Final Fantasy VIII, stands as the pinnacle of the Final Fantasy series for me. The game's atmosphere, its deeply engaging story, and the meticulously crafted character development are simply unparalleled.
This masterpiece not only set a new standard for role-playing games but also holds a special place in the hearts of its fans.
Its excellence is a testament to the creativity and passion of its creators
My baby, my sweet, precious little FF8. How I love thee, let me tell the ways; Triple Triad, Rinoa, the incrediblly sweet and fresh magic system and Junction, the beyond jaw-dropping FMV's, Rinoa, the biggest surprise Air Ship yet in any FF..
El Final Fantasy VIII es el mejor videojuego que he jugado en toda mi vida y el primero del género RPG. Sin lugar a dudas, esta reliquia tenía que estar en mi biblioteca de Steam, sin olvidarme de que lo tengo para la PSX original, sin platinium metido en una mesilla de mi **** juego en su época fue uno de los mayores hayazgos que he podido encontrar, grandes personajes carismáticos y muy buenos, Squall tenía una personalidad como la mía cuando yo empecé a jugarlo. Una banda sonora de lujo con el gran Nobou Uematsu, haciendo una gozada tanto la historia como la música. Tiene la mejor jugabilidad en todos los Final Fantasy que he jugado y no es el único que he acabado, ya que acabé todos y puedo dar mi punto de vista más seriamente que otras **** historia es soberbia como hermosa, mejor que la del VII, para mi gusto claro está. El VII yo no le he visto nada de especial si os soy sincero, hasta el X y el XII son mucho mejor. Pero no cambiemos de tema, el VIII me marcó mucho en mi vida, maravilloso veas donde lo veas, con esa jugabilidad tan increíble que no ha podido nunca más repetirse, ya que los Guardianes de la Fuerza tenian un protagonismo más elevado que en ningún otro juego, exceptuando el X.Gráficos preciosos para su época con momentos épicos como el asalto a Dollet, el ataque del Jardin de Galbadia o el momento tan romántico del espacio. No hay ningún juego para mí que haya podido ser comparable en la vida a esta obra **** esta versión de Steam la música está algo peor, pero por lo demás es una gozada, como siempre recordando viejos tiempos gracias a mi novia que me lo regaló.
Final Fantasy VIII is a game with many problems, and most of these problems lie in the very fundation of this game's Combat: the Junction System. The Junction System is made up of many different new Mechanics: GFs, GF abilities, Consumable Magic and Magic Junction. GFs and their abilities are great: Summons can now give new abilities or improve the Stats of the character they are linked to, essentially becoming a new form of Equipment. They are just great, anything negative to note about them. The problems arise with the last two: Consumable Magic and Magic Junction.
Making Magic a consumable item isn't a bad idea at all: It can lead to a new layer of strategy tied to resource management. Magic Junction isn't a bad idea either: by linking a type of Magic to a Stat, that Stat raises, and different types of Magic have different results on different Stats. It can lead to satisfying situational equipment, keeping players on their toes. But now, if you take these two mechanics, Consumable Magic and Magic Junction, and mesh them together, suddenly enormous cracks start to appear: players will collect as much new Magic as possible from enemies to enhance their Stats as much as possible, leading to hours and hours of mindless, tedious collecting. And in battle they will always hesitate in using Magic, to avoid hurting linked Stats, or maybe even avoid battles entirely (which begs the question of why are we playing this game at all if we actively wish not to engage in fights). Maybe avoiding Combat isn't an option, like in Boss Fights, and we are forced to use Magic linked to Stats. This leads to a very boring process, after Combat, where we need to check if now we have any other Magic to increase the Stat again.
As you can see, Consumable Magic and Magic Junction weren't a problem individually, but as soon as they're present in the same game they actively hinder each other, resulting in extremely anti-fun gameplay full of tedious farming, battles that discourage the player from using their tools and constant boring micromanagement. In this spectacular failure of a Combat System, players are basically incentivized to simply spam GFs since using them doesn't require any resource whatsoever (There are bosses that are challenging enough to be entertaining, but they're few and far between).
So yeah, gameplay is pretty awful, but there's a pretty substantial amount of good ideas and concepts sprinkled here and there, which help make the overall experience a lot less terrible.
Firstly, there are many instances where the turn-based combat takes an Action-esque twist: requiring the player to press a button with the right timing, or powering up GFs by repeatedly pressing a button, or a Limit Break that asks players to input combos of buttons quickly, and many more. These are all extremely cool ways to keep the player's attention high outside the menus and add a bit of Action to the mix. A shame that later Final Fantasy didn't develop this concept.
The world-map is also just as beautiful and full of secrets as it was in the last installment, giving plenty of hours of content to dig in after the main story. Also the level of details of the backgrounds and the quality of the soundtrack are once again great.
But arguably the absolute best thing about Final Fantasy VIII's gameplay is "just" a minigame: Triple Triad. This card game is just perfect: simple, yet challening. The possibility to collect and catalogue every card also adds a layer of collectionism to the mix, and even if you don't like collecting for the sake of it, you'll be able to convert cards into items, and rare cards turn into extremely valuable items, so there's something to gain from this fun minigame for every type of player. Almost every single NPC in the world can be challenged, always providing a fun diversion from the monotonous gameplay and... messy plot. I think it's time to talk about the story of FFVIII.
The story of FFVIII is rich of incredible locations, tremendously fantastical concepts and creative ideas to potentially craft a story even better than FFVII. And yet all of it, every single thing crumbles under some of the worst storytelling and character writing I have ever seen. Plotlines that are introduced with great emotional impact only to lead absolutely nowhere, inconstistencies and plotholes too huge to be ignored, romance between characters that have no chemistry whatsoever, vital plotpoints completely left unexplained and lastly an ending that simply doesn't make any sense. This is the story of FFVIII.
There are many well directed emotional and epic moments, but they can't shine properly or be as great as they could've been because they're still part of this jumbling mess of a plot.
Or, in other words: FFVIII is a bad game and an even worst story. What saves it from being straight garbage are some very good gameplay ideas, the incredible beauty of its vast, rich world full of secrets, and its soundtrack
Final Fantasy VIII es el segundo peor Final Fantasy de todos después del After Years. Se maneja en hacer algunas cosas bien como el sistema de invocaciones y el de habilidades que en lo personal, creo que de todos los juegos es el mejor. Poder entrenar a tus invocaciones y que te protejan es algo increíble, al igual que como cualquier otro juego de la saga, la historia, gráficos y sonido son casi de 10. Sin embargo, los puntos negativos que hacen que este juego no se gane un sobresaliente son el imperdonable sistema de magias, incluso peor que el sistema de materia del FF7, los niveles escalados para los mounstruos, los exámenes seeds, combates lentísimos, el disco 4 en su totalidad y una batalla final que puede llegar a durar 1 hora literal.
SummaryExperience A Massive New World On Your PC. A member of an elite military team, Squall is forced into a conflict beyond imagination. To survive, he must contend with a desperate rival, a powerful sorceress, and his own mysterious dreams. Realistic, detailed characters and background graphics enhanced by a breathtaking musical score. An ep...