Whispers of the Old Gods succeeds on multiple levels, shaking up the competitive scene with a variety of new deck types to experiment with and combining flavor and mechanics to create interesting fun new cards.
Time will tell whether or not Hearthstone will keep appealing to new players. With Whispers of the Old Gods the game feels new and fresh once again that two years after the release of the vanilla game still makes it worth playing.
This expension did what every expension does, just better.
The Meta is very diverse and the old gods - or at least three of them - are really good and fun.
It is to bad that people seem always to go for fast face decks, but with C'Thun/Control Warrior and N'Zoth Paladin/Rouge/Priest there are enough slow decks to choose from.
I really like this expension and the new rotation based format is really good for new players.
More effective than any other Hearthstone expansion so far thanks to the new Standard and Wild modes, Whispers of the Old Gods brings some necessary changes in addition to keeping things fresh for Hearthstone veterans, all while making things more welcoming to newcomers.
Hearthstone: Whispers of the Old Gods manages to bring a breath of fresh air to a stale metagame. Design seems to have shifted from useful all-around good cards to more unique cards that you build your deck around, creating new and refreshing archetypes. Another solid hit after League of Explorers. [June/July 2016]
Unfortunately the newest expansion of the popular card game not only does little to provide additional depth, quite the contrary as it rather reduces the variety of top decks. We wouldn’t be surprised if in the near future we will only see a handful of identical decks on the virtual tables.
Nice expansion with good cards for all classes. The new Meta is also more diverse and control oriented.
Good work from Blizzard, after the good expansion LoE I was expecting this one to **** like TGT, but surprises are always nice!
Cool expansion with interesting card design. Whispers of the Old Gods also brings some balance changes, which made meta more diverse and control oriented. After not great TGT this is truly a breath of fresh air in Heathstone.
This update completely ruined Hearthstone. It utterly shocks me that Blizzard really thought they could get away with doing this. Whispers of The Old Gods is one of the most gigantic failures **** update/DLC I have ever seen. There are three clear reasons for this;
1.) Blizzard broke their promise.
When Hearthstone first began, Blizzard promised that all cards they released would remain relevant. With the WoTOG expansion, however, they made the past two expansions null and void for the "official" game mode called "standard".
2.) Obvious money grab.
A lot of the problems Hearthstone had was the over-powered classes and cards in the game, specifically the cards from the Naxxramas and GvG expansions along with some infamous decks such as Ramp Druid and Patron Warrior. As a result, whenever Blizzard released a new expansion, it made little to no money since everyone kept using the Naxx and GvG cards. This could have all been fixed with some patches and updates, but Blizzard chose not to do this. Why? Because THERE'S NO MONEY IN DOING THAT.
Instead they simply got rid of all those cards all together and forced people to buy the newest expansion in order to win games. It is the most blatant money-grab Blizzard has ever pulled that the fans weren't fooled for a second.
3.) Goodbye Control, Hello Rush Decks!
The heads of the Hearthstone department at Blizzard made it blatantly clear that with the new WoTOG expansion they wanted to make the game more control/late-game oriented instead of aggressive and rush-based. Well remember how I said earlier that Blizzard got rid of the Naxx and GvG cards? Well, THOSE WERE THE CARDS CONTROL DECKS USED TO STAND A CHANCE AGAINST RUSH DECKS.
So instead of having a control-deck META, Blizzard accomplished the EXACT OPPOSITE in the WoTOG expansion. Now you can't play/win a single game without a Aggro Shaman, Face Hunter or some overpowered rush deck being involved.
So this expansion was a massive failure because not only did Blizzard break their promise, they made this expansion an obvious cash-grab which accomplished the exact opposite it was supposed to do.
SummaryThis sinister expansion revolves around the dark influence of the Old Gods, ancient and unspeakably evil creatures that have long lay hidden, imprisoned in the dark places of the world millennia ago. Despite their imprisonment, these shadowy beings' influence can be felt in every corner of Azeroth, twisting and corrupting any who hear th...