- Summary: Hearts of Iron IV challenges players to face the brutal conflict of World War II in a multifaceted grand strategy game, where history can be fully relived or rewritten from the perspective of a global superpower attempting to change the world, or a small nation simply trying to survive.
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Hearts of Iron IV - Announcement Trailer
Jun 6, 2016Hearts of Iron IV delivers everything grand strategy is about, and balances armies, navies and air forces with the need for resources and industry. It is a true strategy game that can be played in countless ways, and offers potentially hundreds and thousands of hours of pure enjoyment.
CD-ActionAug 21, 2016A brilliant, deep strategy game that offers a lot and at the same time leaves much room for growth, which probable means it will ripen over the years. [08/2016, p.62]
Jun 7, 2016This is my fisrt Paradox game. I tried to play their previous ones such as Darkest Hour and HOI III, but they were really hard to get intoThis is my fisrt Paradox game. I tried to play their previous ones such as Darkest Hour and HOI III, but they were really hard to get into (i'm mostly a RTS player) and i gave up really fast because i simply had no fun playing them.
While Still overwhelming at times, this game is far more easier than their previous games, thanks to a really good interface and less microing.
Veterans should not be afraid, since it's possible to micro if they want to.
I would say this game combines the depth of the previous Paradox games, but with a welcome Interface and mechanics overhaul.
If i should summarize, i would say it's easy to learn, hard to master.
Everyone should try it, and they will like it !… Expand
Jun 7, 2016If you like WW2, and you have enough time on your hands, this game is near perfect. This game fulfils everyone of your micro and macroIf you like WW2, and you have enough time on your hands, this game is near perfect. This game fulfils everyone of your micro and macro desires, with gorgeous graphics and refined combat system. Only reason its not 10/10 is because it chugs in the late-game.… Expand
Jun 7, 2016Disappointment :(.
AI is retarded. For instance Germany declared war on Poland (+UK, France), after a month it declared on USSR, yeahDisappointment :(.
AI is retarded. For instance Germany declared war on Poland (+UK, France), after a month it declared on USSR, yeah didn't work out very well. Why would you teach AI to evaluate national focuses, unnecessary! If you are at war with half the world and got focus to declare war on another country, you should immediately execute! On other hand, is France and UK loosing badly? Well let's guarantee Greece independence so we can get into more wars... In other words diplomacy is dumbed down to national focuses and insane behavior. Oh and it has "improve relations" option, so if you are in Axis, and anti communist treaty with Germany, you are fighting war together, got relations maxed out, it's still gonna make ultimatums to Czechoslovakia (cause national focus..), sadly it can't declare war, it would be nice finishing touch :)
OOB gone, not much to talk about here, no HQ, no nothing. No division commanders either.
Research gone, practical knowledge? Theoretical knowledge? Don't be ridiculous you just conquered your first ports, why couldn't you go into carriers with same speed as USA? There is no specialization you can get what you want.
Buying licenses gone.
Trading resources? Well remember that anti communist pact? You can still buy anything in USSR... When i say buy, i don't mean like there is a market and prices, don't be ridicules. You can't stockpile and plan for war either.
Custom divisions, yeah put in there whatever you want, no combined arms or anything so have division full of infantry, or have many smaller ones with one infantry each, nobody cares. Let's not pretend like there are actual effective and non effective ways to wage war, since WWI it's common knowledge that modern war is about putting whatever you have on the front, and if your soldiers have enough courage you shall prevail! Upside is you can't really go wrong. A tank division with hospital and support (non self propelled) arty? Sure why not.
On the upside equipment production and units training are done in more realistic and better way. But than again planes, tanks, civil factories don't consume fuel or any other resource now, so you can safely spam those.
Air combat is better, but still not very impactfull. Wings don't have commanders or experience, i don't know why there is a button for day/night or both missions, since you don't care about any of that, your planes don't loose any organization flying non efficient night missions, so you should always have both day and night on.
Battle plans and AI troop command that's a clear improvement. Not perfect but better in every way.
Hadn't had any crushes or bugs of that sort. Graphics are better i guess, but there was nothing wrong with hoi3 graphics either. UI is OK. The game gives impression that it's not a successor to previous games but like it's a new game from different dev. It takes it's own approach on one or two mechanics, and makes them better, and it dumbs down and ignores everything we love. I heard on stream devs to say, that Vicky2 was perfect and they can't improve it, i actually start to believe it now. Will the game be fixed by DLC's? It'll be improved, but hardly fixed. Disappointment :(.… Expand
Jun 8, 2016Am struggling 4 hours on. Not a HOI vets game as others have said. Missing the detail in moving/creating/organising units. Feels too EU andAm struggling 4 hours on. Not a HOI vets game as others have said. Missing the detail in moving/creating/organising units. Feels too EU and not not enough HOI (have played both extensively). Too much abstraction and simplification, at a loss for words. When 4 was announced was thinking an uplifted version of HOI3 a game which I spent many years/hours playing over and over. This has echoes of TW Rome 2 i.e. step back not forward.....will wait for the mods and dlc improvements to come out methinks. You are losing your vets Paradox.… Expand
Mar 2, 2020+ WW2 setting, all nations playable
+ land sea and air combat all present
+ different nations lean into different play styles + many mods+ WW2 setting, all nations playable
+ land sea and air combat all present
+ different nations lean into different play styles
+ many mods to play
- extremely confusing, highly obfuscated mechanics, I'm over 100 hours in and a lot of the values seem random and meaningless
- lots of extremely boring and tedious things to do before the war starts, including building "infrastructure" in a path from your capital to the place you're attacking. very frustrating if attacked in a backwater region, as you'll find it difficult to counter attack into enemy land due to your poor infrastructure once you win the fight, troops with poor infrastructure lose equipment etc.
- no control over the battles at all, victors of fights seem based on seemingly arbitrary values, which are very confusing
- air and naval units are ordered around on general "missions", not directly controlled
- UI is a mess, you have to look through many screens and reports to figure out what is going on
- extremely high level of micro often required, and the default way of doing things, that is, to use AI assistance, leaves the line with weak points rather than evenly spreading units out
- the actual warfare is actually pretty dull, you're just watching numbers go up and down
- still full to bursting with bugs and glitches
- the usual greedy paradox business model is here, where they release an unfinished game and then expect you to purchase DLC to experience the full game
verdict : avoid… Expand