Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Might & Magic Duel of Champions - Heart of Nightmares
Positive: 4 out of 4
Mixed: 0 out of 4
Negative: 0 out of 4
Feb 3, 2014Ubisoft's card game demands lots of thinking, detailed planning and constant changes in tactics. The developer is strongly supporting the game (new decks, add-ons and balance fixes), what makes it a great tournament game. Perhaps it's not the best product for gamers avoiding long time engagement, but even they should consider it. Duel of Champions is a great game for a thinking player.
Games Master UKFeb 9, 2013Accessible, challenging and endlessly strategic with a great community. [March 2013, p.89]
Jan 22, 2013Ubisoft are to be applauded for grasping, as Hi-Rez Studios did with Tribes Ascend, that the secret to a successful free-to-play title is building a healthy player base first and foremost and watching the income flow from that, rather than nickel and diming gamers for even basic content. It also helps if your core game is any good to begin with, and Might & Magic Duel of Champions is most certainly that. In fact, I'd heartily recommend it to fans of the Might & Magic series or online trading card games in general even if it had a price tag attached.
Oct 4, 2013I love cards games, and this 1 is the best suited to me. Lots of variety of cards and we can try lots of combos... PvP is amazing..... ThisI love cards games, and this 1 is the best suited to me. Lots of variety of cards and we can try lots of combos... PvP is amazing..... This game also host lots of tournament in paris. We have to gather new cards to make a best deck and also its fun playing tournament and all… Expand
Dec 19, 2013This game is simply amazing. The game design is well constructed and the depth of the strategy is very deep. Compared to other Online cardThis game is simply amazing. The game design is well constructed and the depth of the strategy is very deep. Compared to other Online card game, this game is sure one of the best. The only little problem is the UI and lack of animations but that doesn't make a bad game.… Expand
Aug 31, 2014First of all, this game is now neither pay to win, nor unbalanced: reviews which say so are usually pre-Griffin Bane expansion, whichFirst of all, this game is now neither pay to win, nor unbalanced: reviews which say so are usually pre-Griffin Bane expansion, which immediately gives new referred players all six starter decks, plus tons of gold to buy cards upon completing the introductory campaigns, and brings back all Factions to competitive levels.
More complex, varied and ultimately satisfactory than Hearthstone, this game has very nice mechanics, with the board consisting of four rows and two columns (shooter and melee) for each player, spells which can affect single creatures, specific areas (squares, rows, columns) or even the entire board, and fortunes which usually manipulate cards and decks.
Creatures can be basic or have a lot of useful abilities (immune to retaliation, stackable, outmaneuver, etc.), including "enter the board" effects.
Simply put, this is the best CCG I've ever played.
P.s. Since I love the game, I'm glad to help new players to understand it, so feel free to ask for help and/or for my referral code, should you have no friends who play the game.… Expand
Nov 27, 2013Online CCGs... Never thought i would play any one day as I think that paying for digital cards is stupid especially if you can't trade them,Online CCGs... Never thought i would play any one day as I think that paying for digital cards is stupid especially if you can't trade them, can't even hold them and there is no real value for it as I suspect you can't sell any accounts legally. Thing is, one of my friend tried the game on steam and got me into it.
I have played many TCG during the passed years, MTG being the first i tried back in the 90s. Anyways, here are my impressions after 2 weeks of play.
- The game is very simple. Turn by turn without any interrupts, your hero can't attack but some of them have one skill that can prove useful or not depending on deck build. Seriously they didn't invent anything there.
- One feature I think is cool is positioning your creatures on the field. Melee on front row, range in the back and flyers can go on both. That brings a little more strategy to the game as spells can do AoE and line effects so you need to think your formation depending on which school of magic your opponent's hero has.
- So far i been enjoying it a lot and found out that you can build a very viable deck and enjoy the game without investing a cent. Might not be the case in the top elo but as i see it now nothing is impossible. You just need to keep playing, you get gold each game, with gold you buy packs and eventually you get the cards you want. If you don't get them, you can always use wild cards, a currency you can find by opening packs that can be traded for those cards you really wants there is an option you can burn your extra cards to get a feature card (changed every 8 hours) or a little gold to buy some more packs.
- Tourneys... I am using a creature deck. very simple. Creatures with a nice cost curve and damage spells to open up the way and i got some gold in jackpot tourneys and first swiss i entered i came up 2nd. I saw outrageously cheap trick decks that stalls you forever until they get tired of seeing your face that totally destroyed me but all the cards are accessible in some ways so one day if i keep playing and i wish it, i could make the same deck.
-Concerning rewards, you get stuff by continuously login everyday, you get bonuses every time you level up, you got a small campaign that will surely gets bigger eventually which gives decent amount of wealth by completing it. you got different achievements that gives you bonus packs/gold/seals etc...
Overall it is a decent game but definitely not a revolution. Entertaining for competitive geeks like myself but for how long? And Might and Magic? It could be any fantasy like card game i wouldn't see a difference. You can have fun for free and still be competitive, and that is the ONLY reason i rate this game ok, but i suggest you never ever pay for digital content such as collectible cards... it's not like you could sell em back for a profit in the future... like that ridiculous alpha black lotus card worth couples of hundreds if not more. Seriously, and even if you think your time is worth more than what you are paying in order to advance faster... don't. Those pixels you bought will eventually get outdated as new expansions comes. It is like bidding on an air guitar... Go buy a real game instead.
Sep 2, 2014If you consider this game because you played Magic the Gathering or Hearthstone, then this is the reveiw for you.
I am a trading card gameIf you consider this game because you played Magic the Gathering or Hearthstone, then this is the reveiw for you.
I am a trading card game lover for 15 years now, and i am always out there to try out all the trading card games. When i came across this one, i simply had to try it.
Basically, this game is what you get when you mix "Magic the Gathering" and "Battle Craft TCG". My first impression was a really good one. The graphics are fine and appealing. The tutorial is well designed and will tell you all the basics. Indicators of effects are clear, card keywords comprehensible, card art is good...
But my first major complaint, however, is the pace at which the game is played. At first, you will play some AI-matches, which is really fine for a tutorial. But the AI plays incredibly fast, and will hurl cards at you like there is no tomorrow. It is not hard to win the tutorial, but it makes you feel uncomfortable and no-in-control. There is no way that someone who just started playing the game will understand what is happening, unless he puts considerable effort into starting to learn all the cards right away.
You could say that I am nitpicking on that, but this issue actually snowballs into further problems. This card game has a large card pool with several factions. This is always a good thing, but this means that in your first hour of play you will roughly encounter 100 different cards. This is too much, at least for people who are not TCG-Veterans. In addition to this, in this game, it is very likely that you will play 2-4 cards in many of your turns. The game offers you many ways to draw additional cards, one of these ways is available (and usable) in every turn, starting at game 1, further increasing the overflow of information.
And to top it all off, this game requires you to manage several resources (not counting life and card) at once, and maintain them every turn. Do not get me wrong, the resource system is very interesting and adds to the depth of this card game, but it makes it even harder for new players to get into the game. And guess what: i still did not explain everything you can do. There is even more information. But i will stop at this point.
This all resulted in the first games all being very tedious. When I started, I only managed to play 2-3 games in a row. But i saw the potential, and i bite myself through it, and yes, it is worth it.
Apart from the normal PVP, this game offers achievements, daily quests, and a (comparably long) campaign which all wield great rewards. I am really astonished here. The campaign, while challenging, will provide you with more than enough Ingame-Currency and Card-Packs to be able to create several decks. Until now, I did not once feel forced to spend money on this. The rewards in this game feel really... well, rewarding. I am not sure if this might change once i have depleted all campaigns and all achievements, but i am playing for 3 weeks now and still have a lot of content in front of me, and my card pool is already very decent.
The game is still missing some features, like a draft or a sealed mode, which is really disappointing, since the way the game is designed it would be a great candidate for these game modes.
Since this game is around for more than a year, i do not think that any of my complaints will change. All in all, there are worse ways to kill time. I do not see this working on the long run, but if you want to try out a new TCG that gets you hooked for a week and does not put too much buying pressure onto you, this is your game
Adressing an issue: Many people complain about this game being "pay 2 win". I comments for that.
Yes, spending money on this game will give you an advantage. The thing is: this is a trading card game. That buying cards for real money will give you an advantage, is part of the concept of this genre of games. Before trading card games were online, you could not play a TCG "for free" and get a "free booster now and then", no, you had to put tons of money into it to even get started. If you do not like this concept, do not play trading card games, they are not for you.
You can really have a good time with this game without spending real life cash. If you want to go competitive, however, you will have to invest, but this is true for most games, and especially for most trading card games, because that is how trading card games are designed. Like it or hate it.… Expand
Sep 7, 2013The more I read of Duel of Champions reviews based around "I played the tutorial and it seemed kind of fun; so check it out!" the more I'mThe more I read of Duel of Champions reviews based around "I played the tutorial and it seemed kind of fun; so check it out!" the more I'm convinced reviewers are bought by the companies. That or people give a slightly positive review for playing the game for 3 days tops, get a kickback from the company for free in-game stuff, then just stop playing.
Problems with the game after playing 2hrs (or 4 on weekends) a day for 1 month. 4 free codes redeemed (incl. GenCon 2013).
1.) Balance is terrible: If you don't play Necro, don't play. They have a 2 Deck available advantage, the best Uncommon & Common cards in the game (Infect DoT that is common on Necro cards and will 100% destroy your deck.), and the best Heroes (one gets an Auto-destruct cheap ability usable every round).
Pro-tip: 90% of the Leaderboard tops are made up of Necro players. The rest just swap based on luck.
There are Heroes which are Clearly subpar, randomly given in packs.
2.) No Draft. No Sealed. If you don't drop tons of cash/time on the game, expect to jump into Jackpot & Swiss games and lose. And then lose again. Then again. Players who spend $150 or who have played since Beta will crush you. It is very P2W. Which is fine in a TCG, but flunks out the CCGs (yes, I'm looking at You Kingdoms ccg).
You Will open packs with a Ton of big cost creatures (5, 6, 7). If you play them, you will lose. Always. Can't play them in Jackpot, nor in Swiss (the only 2 formats for winning cards or worthwhile gold) So big fun cards are basically no fun at all to play with; and thus beg the question: Do the Devs actually ever play the game?
tldr: you are stuck in 1v1 duels in order to have any chance. Again. And Again. And Again....
Or you drop $150+, go Necro decks only, and play the Infect deck builds. And fall asleep.
3.) The player base gets maybe 7% communication from the Devs. Bugs which were in at Beta are still present. More bugs every single patch that cause even basic functions to not work right (i.e. Retaliation). At the first 3 months there was open discussion. Then it died. Ubisoft care? Really?… Expand
Oct 19, 2013A truly terrible game. Rarely are games balanced, and certain decks which people have paid a lot of money for will always win. I would notA truly terrible game. Rarely are games balanced, and certain decks which people have paid a lot of money for will always win. I would not recommend this game to anyone and would advise against this game in favor of others.… Expand