With its brilliant, well-thought-out design, Hearthstone is destined to become one of the best card games ever created. The expansion improves upon the impressive original card design and brings more strategies to the table. Any gamer, whether TCG fan or not, should appreciate the amazing work Blizzard has done.
Hearthstone still offers the unlikely kind of blend of strategy and accessibility that made it a hit, and now it's even better, with more fun interactions to take advantage of.
It's a masterpiece. As casual or as hardcore as you want to be. Business model is fair although it could get considerably unfriendly for beginners over the years. Gameplay and aesthetics are absolutely spot on. Worth the download for sure.
Goblins vs Gnomes is a perfect add-on to Blizzard's card game. The players get 120 new cards that create tons of new possibilities when modifying or creating a new deck (and that affects the gameplay greatly). What's very important - GvG is free and right now Hearthstone could easily match World of Warcraft in terms of longevity, provided that Blizzard keeps releasing such great expansions.
After the somehow disappointing Naxxramas, Blizzard is back at its trading card game, adding what makes the players' hearts beat faster: loads of cards. It does so with good balancing, and really expanding the strategy of the game, so if you love Hearthstone, this will always be a good choice to keep playing.
The first real expansion for Hearthstone is a resounding success, fun, varied and intriguing. No new game modes unlike in Curse of Naxxramass, but it’s not a bad thing.
Still addictive, still entertaining. The first big set for Hearthstone hit the spot. Against all grim forecasts the massive amount of random cards didn’t hurt the game. Thanks to the GG expansion new game packs are created and the old ones are edited, which makes the game better and better.
I have put a lot of time and effort into this game, and it has rewarded me with equal parts entertainment and frustration. It is also a very addictive game, to say the least. I still wish they would put more time into balancing the cards and the heroes. This game will still be here 10 years from now, mark my word.
Goblins vs Gnomes (often abbreviated as GvG) is the first expansion for Hearthstone: Heroes of Warcraft, released on December 8th 2014 in the Americas region, and on 9th/10th December in other regions.[1] The second infusion of new cards to be added to the game, the expansion features 143 new cards (123 of which are collectible), with a strong mechanical theme, and introduces the new Mech minion type, as well as debuting the long-awaited spectator mode.
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There should be multiplayer mod. Chatting with other players in not easy, chat mod should be developed. You have 6 excalamtions to judge, speak to your opponent. It is very insufficient and does not match generally to what you're willing to say and this is giving you the feeling that you play with a robot or AI. Game is fun, best partis you spend around 15 to 20 minutes for a match. Like you make a pause and go on work.
The game's play structure is solid, and the game is sometimes fun. But the only point to playing is to win individual matches, and climb a limited ranking system. The game lacks additional modes/challenges that would make it more fun. It is designed around the idea of grinding, which is ok, since that is the whole **** it is pay-to-win. The curse of all these kind of games. Competitive play requires either unfathomable grinding (thousands of hours to be competitive) or pay-to-win purchases (of several hundred dollars). This free-to-play game is incredibly **** all you get is digital (non-material) cards that are not even really rare like real, printed cards whose production can be limited (anyone can get any digital card if you pay enough...supply and demand is a hoax in this type of game). This is a predatory game that preys on the addictive nature of certain activities to certain people. In the end, you'll remember the game negatively, and forget it entirely soon after.
It's balanced & fun to play, but skill is trumped by in-game purchases. Past level 16 or so your chances at winning a PvP are generally dependent on how many legendaries you have = how much $ you've put into the game. Which is fine, but games like TF2 solved the F2P model without giving other players an unfair advantage.