The exploration will satisfy the adventure crowd, the asset management of finding ingredients and developing better meals will please the RPG fans. It will melt time away as you push to complete just one more day, but values your time because there really aren’t very many wasted moments. It’s a complete package that is hand tailored to be consumed as intended by the developers, and they’ve delivered a refreshing experience.
Little Dragon's Café is a causal sim/exploration game which is simply overflowing with charm. It's easy to get drawn in by the game's forgiving gameplay, great music, heartwarming stories, and dramatic day-night changes, and hard to put down, given all there is to do post-game. While its sim mechanics aren't especially deep, LDC provides a delightful way to escape the woes of the real world alongside your own, adorable pet dragon.
Such a cute game. I'm a hardcore gamer, and so I can see the flaws of this game (framerate issues, pop in, not very challenging ect...) however the game is so cute and charming, and I love the characters and especially the dragon (I named mine Haru), that I simply do not care. I play it when I want to relax and enjoy some stress free gaming. This game is so cute and innocent it restores my faith in humanity.
It's a simple fun game where you raise your dragon and run a cafe. Story is simple but that's what you expect from a game like this, besides the few glitches the game looks pretty.
Like many of Wada's previous titles, Little Dragons Café is heartwarming from beginning to end, but it has a few flaws in its design that detract from the overall experience. [Issue #36 – November/December 2018, p. 84]
While it definitely isn’t Harvest Moon or Stardew Valley, Little Dragons Cafe manages to stand on its own and offer a simple, charming experience that’s easy to love in spite of the technical issues.
I want to love Little Dragons Cafe, and up until a certain point in the game I did. But its buggy performance and overall shaky platforming hinder what could be an amazing game.
Little Dragons Café is an extremely tedious exercise in repetition. There's kind of an initial thrill to the idea of managing a café and picking out the recipes that it'll use, but eventually you realize that you don't do much to help out other than providing the basic ingredients and occasionally bussing tables. The only real reward for slogging it out day-to-day is a handful of character focused cutscenes that don't really feel like a meaningful accomplishment. Add in some truly awful field controls and a constantly skipping framerate, and you've got a true recipe for disaster.
I will say from the start, I did enjoy this game. But it doesn't take too long to realise how repetitive it is. And that's ok if you're all about the farming, collecting, cooking process . . . over and over and over again. But it does try to progress you through a story, and over time your dragon grows up. This is the hook, but it's not strong enough to outweigh the grinding away you feel at the last few chapters (80% of the way through) which induces cheating the game with acts like going to bed at 7 am just to force through the next event or chapter. That saying, it's a beautiful game, and the exploring is enjoyable. Discovering recipes, going on missions to find someone, making your way up the mountain etc are all things that keep you coming back and wanting more. It's just that it's a little too long to sustain the game format. If this is your type of game (and there are plenty of video reviews to show you if it is) then wait for a sale and get it. It's not bad. It's just long, repetitive and tedious.
Little Dragon's Café es un juego bello. Bello en todo el ámbito de la palabra. Es un juego bello en términos estéticos, con gráficos un tanto poligonales y colores fuertes, pero da la impresión de ser un juego de 3ds más que de Switch.
La historia se sustenta en resolver problemas cotidianos de distintos visitantes que tendremos en nuestro café, a través de nuestra especialidad que será la comida. No esperen historias épicas o de salvar el mundo, si no más bien dificultades emocionales o relacionales de los personajes que dejan lindas moralejas, en especial a los niños. Lamentablemente el juego solo está en inglés, lo cual será un inconveniente para quienes no manejen el idioma.
El otro eje de la jugabilidad estará en la exploración de distintas zonas de la isla en la que vivimos, las cuales se irán desbloqueando en la medida que avancemos en la historia, la recolección de ingredientes para cocinar y la crianza de tu dragón a través de las distintas etapas de su crecimiento, el cual también viene dado por el avance de la historia.
El juego podría haber sido una gran experiencia en términos de exploración, simulación e incluso algo de RPG, sin embargo, luego de unas horas se torna repetitivo. Ya que el rol de administrar el café no es realmente eso, puesto que la mayoría de las acciones tus ayudantes las hacen de manera automática. El protagonista solo debe preocuparse de crear nuevas recetas y que no se agoten los ingredientes para éstas, lo que le resta muchas acciones en las que podríamos estar involucrados.
En general, LDC es un juego entretenido, muy emocional y estéticamente bello y agradable. Hay varias zonas, ingredientes y personajes por descubrir. Así como también la idea de criar y eventualmente montar a tu dragón para transportarte es realmente genial. Lamentablemente, el sentido de progresión es bajo. Las acciones que podemos hacer están limitadas a recorrer zonas nuevas, recolectar ingredientes y descubrir recetas, lo cual no resulta suficiente para mantenernos enganchados por mucho tiempo. De todas formas, es un juego recomendable para quienes les gustan los juegos lindos o de simulación tipo Harvest Moon.
As several other reviews mentioned, the game gets very repetitive. The storylines are okay, but there's no way to skip the cutscenes if you had to restart a day, and all the images in game show a red dragon, when that's not always what you'll have around.
Game could have done with someone to at least collect the eggs and dragon poop for the player, if not the other renewing resource collection methods near the Café.
Some way to balance the menu would have also been nice, and to pitch in to cook, since the staff are so unreliable.
This game is. . . eh. It was fun at first, but that ended, when it became clear just how repetitive this game is. It has almost no freedom. You collect ingredients, you make recipes, you serve customers, and you watch scenes. That's the game. I finished it because I am attempting to finish every game in my collection unless I absolutely hate it, and this was not a hate, but it also was not a like.
If you plan to only play so long as you have fun -- then great, you might enjoy it, but you won't likely see the whole story. If you want to see the whole story -- well, it's about 10 hours too long, and that'll be a slog. Basically, it's fun at first. It's cute, exploring is fun, and so it riding your dragon -- but that will end and then you're stuck doing the same thing everyday, coming home at the right time to see your next scene, so that you can move on, and do the same thing on the next day.
SummaryLittle Dragons Cafe is the brand new simulation title from Yasuhiro Wada, father of the Harvest Moon series. Manage your own cafe, work together with the quirky staff members and raise your dragon in order to save your mum from her sudden deep sleep.
Features:
* Raise your very own dragon: Embrace your nurturing instincts and raise yo...