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Metascore
83

Generally favorable reviews - based on 25 Critic Reviews What's this?

User Score
7.7

Generally favorable reviews- based on 11 Ratings

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  • Summary: In a back-alley cafe, the dead are granted one last night to mingle with the living. Necrobarista follows a dynamic and diverse cast of characters as they navigate Melbourne's hipstery coffee culture, the questionable ethics of necromancy, and the process of letting go.

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Five Finger Fillet, Anime Ghosts, And Coffee - Necrobarista Gameplay
Score distribution:
  1. Positive: 22 out of 25
  2. Negative: 0 out of 25
  1. Jul 31, 2020
    100
    As somebody who grapples with my mortality every day, Necrobarista helped me want to live each day to the fullest - lest my time be stolen away in the blink of an eye. And for a game to have that impact on a person, for a work of art to rattle the soul that thoroughly, is perhaps one of the highest forms of art that I can think of.
  2. Jul 21, 2020
    90
    Necrobarista is what a good cup of coffee should be: warm, a little nutty and exactly what you crave. It leaves a lasting impression. Its characters are lovable and relatable; its story covers a deeply complicated topic with humour and charm; and the world is so well-crafted and intriguing that it could easily tell a thousand more stories. Add to that an excellent soundtrack and gorgeous art style, and it’s unlikely you’ll find another visual novel that compares to Necrobarista.
  3. Jul 22, 2020
    90
    Necrobarista is a game-changer for the visual novel genre, using slick cinematic visuals to tell its story. This is a sophisticated story full of delightful, three-dimensional characters that is perfectly complements by the groundbreaking presentation of the experience.
  4. Aug 3, 2020
    84
    Despite some technical issues, Necrobarista is a fresh take on visual novels world, and its style captivates the player: interesting direction and gorgeus art manage to create a mix in which the plot can arise with all its delicate topics. How difficult is to "go further" when you're already dead? Necrobarista tries to answer at that, and it's a very good answer.
  5. Aug 3, 2020
    80
    If you want to choose your own adventure or replay this short interlude between life and death then you are probably out of luck. If you expect something even as interactive as the excellent VA-11 HALL-A, then find another bar. However, despite this Necrobarista is one of the best visual novels I have ever played and this dark and silky smooth blend of Otaku influenced story telling is worth a few hours of your time.
  6. Jul 21, 2020
    80
    Necrobarista may have changed since it was first seen, but the end result is still an engrossing visual novel that succeeds thanks to a cast of memorable and fun characters, a stylish and cool presentation, and a well-crafted story that hits all the right notes, providing a terrific tale of having to move on that has room for bits of both laughter and tears in your coffee. Despite a few hiccups along the way, it’s an adventure that was both worth the wait and visiting the Terminal for.
  7. Jul 21, 2020
    70
    The actual gameplay aspects of Necrobarista aren't all that satisfying, but the game more than makes up for that by leaning into the "novel" part of the visual novel genre and crafting a bittersweet story about accepting death, learning to grieve, and moving on. That isn't to say the game slouches on the "visual" part either--its 3D cinematic style adds plenty of unspoken characterization and also better sells the witty writing with some excellent comedic timing. I can't help but feel like all the characters I fell in love with got to go on an awesome journey while I just had to sit there and watch, but the overall themes and storybeats still hit pretty hard as a passive observer.

See all 27 Critic Reviews

Score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Jul 27, 2020
    10
    I like chicken nuggets you can eat them while playing the game and I really like that
  2. Jul 26, 2020
    10
    Something about this game hit me differently, not in a bad way but in a very good way. This had to be one the best games that i have played inSomething about this game hit me differently, not in a bad way but in a very good way. This had to be one the best games that i have played in a very long time. I loved the character development, the music was outstanding and it suited the situation that it was played in adding to the atmosphere of the story if you are thinking about buying this game I highly recommend that you do you will be very pleased by the story telling in this game! Expand
  3. Jul 24, 2020
    10
    The music, the characters, the Terminal itself and the incredibly well written story make this visual novel really special, love everythingThe music, the characters, the Terminal itself and the incredibly well written story make this visual novel really special, love everything about it, hope to see what will come next from Route 59 Expand
  4. Aug 4, 2020
    10
    Review originally written at https://fyx.space/2020/08/necrobarista-review/

    ------ I experienced a wholly unique feeling when playing
    Review originally written at https://fyx.space/2020/08/necrobarista-review/

    ------

    I experienced a wholly unique feeling when playing Necrobarista. Putting it into words has proven difficult, but the closest, most succinct way goes something like this: after my first few hours I felt as though I needed to put it down—not because I wasn’t enjoying it, but rather because I was enjoying it too much. In the moment, I was able to recognize just how deep of an impression it was making within me, and actively wanted to savour the experience. That feeling persisted throughout, and amplified as its closing scenes drew closer. Now, as I reflect upon the experience holistically, any words I may have to adequately express just how much it resonated with me fall flat. It is, easily, one of the best games of the year.

    It’s difficult to say which part made the strongest impact first, but one of the pieces which blew me away was the music. It consistently stood out as being a suite of high-quality compositions for every character/scenario, each with top tier production values. There were multiple times when the music made me say “yeah” aloud, to the point where I alt-tabbed away from the game to see if I could find a copy of the soundtrack. That quick search revealed all I needed to know—seeing Kevin Penkin’s name as the composer connected all of the dots. For followers of the site, Kevin composed the music to Florence (winner of our 2018 Game of the Year award for Best Music), and we have actively talked about the soundtrack to Made in Abyss multiple times on the podcast. I can’t tell you just how many times the music alone in the game made me smile, and I’d like to take a second to call it out explicitly: Kevin, we love you and your music.

    Another aspect which is gripping from the first moments are the visuals, art design & cinematography—I have so many screenshots saved from this game purely because of how stunning it looks. Lighting, camera angles, set design, models, characters’ expressions, text effects, colours, background art—everything about the visuals work seamlessly together. And when I say “seamlessly together” I don’t just mean amongst themselves, but with the experience as a whole. Voice acting isn’t even needed with how effectively the visuals bring the characters to life. The world these characters inhabit feels real, and every scene feels as though it was curated and hand crafted by an expert cinematographer. The marriage of the impeccable visual design, the perfectly tuned music, and story make for a cohesive experience through and through. On that note, the story…

    While I had saved many screenshots for the visual impact of numerous scenes, I saved even more to capture dialogue and story beats. There are very few games which compare to the standards of writing found in Necrobarista. The only one which feels immediately comparable is Disco Elysium, and it should be noted that we found that game to be especially notable for its writing. The moment-to-moment dialogue in Necrobarista is second-to-none. It can go from uproariously hilarious to soul-crushingly melancholic in just a few mouse clicks. Each character feels distinct and as though they have had months and years of history together. Their lives feel lived, and their interactions feel real. Everything they say feels like we’re seeing the genuine feelings of real human beings (and other creatures), and ultimately, the story they go through has all the more impact because we care about them as people.

    While the story itself covers a broad gamut of topics over its playtime, the core of it is ultimately about two things: Death and Failure. They are two very real, very raw human experiences, and it is an extremely difficult feat to convey their true weight in a game. The ways in which these themes appear throughout the story are conveyed with the sensitivity of one who clearly knows their true impact, and for a player who has had ample experience dealing with both, it hits very hard. The reason these parts of the story are so impactful is because, while the setting is somewhat fantastical (a café on the way between life and death), the human experience feels incredibly grounded. While it is a story about these dark, painful topics, it remains optimistic. It is not aiming to tell a story to leave you distraught, distressed, and fearful of these dark shadows, but rather, it offers strength and reassurance.

    Necrobarista is a gripping experience, and one which cannot be recommended highly enough. It is a game built with passion—a passion which can be felt across every aspect of every moment. It is one of those games that I wish I could erase from my memory to have the opportunity to experience it again for the first time.

    There is beauty to be found in darkness, and Necrobarista shines a gentle, heartfelt light on it.
    Expand
  5. Jul 26, 2020
    9
    Great music, great design. The only problem - stories between the chapters, I'd like to see them instead of only reading them.
  6. Aug 1, 2020
    9
    I am going to divide this into three sections, Story, Gameplay and Music.

    Story: A great journey of life experiences and stories, points of
    I am going to divide this into three sections, Story, Gameplay and Music.

    Story: A great journey of life experiences and stories, points of view and culture.

    Gameplay: It is basically a visual novel, so there is not much gameplay. For the most part, it is to click for the scenes to pass (unlike traditional NVs, they change scenes, not only the text) and other sections where we move more freely through the areas finding stories that we can unlock, but these are only text, without scenes.

    Music: Kevin Penkin did something wonderful with the OST, he hits the nail on the head with what is happening, and that indicates a good direction. While sometimes you feel like some themes are repeating a bit, it doesn't make you feel out of place because of that.
    Expand
  7. Jul 30, 2020
    6
    Route 59 managed to get so many things right with the soundtrack, visuals, writing, world building and characters. However 70% of this shortRoute 59 managed to get so many things right with the soundtrack, visuals, writing, world building and characters. However 70% of this short game felt like an introduction that would lead to something bigger and exciting but failed to do so which left a very unsatisfying feeling at the end. Expand