Kingdoms and Castles is an amazingly sweet experience. It currently has a lot of room to grow, but the base experience is already very satisfying -- with charming graphics and smooth gameplay, this is one of those games you can just lose yourself for hours after a hard day’s work. The best titles in the strategy genre have that amazing ability to let you accomplish something while providing you a relaxing experience, and in that regard, Kingdoms and Castles is up there with the best of them.
Kingdoms and Castles is entering into a competitive genre and may struggle to get noticed, but the ease of play and nice balance between simplicity and complexity makes it worth taking a look at. Just be sure to consider what you're going to do when the Vikings come calling.
Upon release, I had my fair share of doubts for this newly-minted RTS/City-Builder game. It wasn't great ( though I wouldn't say it was terrible) and from the actions of past, scummy developers, I had written it off as another disappointment that would languish in the pits of abandoned Steam games.
I was pleasantly surprised to see I was plainly wrong- the humble, talented folks behind Kingdoms and Castles have displayed a great interest in building and polishing their game, adding new and exciting content to a game that I firmly believe already justifies it's very fair price of $10.00. From what I've read of their announcements, I can only see the value of their game increasing and a growing, happy fan-base.
The game as is contains mostly basic content that you would expect: gathering resources, building structures, converting peasants into specific laborers/soldiers, fending off attacks, etc. If you enjoy traditional medieval RTS/City-Builder games (the Stronghold series comes to mind) then you will most likely enjoy Kingdoms and Castles.
They've already released free, new content with the promise of more on the way. I'm inclined to believe them and would suggest picking up this title the next time it's on sale or even right now.
My review lifted from Steam
Kingdoms and Castles is a fun, cutesie, relaxing game to play where you build your own cute kingdoms, and have the option to defend it from Viking invaders and dragons randomly.
the only major con of this game is that you can pretty much do everything it has to offer in a relatively short amount of time, which does **** a bit, hopefully updates add more stuff to play with.
EDIT: There is a lot more to do now, every update improves the game greatly.
Pros
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Artstyle is simple, and adorable
Easy to learn
Endless gameplay
Cons
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Can do everything the game has to offer in a short amount of time
Hard to master
Kingdoms and Castles is a charming, relaxing, and easy to play real-time kingdom builder. Using simple polygons and vibrant colors, the game is heartwarming and challenges you to meet the needs of the people while expanding your empire.
Kingdoms and Castles is a solid effort, especially coming from such a small team. The game lacks longevity, but at $10, it may be worth picking up by those who enjoy base-building games but don't enjoy the difficulty and complexity that often comes with the genre.
Kingdoms and Castles ist ein tolles Spiel. Wachse und kümmere dich dabei um Ressourcen, vor allem Nahrung, ein gutes Heer und Zufriedenheit der Einwohner. Dem Spiel fehlt es lediglich am Content.
Lies mehr auf: ****/review-errichte-dein-koenigreich-in-kingdoms-and-castles/
While this game surely isn't the best in its genre, I definitely enjoyed my time in this. I appreciate the art style and it's a fun game but there is nothing new really that you wouldn't have seen in 100 similar games before. It's still getting updated almost 4 years later which is super cool and if you can pick it up at a low price point, I encourage you to do so and try it out for yourself.
Not the best city builder out there by any stretch, but for the asking price of $US 9.99 it is worth it.
The artstyle is clean and simple, it is great to look at. The game has a severe lack of depth, within 3 hours I saw pretty much everything in the game, and by 10 hours I completely understood how to maximize efficiency. At that point, the game becomes very easy. The game is still being updated, with new content coming. The random generation works well, and provides some variation to have you come back once in a while to this relaxing city builder, but eventually after 15 hours, the different saves got too similar for my taste.
So, the lack of depth is both a good and a bad thing. It's a relaxing experience, and while it lasts it's great, but once you get to the point where you understand everything there's little reason to play it. However, at that point, I already got my money's worth out of this game.