Immortal Redneck Image

Mixed or average reviews - based on 12 Critic Reviews What's this?

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Mixed or average reviews- based on 31 Ratings

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  • Summary: Immortal Redneck is a FPS set in Egypt with rogue-lite elements. Frantic gameplay, twitch controls and an arcade-style feel meet procedural dungeons, a complete skill tree, permanent death and 9 classes with different traits.


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Immortal Redneck - Nintendo Switch Reveal Trailer
Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 0 out of 12
  1. Sep 18, 2017
    Immortal Redneck is a funny link of oldschool shooting games with roguelike style. Hand-crafted well-made combination is an invitation for players who may not be interested in the game if wasn't for both its features.
  2. Apr 28, 2017
    Immortal Redneck is an absolutely fantastic FPS-roguelike. There’s a lot of care in its room design, the enemies all have their own distinct style making it easy to identify the most threatening one in any situation, the action is fast and powerful and the whole game looks fantastic. The difficulty is tuned high but there’s plenty of room for growth, both from learning the enemies’ patterns and from buying upgrades for permanent character progression. Choosing a patron deity at the start of the run makes each round play a little differently than the previous one, and when coupled with the powerups found along the way you’ll have a unique character by the time you either get killed off or somehow survive the traps and creatures of the pyramid. It’s a long way to the top and each floor is more concentrated than the last, but there’s plenty of great shooting on the way to the boss fight at the apex. Then there are still two more pyramids to fight through, because if there’s one thing an immortal redneck loves, it’s when the shooting gets completely out of hand.
  3. Jul 24, 2017
    It’s all very cheerful, friendly, cute. Fat pharaohs and stubby boars and hopping sarcophagi spitting out midget mummies and some sort of weird Cirque du Soleil gymnasts hanging from ceiling poles shooting fire and dog-headed archers and hordes of hopping toads. Dopey, but self-aware dopey. Polished. Slick. Smart. In other words, not what you’d expect from something with the word “redneck” in the title.
  4. Apr 24, 2017
    This FPS brings lots of action and very frenetic game in order to create a very good indie that is worth a try.
  5. May 8, 2017
    A good classic FPS, frenetic and full of action, with certain problems of repetition and a sense of progress that make the experience worse. You'll like it if you love roguelike style games.
  6. CD-Action
    Jun 30, 2017
    Immortal Redneck requires some stubbornness at the beginning and its repetitiveness might be annoying if you get stuck in one pyramid but once the just one more pyramid syndrome kicked in, I had some decent fun. [07/2017, p.50]
  7. May 22, 2017
    A fun, simple game, let down by misguided design decisions.

See all 13 Critic Reviews

Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 1 out of 6
  1. Feb 4, 2019
    I was surprised how good this game is , the game is made to be a game as there is no obvious story for why you are raiding the pyramid or whyI was surprised how good this game is , the game is made to be a game as there is no obvious story for why you are raiding the pyramid or why you came from Kansas ... but very fast paced and action packed time killer , awesome atmosphere and good enough graphics which is not so fancy but overall look is great , nice physics when shooting or blowing targets which I find it satisfying and adds a lot to the game , I wanted to give it 8 out of 10 but the game is so fun and I really recommend it , you have extreme variety of almost everything from levels , weapons , perks , abilities , every corner in the game has a lot of things , enough to say that each time you enter the pyramid the map changes completely (rogue-like) which in my opinion adds to how classic the game-play is but in modern way that you will never get bored of easily Expand
  2. Oct 20, 2018
    What happens when you take a redneck on a go-kart vacation in Egypt, mummify him, and force him to shoot his way through a horde of nastyWhat happens when you take a redneck on a go-kart vacation in Egypt, mummify him, and force him to shoot his way through a horde of nasty monsters in a procedurally-generated pyramid to earn the favor of the gods? The result is Immortal Redneck, an admitedly oddly-named Rogue-Lite FPS that combines several of the best aspects of games to come before it, and is a praiseworthy first foray by its dev into non-mobile gaming. Take the brisk movement, combat and diverse loadouts of Ziggurat, combine it with the money-based persistent progression of Rogue Legacy, and sprinkle it with the bizarre sensibilities of Serious Sam and you have a recipe for a pretty good time.

    The game has a staggering variety of weapons, most of them useful, and a choice of character classes in the form of choosing an Egyptian god's favor. Each has a distinct starting selection of weapons, an active skill and starting perk. Some of them have more obvious strengths, such sa Sekhmet's health bonuses and Hathor's gold bonuses, but none of them are useless- Even Ammit, whose skill of removing some of your max health in exchange for additional health gained from kills, I initaly deemed useless given the high damage enemies do to you. Ammit was then the god I defeated the final boss with, thanks to her deceptively powerful "Bat's Nest" weapon, which is otherwise awkward to use.

    Uniquely among rogueish games I've played of late, Redneck has three seperate dungeons in the form of pyramids with distinct interior decor from one another, as opposed to a single labyrinth of varied tilesets. Each pyramid has seven floors, with the third and final floors thereof having a unique boss. These bosses are fixed, meaning through successive attempts you might memorize their attack patterns.

    They must be completed in sequence, with the second and third pyramids bringing a very sharp spike in difficulty- not just in enemy health and attack damge percentages, but introducing more complex room layouts, new enemy types, more difficult challenge rooms and spawning fewer and fewer health, ammo and perk scroll drops from enemies with each floor.

    When I first purchased Immortal Redneck I had no idea just how long it would take to finally reach the end of the third pyramid. Wether you get lucky, get good or just get enough gold to upgrade yourself, Immortal Redneck will give you your money's worth in sheer time investment. It is indeed difficult, but in such a way that I did not find particularly irritating in the long run. You may find yourself needing to step away from the game for a bit though.
  3. May 23, 2020
    surprisingly pretty good but didnt hook me and i ended up playing it only for two days.
  4. Jan 22, 2019
    Immortal Redneck is a fast paced rogue-lite first person shooter that I enjoyed quite a lot.
    I got some vibes from Serious Sam and other
    Immortal Redneck is a fast paced rogue-lite first person shooter that I enjoyed quite a lot.
    I got some vibes from Serious Sam and other similar games while I was playing this...

    Overall the game is fun and very easy to play. Its a rogue-lite so I don't see much of a story, but it's so fast paced that you almost forgot all that once you start playing.
    The graphics are nothing special but I believe that the intention since you got a cartoonish art style very unique.

    Overall is a very nice game, that I enjoyed and recommend. Here is a small YouTube video with the first minutes of the gameplay if you wanna check it out:
  5. Oct 14, 2019
    The game is fun enough for what it is, it's not exceptionally bad or good. The games graphics despite going for a stylized look, actually comeThe game is fun enough for what it is, it's not exceptionally bad or good. The games graphics despite going for a stylized look, actually come off as fairly date. The setting of Egypt is interesting enough, but why they thought the need to incorporate a redneck as the main character is beyond me. They don't really do anything with this aspect of the game except shove awful and corny jokes down your throat with the very funny redneck voice. So apart from playing as a character who spouts annoying one liners, there is really nothing 'redneck' about the game, almost everything else is somehow based in the theme of Egypt, to an extent.
    Now I realize most rogue-lites require you put quite some time into them before things really pick up, and I tired with Immortal Redneck. I played for about 4 hours, tried 4 or 5 characters I believed but then stopped playing. The game was actually very fun to play a lot of the time. The gunplay and movement was fantastic, and I liked the different weapons and characters you could play as. I just didn't really find much enjoyment in upgrading the skill tree, as most of the things you upgrade are just passive stat changes which aren't super noticeable. Apart from that, you can get some bigger changes which cost A LOT more, and you can buy some characters which are arguably the most interesting thing the game has going for it in terms of this skill tree thing. You can also buy some one-run only items from the merchant, but they never really seemed all that worth it.

    I suppose the biggest turn off for me was the lack in variety. In about 4 or 5 runs I really started to notice the game slow down in terms of how much new stuff was being thrown at me. There came a time where I was virtually never seeing new weapons or scrolls, and had definitely seen all the enemies. Also, having the exact same 2 (or what I assume is 2 per pyramid, I only played the first one pyramid) bosses per pyramid was kind of dull, I think the surprise of not knowing what boss you’re going to fight would have been nice, and added to the excitement of being randomly generated –and helped make the game not feel so repetitive. Now this wouldn't necessarily be a problem - but I found the bosses fairly dull and tedious. Apart from having the normal rogue-issues of not being able to perfectly balance bosses for all types of runs and circumstances - the two bosses I fought weren't that interesting honestly. Fairly repetitive attack patterns and some pesky movement which usually ended up with me having no ammo for the fight. And the second boss did some enormous damage - at one point hitting me for almost half my health and abruptly ending my run.

    Now, I don't mind challenge, challenge is crucial to this sort of game. But the runs go for so long, and I found myself spending way longer than I would've liked travelling across the usually enormous levels. For how fast your character actually controls, I found navigating the levels felt surprisingly slow and tedious. And there’s really no secrets to be found on these levels usually. You almost always just clear out the room, collect the drops and move on. There are a handful of rooms which ALWAYS have a chest in them in the exact same spot, that’s about it.

    It’s not a bad game, just definitely one of the weaker rogue-lites I’ve played. I like the premise of mixing old school FPS games with rogue-lite elements, but this game is just a bit hit and miss. Needs more content and a more interesting upgrade system so the game doesn’t feel as repetitive. I got up to the second boss of the first pyramid three times in my time playing it, and I didn’t come close to beating it once. The first pyramid should be shorter and easier so players don’t get stuck immediately, or there needs to be more to see in the first pyramid so getting stuck isn’t so tedious. I’m interested to see what else lies within the later portion of the game, but I really don’t feel like playing it anymore either. Decent game, some people might love it, but I think most will probably have an average and short lived experience with it.
  6. Jun 6, 2020
    meh, looks cool i guess. but it feels like aimless shooting and the maps look very weird