MechWarrior 5: Mercenaries Image
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74

Mixed or average reviews - based on 32 Critic Reviews What's this?

User Score
5.1

Mixed or average reviews- based on 249 Ratings

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  • Summary: The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs.

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MechWarrior 5: Mercenaries - PreAlpha Footage
Score distribution:
  1. Positive: 14 out of 32
  2. Negative: 0 out of 32
  1. Dec 10, 2019
    85
    MechWarrior 5: Mercenaries is a return to form. As a fan of the series, it’s been a very long wait, but PGI managed to deliver in a big way on nearly every front. While there are certain things that could be improved, what’s here is an excellent four player mech-stomping good time.
  2. Dec 11, 2019
    81
    MechWarrior 5: Mercenaries checks most of the boxes I would have asked for out of a modern revival of the series.
  3. Dec 11, 2019
    80
    Mechwarrior 5: Mercenaries brings back most of the combat and management the series is known for. Your mileage may vary on just how satisfying that is, but in objective terms there are a number of small issues—from AI to graphics—that add up and keep this game from its full potential.
  4. Dec 20, 2019
    70
    Mercenaries 5 needed six more months of testing and refinement before seeing the light of day. The game’s mech combat is great for enthusiasts of the genre, but the lack of polish may leave newcomers cold. I recommend it for hardcore fans, but casual players may want to wait for the bugs to be ironed out.
  5. Feb 28, 2020
    70
    Well, the two decades of waiting were worth it. We’ve been given a true successor, a new king, even though the AI is still a bit wonky.
  6. Dec 16, 2019
    67
    The core of the game is solid, and the financial dread of being a badass is something rarely explored in video games. I recommend playing MechWarrior 5 in co-op with a friend, as I found coordinating builds and strategies with someone really added a layer of fun and replayability to the contracts.
  7. Dec 10, 2019
    50
    MechWarrior 5 is lengthy and complex but extremely tedious and often obnoxious. What could have been a very enjoyable experience is dragged down by bad movement, menus, and pacing.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 38 out of 138
  2. Negative: 69 out of 138
  1. Dec 10, 2019
    10
    The overworld (your base of operations) is where the Janky mechanics lay. Which feels as if they will just patch or have someone mod in someThe overworld (your base of operations) is where the Janky mechanics lay. Which feels as if they will just patch or have someone mod in some better animations. Negotiations feel like HBS style Salvage but you definitely make less than you do there. The Combat itself is heavy, there are a few bugs to fix but nothing Mahir. I am giving it such a high review because the potential Is there. In a couple of months once mod tools are out, this game will change gaming for the better. Hopefully a new generation will appreciate combat in Mechwarrior Expand
  2. Dec 10, 2019
    9
    Game is very good, its nice to be able to play a good mechwarrior game once again... for those complaining about the graphics: shadows,Game is very good, its nice to be able to play a good mechwarrior game once again... for those complaining about the graphics: shadows, textures and AA must be on High for the game to look good, if the game is running slow try to lower other stuff and put down resolution scale down but keep those i mentioned on high and shapening on. Expand
  3. Dec 11, 2019
    8
    Feels like the HBS Battletech game done in first person. Building destruction is the most refreshing and most fun I ever had not only in aFeels like the HBS Battletech game done in first person. Building destruction is the most refreshing and most fun I ever had not only in a mech game but in any game so far. Expand
  4. Dec 11, 2019
    4
    I was so excited... Mechwarrior 4 is one of my all time favorite games, but after the intro missions and a few contracts I'm prettyI was so excited... Mechwarrior 4 is one of my all time favorite games, but after the intro missions and a few contracts I'm pretty disappointed. It seems the way the developer chose the make missions challenging is to spam smaller vehicles, while also giving them better range than your star league era battlemech built with lost tech... I keep getting shot by tanks I cant target or damage because of range, most of the time they are at double my tactical overlay's sphere. Just in case that wasn't bad enough enemies will randomly spawn all around you so you have no ability to tactically move a "front line" within a mission. Squad command is limited and they don't seem to listen to you very well either. It appears that the ratio of small vehicles to mechs is 30ish/1, so you get chewed up by tanks before you even see a mech. The mech AI... close to point blank and run in a circle around you. All of this makes the inability to save within a mission truly game breaking. If the mechwarrior franchise is ARMA this is CoD.

    Over all this is gonna need a lot of polish. It kinda feels like a beta, right down to a couple of ctd's.
    Expand
  5. Dec 12, 2019
    3
    TLDR: Long loading times, sub par graphics, dull environment, out of proportion assets, VERY repetetive game loop, idiotic spawning ofTLDR: Long loading times, sub par graphics, dull environment, out of proportion assets, VERY repetetive game loop, idiotic spawning of enemies.

    MWM5 does not succeed in any of its genres basics.
    The graphics look like about 8 years old, the mechs feel all similar, the environment is dull and without detail and so are the mechs- still it takes a hell of resources and long loading times. You change a sector in tactical view? 20 seconds loading time. Serioulsy, the only thing that changes when cahnign a sector is fonts. How can that need 20 seconds loading?!

    The grind is real. The missions are procedually generated without any love or thought. It plays like an arena shooter against very bad AI. Most enemies spawn just beneath you or in your back. So it often happens that you check your surroundings just to get shot in the back from three tanks and a mech 1 second later since the engine stupidly just spawns enemies where you are currently not looking at. This renders long range rockets and other long range builds almost useless since everything spawns in close quarters.

    The only thing fun in the game is "hunting" for new mechs, and trying different outfits and lances.
    If the missions would at least be of minimal quality then the game could reach maybe a 5 or 6.

    I really hope they skip the planned raytracing patch for january and instead make the game less of a pain in the haleluja
    Expand
  6. Dec 13, 2019
    2
    This isn't a Mechwarrior game. I don't know what it is, really - it feels like a poor offline copy of Mech Online (which wasn't a realThis isn't a Mechwarrior game. I don't know what it is, really - it feels like a poor offline copy of Mech Online (which wasn't a real Mechwarrior game either). It misses every mark which make Mechwarrior games great.

    The acting is awful, the writing is terrible, the graphics are dated, and the gameplay is stilted and uninspired: weapons look, sound, and feel lifeless; movement is cramped and heavy (and not in a satisfying "this mech feels heavy" kind of way); mechs look like cross-over fanart between FASA and anime, rather than military machines, and the whole game looks and feels like something that would have been middle-of-the-road 10 years ago. Even the main menu looks cheap and cheesy.

    I went in expecting little, and was still disappointed as I uninstalled it a short time later. I guess we never will see a mechwarrior game that lives up to the old ones.
    Expand
  7. May 6, 2020
    0
    firedfired ! Expand

See all 138 User Reviews

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