Mighty No. 9 Image
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52

Mixed or average reviews - based on 18 Critic Reviews What's this?

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3.6

Generally unfavorable reviews- based on 183 Ratings

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  • Summary: Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh. You play as Beck, the 9th in a line of powerful robots,Mighty No. 9 is an all-new Japanese side-scrolling action game that takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh. You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet. Once, you worked together, side-by-side but now, your fellow Mighty No. robots have lashed out, taking over key strategic locations across the globe and infesting them with their minions. You have no choice: the other Mighty Numbers...Must. Be. Destroyed. Expand

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E3 2014: Mighty No.9 Trailer
Score distribution:
  1. Positive: 1 out of 18
  2. Negative: 5 out of 18
  1. Jun 20, 2016
    80
    It’s extremely challenging and offers plenty of ways for you to keep challenging yourself with simple but precise mechanics. It would be nice if it looked better and the framerate stayed at 60 consistently but those problems don’t hurt what Mighty No. 9 is trying to do. What hurts Mighty No. 9 is that it’s not Mega Man. So if you want Mega Man, keep playing Mega Man. If you want a game in the spirit of Mega Man, Mighty No. 9 will definitely satisfy that desire.
  2. Jun 30, 2016
    67
    Mighty No. 9 is not a tragedy of a game. It plays mainly as a nostalgia act of an old era, ignoring ostentatiously the more advanced gameplay mechanisms of the modern action/platform games. If you know what to expect, you will not have a bad time. Otherwise, it would be better to stay away.
  3. Aug 8, 2016
    60
    Mighty No. 9 has semblances of good ideas thrown into levels that are muddled with instant kill spikes and overly difficult platforming sequences, which when combined are just bad level design.
  4. Jun 23, 2016
    50
    Maybe Mighty No. 9 2 will be the Mega Man rebirth we so desperately desire, but at this point, Inafune’s attempted return to glory is a bona fide swing and a miss.
  5. Aug 3, 2016
    50
    It isn’t bad, it’s just painfully average.
  6. Game World Navigator Magazine
    Aug 23, 2016
    41
    Hopefully, Inafune put kickstarter millions to good use, like buying a nice juicy steak for his dog or a fancy gold toilet for his new mansion. It’s hard to believe that even a quarter of backers money was actually spent on Mighty No. 9, since it looks like a bad game from 90-s, and plays even worse. It’s especially shameful since nowadays an indie team can make a good platformer in just a few months and only for a fraction of this sum. [Issue#211, p.63]
  7. Jul 7, 2016
    15
    Being interesting doesn’t change the fact that Mighty No. 9 is still a dismal failure.

See all 19 Critic Reviews

Score distribution:
  1. Positive: 11 out of 40
  2. Negative: 15 out of 40
  1. Jun 23, 2016
    10
    The game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to theirThe game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to their view of megaman. The worst part about the game is the explosion. But who **** care. The game is fun, it's hard and it's good.

    It does not deserve all the trash. Will I play this game for a long time : no, it is 2 hard for me. But did I play it 5 hour straight on my first play through : Yes.

    Giving it a 10 to balance those score.
    Expand
  2. Dec 29, 2017
    9
    I really enjoyed the difficulty of each level and while I heard the characters weren't fleshed out I really enjoyed each of their quippyI really enjoyed the difficulty of each level and while I heard the characters weren't fleshed out I really enjoyed each of their quippy dialogues. I played through most of the game on xbox one and got to the final boss. I never played megaman before this but tried the first game afterwards, and I see similar difficulties and well it felt like they had some similar playstyles, but Mighty no. 9 is its own game similar, but very different. Don't play it comparing it to what a Mega Man game is, you won't enjoy it. I enjoyed the challenge of the game, of having to bring the game into the realm of muscle memory succeed in some levels. It felt like if you were good you could get through it in a smooth and fast pace. My favorite part was finding out how the powers could be used in different ways. The challenges and achievements create replayability and adds even more tough goals after completing the story. They aren't easy, but it's fun in a masochistic way to try and complete them all. (I haven't gotten them all yet). Expand
  3. Sep 16, 2016
    8
    Mighty # 9 Review from a MegaMan Fan (Megaman 1-10, Megaman X-X6, Megaman BN 1-6, Mega Man Zero 1-4)
    the main robot name is "Beck" he plays
    Mighty # 9 Review from a MegaMan Fan (Megaman 1-10, Megaman X-X6, Megaman BN 1-6, Mega Man Zero 1-4)
    the main robot name is "Beck" he plays most like "Megaman 3" simple canon fire, jump and dash. the whole game is a mix of Megaman 3 & Megaman X.. when u get the other mighty robots after every Stage. for me is Mighty #9, Megaman on steroids, its look really good and Clean, had a fast & good gameplay and its like all other megaman games Very Hard !! Pls set the Sounds efects on 8-bit & Japanese voice, than u will get one of the best Megaman Soundtracks ever!! for me it is not the best megaman but it can hold easy with every other megaman. so i would give this game 80% from 100%. My review is for the Steam Version, i had never Lags or Slowdowns. i run the 32-bit version Full HD, Highest Settings & V-Sync, if had someone problems, try the 64-bit version. a friend of mine had the Wii U version, and he had only one slowdown, in the mighty # 4 stage. for me, the bad reviews are from persons they never was a fan of megaman games and try now 2 manipulate with bad reviews this good megaman game & the independent video game developer Comcept Inc.
    some last words for the graphics. like i said it before, it looks good & clean for a Megaman game, the Details are average, i now most of the reviewers hate the graphics, the fact is, this game will release for 3ds and all other systems and ComCept Inc. try a way 2 let this game look on every system the same and this is for the most others maybe a disappointment. the question is what people really expect ? GTA 5 graphics ? or Metal Gear Solid 5 Graphics ? can it look same on 3ds & pc than ? asks yourselves..
    my pc: gtx 570, FX 8320E, 16GB, win 7 64-bit
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  4. Jul 2, 2017
    5
    Mighty No. 9 has its moments, but most are blurred by numerous issues that are all over the place. In other words, this Mega Man spiritualMighty No. 9 has its moments, but most are blurred by numerous issues that are all over the place. In other words, this Mega Man spiritual successor is just a total disappointment. Expand
  5. Jun 24, 2016
    4
    A perfect example of a "mediocre" or "meh" game, it's one that I can say isn't terrible but have to rate it in the negatives since I simplyA perfect example of a "mediocre" or "meh" game, it's one that I can say isn't terrible but have to rate it in the negatives since I simply can't recommend it to people. So what's my take and issues with the game?

    STORY
    The Xel absorption angle does bring something new to an otherwise basic plot and it sets up the game just fine. Could the worldbuilding and character development been done better? Sure, but personally I usually don't care for stories in my platformers as it usually doesn’t add anything to the experience. But I did sit through this one for review purposes, and though I have no issues with it in terms of storytelling, I did find it distracting. For a game that's practically built around speedrunning, the cutscenes during the stage and in-between just grinds things to a halt. Thankfully you can skip them, but then there's still audio dialogue that play at certain points of a stage. I was fine with it for the most part and the text dialogue that played with the audio never blocked anything important, but I can imagine a few of you will be wishing for a way to turn it off.

    GRAPHICS
    Let's get this out of the way: the graphics are pretty bad. There are mobile games that look better than this, and it's not bad enough to consider it to be an homage to platformers of the past. The 2D drawings for Mighty No 9 are fantastic, but unfortunately do not translate well with the 3D style they have chosen to go with. They're all fake and lifeless and look as if they're made out of rubber of plastic.

    MUSIC
    Mega Man has been known for its music, but sadly it’s just passable for Mighty No 9. It’s not bad, not even close, but I wouldn’t necessarily call them good either. Outside of the main theme, none of the songs are memorable nor do they pump you up for what’s in store. This is most notable when facing bosses, where in past Mega Man as you meet the end stage boss a song plays that gives you sense of impending doom. As for Mighty No 9? The soothing beginning of the main theme starts to play out when you meet your foe. It totally ruins the mood and the actual boss theme that follows doesn’t help to bring you back into the mood.

    GAMEPLAY
    Dashing is the main attraction to the game as it helps you to traverse the stages and is needed in order to use his Xel Absorption ability. You can absorb enemies far faster than simply killing them with your arm cannon and doing so grants Beck with power ups that help with taking care of the next wave of enemies. Furthermore, enemy placement and level design practically demands that you use dash every chance you get. And at first I have no issues with this, but the novelty of it all wears out fairly quickly and I grew tired of pressing the dash button far more than the attack button. You also realize an odd conundrum: the ability to dash constantly gives you too much freedom as you can at times just skip past enemies, but dashing to being the best way to take out enemies also feels restrictive. Thankfully getting new weapons from the bosses alleviates some of the monotonousness, but you’ll most likely find that only 2 or 3 of them are useful outside of boss battles.

    Level design wise, it can get pretty empty at times. It shares many of the same features of a level you may find in a typical Mega Man game: go through a hallway full of enemies, fight a mini boss, another hallway of enemies and then the boss. However there seems to be something lacking with Mighty No 9’s levels as if there’s not enough variety of obstacles or enemies spread about the stages. There are instances where things do get hectic as you navigate through obstacles and enemies, but it’s few and far between.

    The game is difficult in typical Mega Man fashion, where cheap deaths are plenty and pulling your hair out as you try and figure out a boss’ attack pattern is the norm. I’m fan of that so I’m totally ok with all of that! My main issue with the gameplay are with the controls. They’re simply not intuitive enough and pretty inconsistent. I can’t count the times where my dash would overshoot me one minute and then have it not push me far enough the next. Anyone who has tried to dash under the turbines in Dynatron’s stage can probably relate to this. There have also been numerous occasions where I’m hanging off a ledge and drop down when I was trying to jump up. I’m all for a game being challenging and punishing me for not being precise, but it’s hard for me to find any enjoyment when the game doesn’t let me control Beck the way I want to.
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  6. Sep 17, 2019
    2
    Very boring and bad game. A shame this is even compared to Mega Man. Do not buy.
  7. Aug 21, 2016
    0
    Still waiting for my steam key or a reply from my emails and messages sent. Extremely disappointed to see it cheaper on steam right now thenStill waiting for my steam key or a reply from my emails and messages sent. Extremely disappointed to see it cheaper on steam right now then what I spent. Inspired me to tell everyone to never give money on kick starter. Expand

See all 40 User Reviews