Katana Zero has been a surprise for everyone since it always kept a low profile and in the midst of the number of high level pitches that we have is able to carve a niche and get up as one of the best games so far this year. Perhaps its biggest problem comes in the sense of the duration that does not end up being exact to obtain the development of the whole plot and that certainly can be exploited more. Otherwise it is an indispensable this month and perhaps this year because without much pretension shows that the heart of a video game is in what is in itself and nothing more.
Katana Zero is a mesmerizing title. The narrative twists and turns in odd ways, and the payoff is both open and satisfying. The action is crisp if you can commit everything to memory well enough to create small, bloody masterpieces. With a familiar yet attractive presentation, Kata Zero feels right at home on the indie-loving machine that is the Nintendo Switch.
Katana Zero offers surprisingly solid narrative, excellent, fast paced gameplay and good level design. it is a short game, and it feels like it didn't reach its true potential, but it has a unique identity.
When Katana Zero is in top form, it is a satisfying and stylish action/puzzle hybrid that rewards your patience and persistence. But the longer you play, the more the effect diminishes. The assassination scenarios start blending together, and the cutscenes stop inspiring curiosity. That tipping point is what stops Katana Zero from reaching its full potential, but it doesn’t negate the pride that comes from a well-planned and perfectly executed sword-slashing rampage.
If you can ignore gameplay flaws and focus on style, you might fall in love with its VHS trappings. However, if you want something beyond style, if you want an interesting interactive tale or a precise action game, you should look elsewhere.