Frost takes the deck-building and survival genres and mashes them together to create a truly challenging and strategic game. At times the game can feel unforgiving and overly hard, but requires players to actually think about their next move rather than rushing through a turn. The art style is beautiful, and paired with an eerie soundtrack creates an unsettling and true survival feeling.
I’m a big fan of strategy games in this vein and Frost felt like a new and unique experience. The biggest draw for me was the challenge of figuring out the best strategy for survival. After that first successful journey my interest suffered frostbite until it succumbed to hypothermia only a few hours after that. I’d still recommend playing it but just like trying to play pond hockey on a negative forty day, it probably can only last a few hours.
Frost is mechanically sound and has all the hallmarks of a truly great single player card game. Sadly, its inability to take the concept and really drive home something impactful leaves it feeling a little shallow and limited in the end; a missed opportunity for something so gorgeous and refined.