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84

Generally favorable reviews - based on 65 Critics What's this?

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8.4

Generally favorable reviews- based on 408 Ratings

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  • Summary: In a completely frozen world, people develop steam-powered technology to oppose the overwhelming cold. Society in its current form becomes ineffective and it has to change in order to survive.
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Frostpunk - Teaser Trailer
Score distribution:
  1. Positive: 61 out of 65
  2. Negative: 0 out of 65
  1. Apr 23, 2018
    100
    I’ve never cared about the people under my command in any game more than in Frostpunk. The window-dressing isn’t perfect. Aspects of the experience are frustrating; a couple of failed games can leave one a tiny weeny bit annoyed. I am not even sure if some of the scenarios are even possible! Yet if the perfect game is a series of choices where every choice has meaning, then Frostpunk is it.
  2. Apr 23, 2018
    90
    Frostpunk is an extremely polished city-builder game that builds upon the genre’s core mechanics with meaningful innovations. Despite the steep learning curve at the start, it manages to be captivating every step of the way while never forgoing that rush of adrenaline you get when the game strips away your power and complacency with yet another ethically conflicting challenge.
  3. May 4, 2018
    90
    Frostpunk is a depressing, beautiful and deeply engaging survival city-builder that forces the player to make difficult choices. The dystopian reality is wonderfully made, and you'll feel cold just staring at the in-game thermometer.
  4. Apr 24, 2018
    85
    Frostpunk is a city-builder full of hard work and tough moments, but it’s also a tale about hope. A videogame about people living in the hardest imaginable conditions, and our travel to make their existences a sustainable project.
  5. Edge Magazine
    May 26, 2018
    80
    Frostpunk's atmosphere, tight structure and sense of purpose make it stand out in a genre often given over to abstraction. [July 2018, p.106]
  6. Apr 30, 2018
    80
    Frostpunk is one of the best city-builders out there with rich gameplay mechanics and awesome graphics. We would have loved a sandbox mode, but that's about the only drawback we can find in this awesome game.
  7. Jun 30, 2018
    68
    Nice-looking and highly original, Frostpunk is too simplistic for a city-building sim and too shallow to grip you with emotional hooks.

See all 68 Critic Reviews

Score distribution:
  1. Positive: 67 out of 82
  2. Negative: 7 out of 82
  1. Apr 24, 2018
    10
    One of my the best gaming experiences since The Witcher 3. The atmosphere is amazing, of course very depressing, but it was the aim! LooksOne of my the best gaming experiences since The Witcher 3. The atmosphere is amazing, of course very depressing, but it was the aim! Looks beautiful, sounds very good, gameplay is addictive - what do you want more? And, actually, you care about your society, they are not only numbers! Fantastic game, well done 11BIT. Expand
  2. Apr 27, 2018
    10
    In the summer of 1886, Britain froze: a snow storm destroyed the fields, leaving the whole country without food. Hunger and cold quicklyIn the summer of 1886, Britain froze: a snow storm destroyed the fields, leaving the whole country without food. Hunger and cold quickly brought the country to turmoil, but the real misfortune waited ahead - from the south was an icy storm, the equalities that mankind has not yet seen. To save people from destruction, the government sent construction expeditions to the north of the country: on resource-rich lands, they decided to build steam generators capable of heating entire cities. In the context of the eternal cold, shortage of resources and the absence of any help from the outside generators were the last hope of survival chelovechestva.Tak so happened that when I sat down at Frostpunk, in just cut off heating, outside a few days the hurricane raged, and the temperature was barely above zero. Wrapped in a blanket and kept refueling hot tea, I quickly imbued with the harsh atmosphere of survival under the ubiquitous cold. When the thermometer is in-game once again fell on a couple of tens of degrees, all my insides sneaks vsamdelishny chill, and the suffering of virtual citizens perceived as a personal tragedy. Seriously, if you want to spend a dozen hours of unforgettable feeling dying polar explorer, during the game lean on ice cream and adjust the air conditioner colder. A unique experience is guaranteed. We have to manage a newly formed settlement, all of whose inhabitants are united by one goal - to survive. And it will not be easy to reach: houses for the first townspeople are only to be built, and the starting stocks of coal, timber, steel and food will very soon end, and they will have to be renewed independently.
    The first few days the temperature is kept around -20 ° C. For experienced refugees it's a trifle - you can not even put on a hat, - and the generator is not going to run for anything yet: it's better to save fuel to more severe frosts. Until the cold hit, some of the settlers will be engaged in night hunting, five engineers will conduct research on new technologies, and a few more people will be in the medical unit.
    Labor is one of the most important resources: in real buildings only real workers can work, in medical units and in factories only engineers will cope, but, for example, there is always not enough in the mines of the hands, and everyone is welcome here. It is often necessary to several times a day to transfer specialists between enterprises in order to serve and develop the city as soon as possible. If you do not heat people properly, some people will certainly fall ill, and some may even die. Next to the generator is warm, but the place near it, by itself, is limited, and the mines are located in the very outskirts, and to heat them is a separate headache.
    The town-planning part of Frostpunk is deep and extensive: the developers have thought through a lot of subtleties connected with the extraction of resources, their constant shortage, dependence on the cold and limited workforce - lovers of the genre game is unlikely to disappoint.
    The first fifteen days to relax does not give a terrible deficit: it makes you constantly shrink, save on every little thing and look for new loopholes for survival. Then it starts to cool quickly, and the consequences of the next temperature antirecord have to be neutralized on the go. Part of this will help the development of science: there are lots of research options, and by the fiftieth day I barely had time to study the last remaining branch - there are simply no unnecessary improvements in the game. If desired, you can even build a fully automated colony, replacing human labor with a mechanized one. Steampunk is the same! A significant part of the Frostpunk's charm is kept in an atmosphere of despair and harsh struggle. Artists 11 bit studios managed to convincingly show how difficult it is to survive on a patch of land around the generator: for the first time sending people to harvest timber, I admired for ten minutes how tiny little people warm their hands by the fire, with torches making their way through snowdrifts and shivering from the cold, trampling on narrow paths. From the heat of steam heaters, snow melts, exposing the gray earth, and gigantic automatons clumsily, as it should be steam engines, step over the buildings and are charged from the generator. Even the temperature changes the player feels on a par with the inhabitants of the colony: in the frost under the forty screen is literally icing.
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  3. Apr 24, 2018
    10
    I play a game of this genre for the first time. It's an amazing game. I love this game!
  4. Aug 30, 2018
    9
    An engrossing city builder / administration game, with bleak Cormac McCarthy-esque decision making.

    + Absolutely gorgeous visual design
    An engrossing city builder / administration game, with bleak Cormac McCarthy-esque decision making.

    + Absolutely gorgeous visual design throughout, from the diegetic 3D world to the 2D animated UI.
    + Sustained challenge in gameplay, supported by mid/end game crises.
    + Engaging story supported by context driven events and tutorialisation.

    - Too distant from individuals within the simulation, can't quite feel emotional for your characters and oft see them as a resource.
    - LImited play duration and replay value - you can eke out 30-40 hours by changing scenrio parameters, but it doesn't add enough extra.
    - Some optimal pathways and imbalances; you need to make sub-optimal choices to push through all of the content.
    Expand
  5. Aug 21, 2018
    9
    The atmosphere alongside with tough moral choices and many other merits makes Frostpunk absurdly engaging.
  6. Jun 21, 2018
    8
    Frostpunk's intense and haunting nature is effectively amplified by its excruciating yet gratifying final moments of ultimate survival,Frostpunk's intense and haunting nature is effectively amplified by its excruciating yet gratifying final moments of ultimate survival, despite the lack of any real sense of replay value. Expand
  7. Nov 21, 2018
    0
    I really wanted to play this game but sadly the programming is **** and the game always crashes or doesn't start.Its sad that the developersI really wanted to play this game but sadly the programming is **** and the game always crashes or doesn't start.Its sad that the developers also didnt do anything to fix their problem i guess they were too busy making their ****ty DLCS Expand

See all 82 User Reviews