Infra is rough around the edges, but the intensely atmospheric locations more than make up for some shortcomings in puzzle design and (especially) storytelling. [March 2016]
The gameplay in INFRA may be something you’ll never enjoy, but you’ll never know until you give it a try. It’s different, refreshing and original with good graphics and a great soundtrack. The pace depends on your patience for puzzle solving however, and you might find that there’s not much variation on that front.
Its the best game I ever saw and played. The Story and Graphic was the best. But sadly there is no Part2 Like "Infra 2" I would buy it dosent matter how much kost Infra 2 I would buy it.
The game is fantastic, it may not be your "cup o tea" but I recommend trying it.
The puzzles are good, some are pretty easy and others require significant brain usage, the story is told mainly through environmental storytelling and the player needs to look for it.
It does not have any significant bugs, and the gameplay is smooth most of the time.
The graphics and sound design are great, the devs must have visited some factories and other real-life counterparts of the levels because they look amazing.
One of, if not THE best game I ever played. I found this game while searching on youtube and I never regretted it since. 100% recommend playing this game.
One of the best games I have ever played.
If you enjoy puzzle games, walking simulators, and the feeling of exploring all alone, this game is for you. You truly feel like you are immersed in the environment, and there is easily 30-40 hours worth of exploring. I can't say enough how enjoyable it was to just explore in peace without enemies jumping out at you, loud music playing, items to farm, an inventory to manage, or abilities to upgade. Just you, your camera and flashlight, and the crumbling infrastructure of what looks like an eastern european city.
Some puzzles are just trial and error, and you can't see your inventory (so if you pick up a key, read the label because you can't look at it later to see what door it opens). I had to resort to a walkthrough on a couple parts. But all in all, it was so enjoyable to just chill with this game after a hectic day at work.
Not your average walking simulator.
INFRA might not have enemies to kill, but it have a very different structure than most "walking simulator". There's no forced story to go through via sluggish walking while a narrator speak, collecting journal entries and audio logs. No, INFRA run on the Source engine, and have the fast running and jumping we love and never block the player from moving. It is also not completely safe, you can fall to your death, be poisoned, crushed by heavy machinery, and even explosions and flooding.
What makes the game really strand out is, as the name implies, the infrastructures. I played several hundreds first person games in my life, and none have buildings that are as nice to walk in as INFRA. You have HUGE complex spanning over hundreds of kilometers where every single small rooms is filled with details that make it feel real. It does not look like video games rooms, it look like place you could actually go. Every support beam, every light fixture, every pipes have cuts in the walls. You have thousands of hand-drawn textures for every ads, graffiti and doodle scratched on the desks and walls, and they are all unique. Not only that, but the game is LONG. It's not like other indie first person games that can be completed in 2-3 hours running around the same house, this game you can just keep entering new rooms and environments for hours and it still keep going. From office complex, to sewers, to sawmill, water filtration plan, metro, restaurants, etc. The attention to details is marvelous.
Another thing I like is the fact it never take the player for an idiot. There's no bright arrows with waypoints, you have to think how you would progress if you were stuck there in the real life. You have to crouch in tunnels, break things, repair machines, etc. All that without ever being too hard/impossible to find out.
Unfortunately, it have a few flaws. The biggest one is the introduction room, the only place of the games you see humans, they look AWFUL. The voices are awful too. Makes a really bad first look impression for new players. The game also suffered from a lot of missing triggers that would prevent players from continuing, but every time a problem was reported in the forums, the devs would release an hotfix in the hours following. Very nice support, and the game is mostly flawless now.
Thank you INFRA for making me feel in a real world, something I haven't felt since I played the first Half-Life, and giving me hope that it's still possible for AAA studios to make shooters with proper levels design, something that is rare nowadays.
SummaryINFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.