhere, but dear lord does bethesda not deserve our money… Expand
Mar 27, 2018As of writing, I've spent 13 hours in Fallout4 VR over the last 3 days. Not a flawless release, but I'd rather have it now with BethesdaAs of writing, I've spent 13 hours in Fallout4 VR over the last 3 days. Not a flawless release, but I'd rather have it now with Bethesda working on some of the issues.
At release, it had a blurry graphics bug, which I was able to workaround with some of the DSR tweaks, but they've since released a patch to resolve. There's still an issue with scopes not working, but I'm confident that it'll be fixed and there's enough other stuff to keep me busy in the meantime.
I've played the non-VR version of this game to nauseum, yet my characters always seems to fall into the same ruts. For whatever reason, in VR, I find myself walking different paths or stopping at the most inconsequential little camps in the wasteland. VR fallout definitely gives me more of a sense of immersion and appreciation for the character of the wasteland. I don't feel like I'm controlling a player, but rather that it's me in the environment.
- Scopes don't work
- Two-handed weapons are really just long one-handed weapons since lead hand doesn't attach.
- The mods are back to manual, rather than in-game easy install
- The DLC wasn't included. (Really hope this is more of a testing time thing and Bethesda will do the right thing for people who pre-ordered or paid full price again. This is my third copy of Fallout 4: Regular versions for the PS4 and the PC (+ season pass), and now the VR version for the PC. Despite paying full-price all three times, this is still worth it to me. However, having to buy season pass again for VR if it comes out would probably start to put me in the "rage-against-paid-mods" mood again.
- Comfort options - They seemed to give plenty of ways to change your comfort in VR, though nothing yet keeps me from getting a big red VR forehead from wearing the Vive too long. I still use the teleport locomotion because direct movement gives me dizzyness. I keep the stealth comfort option off. With it on, going to stealth is toggled by a grip squeeze, but you can pop out of stealth unexpectedly when detected, and actually having to crouch (or lay on the ground) is much more immersive to me. And the pip boy comfort is off for me. With the default, raising the pip boy arm to your face brings up your pip boy, but I have to use my not dominant hand to steady my gun, which keeps the PIP boy activation sound triggering at all times.
- I'm having a hella-fun time in Fallout4 VR and it has breathed new life into the game.
[ Edit - Update ]
After a patch, scopes work. Basically all vision outside of the scope is blackened when you bring the scope to your eye. The scope view is very flattened, which I guess is correct when losing depth perception by looking with one eye.
And the stars don't look horrible any more.… Expand
Dec 15, 2017Well...it's in 3D, but it's not really a VR game as theres no VR interaction with the world. They have simply remapped the controls to theWell...it's in 3D, but it's not really a VR game as theres no VR interaction with the world. They have simply remapped the controls to the wireless control pads. You can't pick anything up or "touch" anything, it's all button presses like the flat version. The result is very clunky controls when a proper VR game should feel natural.
Give it a miss unless they completely re-work the controls. Or more likely, someone makes a mod to improve it.… Expand
Sep 14, 2018The storytelling, game mechanics, and RPG elements have honestly all been dumbed down as much as possible to make this virtually a very longThe storytelling, game mechanics, and RPG elements have honestly all been dumbed down as much as possible to make this virtually a very long FPS game. The story is too similar to 3's except with NV's initial wandering and a third act that feels like a very long epilogue. Dialogue is absolute garbage with every conversation being (More Info/Lore), (Yes), (Sarcastic Yes), and (No). Of course, "No" actually means "I'll come back later" and all dialogue choices eventually lead to the same conclusion. There is no room for real role playing, speech checks are all solved by Charisma, and your dialogue choices seem to only really affect your companion's opinion of you.
Skills has been removed and everything is crammed into perks now. Perk upgrades beyond the first have excessive level requirements, essentially punishing you for not playing a jack-of-all-trades character. In my opinion this is even worse than Skyrim's Mary Sue syndrome because there were several times I leveled up and I just sat on the perk point until I was allowed to upgrade the skill I wanted to use. Some perks don't even make sense from a VR perspective (how do I know when I'm hip firing or standing still?) and many are so niche that they seem like a joke (Lead Belly, Solar Powered, V.A.N.S., Robotics Expert, Mister Sandman to name a few).
Equipment customization appears deep at first look but it's all just vertical progression gated by perks. Higher level upgrades require rarer materials of course, but like mentioned previously the grindy nature of the perk system means you might never max out a weapon's upgrades. Almost all weapon upgrades are strictly better than their previous iterations and bigger guns always do bigger damage. Good weapons are very rare to find because almost all human enemies drop unusable garbage Pipe weapons and legendary enemies were still dropping unique rolling pins & walking canes for me during the last mission. Legendary enemies throw off the balance of the random encounters and vary wildly in strength; A legendary bloatfly will explode like any regular one but a legendary BoS soldier will turn you into Swiss cheese (while having a second health bar and dropping a vanilla laser rifle).
Well that's most of the core game's problems so let's get into the mess that is the VR edition: VATS sucks, damage feedback sucks, and power armor combat sucks. Aiming is already difficult in VR since you're aiming with your actual hands and Bethesda put no thought into any kind of aim assistance with VATS. VATS is very difficult to aim and likes to pop around seemingly randomly; l I would usually just give up and take the shot as long as the accuracy wasn't 0%. I understand wanting to keep the HUD minimal for immersion but some kind of damage feedback is necessary. I died several times because someone was beating me in the back of the head while I was fighting someone else in the opposite direction and didn't notice. The lower portion of the HUD that shows HP, AP, and your compass is also too low to look at casually so it wasn't much help during firefights to gauge how fast I was dying. Combat in power armor also has severely reduced feedback; I understand that having a deathclaw throw someone in armor in VR would be a huge mistake, but you also can't just dim the HUD and freeze movement for few seconds to replace that. Some extra audio and HUD cues would really have gone a long way but this seems like another case of Bethesda laziness. Lastly, I'm sure the actual game looks good, but in VR everything looks like mud. I had to crank up supersampling to 2.0 just to make out proper silhouettes of people in the environment.
Fallout 4 is a constant stream of mediocrity, a barely not boring slog through yet another brown & gray wasteland. This is by far my least favorite of the three FPS Fallout games and is brought down even more by its VR problems. The thing that disgusts me the most about this game is how I still sort of want to play it. Fallout 4 isn't a tech demo or a 20 dollar, 2 hour "experience", but a fully fleshed-out actual video game. I got this for free with my Vive so I don't regret playing it too much but I can in no way recommend anyone spending any amount of money on it. Bethesda has butchered Fallout to a new low once again; this lazy turd is like a tedious and unfunny Saints Row version of Fallout, a caricature of a caricature that has completely lost its way.… Expand
Jan 2, 2018Fallout 4 is a game that never should have become a VR game. It's longer and more content filled than your average VR game, but it doesn'tFallout 4 is a game that never should have become a VR game. It's longer and more content filled than your average VR game, but it doesn't play like a VR game. You can swing melee weapons (that never work quite right), you can shoot guns (that seem to miss for no reason), but you can't use your hands for anything. There's nothing more disenchanting than walking up to an object with vive controllers in your hand and rather than being able to reach out an grab that item, you have to press a button to add it to your inventory, then take it out to use it.
Fallout 4 VR could have been amazing. It could have been another run through the amazing Fallout world in a new perspective, but instead we have a cheap port of the base game which costs more than the full game with addons. This is all while ignoring the large amount of bugs, screen glitches, and texture pop-in.
This is not fun and adds nothing to the Fallout experience. Don't waste your money. If you've never played Fallout 4 before then buy the full edition of the standard non-VR game and play it. It's amazing. If you have played Fallout 4 before then don't taint your memory with this pathetic waste of money.… Expand
Dec 20, 2017Very bad port. This time Bethesda has done it very wrong. Bad graphics and bad controls, nothing more to say. Better than this you can doVeryVery bad port. This time Bethesda has done it very wrong. Bad graphics and bad controls, nothing more to say. Better than this you can doVery bad port. This time Bethesda has done it very wrong. Bad graphics and bad controls, nothing more to say. Better than this you can…wnload the VR mod for the original game and it works better.… Expand