If you like deck-builders, you should try this one. If you like the twisted style or the sound of the aberrant mythology, you should try this one. It’s going to satisfy on both counts. The only thing that I’m not particularly fond of is that a run can easily take over two hours, just like Fights in Tight Spaces. It’s a large time investment. There’s no quick ‘jumping in’. There’s also a glaring lack of theme between the different locations you’ll be traversing through, which is a little disappointing from an aesthetics point of view. Still, nothing is going to keep me from saving every last salvageable character, from pulling a ‘W’ with every deck, and from getting to the bottom of the meta-story and (hopefully) beating death at his own game. Now if only I could get my hands on a copy of Fall of Avalon, too…
Tainted Grail: Conquest is definitely not a title for everyone. Its difficulty and dark atmosphere will undoubtedly be too much for many players out there, even some fans of RPGs, deck-builders, or roguelike. However, for fans that do want those aspects, it’s one of the best in the genre. There are countless hours for players to find in the game, and the deep mechanics and systems are incredibly rewarding
Worth noting pros:
- Arthurian/cthulhu dark fantasy atmosphere, definitely my combination
- there is actually interesting lore in a game
- you can build surprisingly complex decks, maybe not as much as in slay the spire, but instead there are more detailed graphics and animations of all the cards
- once again, this game surprises, it's like you don't expect much, but once you're in, you get your new favourite game to play
This game is excellent , to me it is a 85-90 game ,but i rated it a 10 ,cause i dont like whiners....
ok, listen guys : this is A Unique COMBINATION of a Diablo-like Atmosphere and a turn-based rpg similar to Final Fantasy ,SOMETHING that i know many of y have never seen -but wanted to see,that goes for me **** yes it does use cards, but it does that in such a Minimal way ,that doesnt spoil the action of the **** NPCS are great ,memorable in an Arthurian legends setting and just Unbelievable VOICE OVERS ..see for ****,so what we have here is : A Diablo-Final Fantasy Hybrid (as a roquelite game!!) in an Arthurian Legends world and script--i am Not kIDDING. So it is the Real Deal , i dont know what more could be asked .Excellent job and a big surprise by the studio.
A fascinating, fresh take on the Arthurian legend. I wish the lore was more elaborate and the interface less minimalistic, but apart from that it’s an addictive, highly replayable dark fantasy rougelike with fast battles, varied character classes, numerous secrets to uncover, and great music. [08/2021, p.52]
There’s a lot of things in Tainted Grail: Conquest that show the developers knew what they were doing. It is rare to see a game so fully embrace the type of game it wants to be, as the roguelite nature symbolizes the growth of the protagonist to fully understand their surroundings. The game has a forgiving nature as it does not punish players for dying too often and in turn makes it accessible to pick up and play. All the tinkering options with classes and deckbuilding make it daunting at first glance, but after getting the hang of it, each playthrough feels unique even when using the same class. The realm of Arthurian legend has never quite been explored this way before, and seeing the psychological wear and tear on the denizens of this trapped world is addicting. Get ready to dive into the Wyrdness, just make sure to have enough Wyrdcandle ready to light the way.
All in all, Tainted Grail: Conquest is a great experience with a mysterious narrative, a gripping grimdark setting, and enjoyable deckbuilding rogue-lite mechanics. At times certain minor bugs or lighting issues can hold it back, but these things are trivial compared to the great fun players will have. With some future updates to address these minor issues, Tainted Grail: Conquest is shaping up to be a great entry within this subgenre of games.
With some major balancing issues that made a majority of its classes unenjoyable, Tainted Grail: Conquest redeemed itself by showing that when the game was balanced, it could be a fantastic experience.
So often developers create a game using the kitchen-sink approach and it isn’t always clear how or why disparate mechanics deserve to play together. In the case of Tainted Grail: Conquest, deckbuilding, roguelike progression, and action RPG-type exploration feel compatible with each other as well as the dark fantasy setting and story. Less successful are the punishing, protracted battles that take too long and lack variety over multiple runs. With some additional balancing, classes, card types, and adjustment to pacing, Tainted Grail’s fundamentally solid concepts could shine through the darkness a little better.
Tainted Grail es, probablemente, el mejor deckbuilder al que he jugado en PC. Primero, hay una buena cantidad de clases de personajes, con distintas habilidades y con diversidad de mazos y estilos de juego, y casitodos ellos son muy divertidos de jugar. Las mecánicas de combate están muy bien hechas, logrando un interesante equilibrio entre las cartas, la variedad de enemigos, las pasivas y las runas. Lo cual permite que cada vuelta personalicemos mucho al personaje escogido para que vaya al estilo que queremos. Y, a mayores, tiene una historia que, si bien está contada de un modo un poco vago, avanza de una manera interesante a través de multitud de encuentros con PNJs y situaciones, con sus quests y demás, dándole un aspecto narrativo que recuerda (sin llegar) a Hades.
Gráficamente el juego cumple, no nos vamos a engañar, no es para tirar cohetes. Pero con los recursos que tiene logra crear muy bien el ambiente. Y la música está muy bien, así como las voces que narran lo que ocurre en la trama. Los efectos sonoros se hacen un poco repetitivos, eso sí. Y, al menos en mi experiencia, no me he encontrado con ningún bug.
Por todo ello, si te gustan los deckbuilder sin duda Tainted Grail debería ser uno que jugar y probar. Es de los de "solo un combate más". Un 9.
his game is excellent , to me it is a 85-90 game ,but i rated it a 10 ,cause i dont like whiners....
ok, listen guys : this is A Unique COMBINATION of a Diablo-like Atmosphere and a turn-based rpg similar to Final Fantasy ,SOMETHING that i know many of y have never seen -but wanted to see,that goes for me **** yes it does use cards, but it does that in such a Minimal way ,that… Expand
A lot of effort was made on narration, graphics and atmosphere and I applaud the producers for this.
Unfortunately the game's gameplay is not great at all. There are a lot of enemies and they are all bags of HPs. You do the same thing, over and over and over, there are very few effects, card properties or combinations etc. that make card games fun and complex.
SummaryAvalon is dying. King Arthur is long gone, and Knights of the Round Table are in disarray. Guardian Menhirs, the only thing that makes it possible for humans to survive in this remote land, are going dark. Your village chose its best and brightest and sent them on an epic quest to reach Kamelot, find the Grail, and save the land.