No Man's Sky Image
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61

Mixed or average reviews - based on 17 Critic Reviews What's this?

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3.6

Generally unfavorable reviews- based on 2523 Ratings

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  • Summary: No Man’s Sky is an exploration and survival game set in an infinite procedurally generated universe. Whether a distant mountain or a planet hanging low on the horizon, you can go forth there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sunNo Man’s Sky is an exploration and survival game set in an infinite procedurally generated universe. Whether a distant mountain or a planet hanging low on the horizon, you can go forth there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit. Where you’ll go and how fast you’ll make you way through this universe is your decision. Explore uncharted solar systems and catalog unique new forms of life. Every planet’s landscape is different from the next and populated by species never before encountered. Acquire ancient artifacts that may reveal the secrets behind the universe. Choose whether to share your discoveries with other players. You won’t see them, but they’re exploring the same universe in parallel; perhaps you’ll make your mark on their worlds as well as your own. Every solar system, planet, ocean and cave is filled with danger, and - make no mistake - you are vulnerable. Your ship and suit are fragile, and every encounter may test your skills to the limit. From dog-fighting in space to first-person combat on a planet’s surface, you will face foes ready to overwhelm you. One mistake could see you lose it all. In No Man’s Sky, every victory and every defeat is permanent. The voyage that stands before you cannot be taken lightly. You must prepare. Collect precious resources on the surfaces of planets and trade them for the ships, suits and equipment that will take you to your destiny in the stars. Expand

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Score distribution:
  1. Positive: 2 out of 17
  2. Negative: 2 out of 17
  1. Aug 29, 2016
    75
    No Man’s Sky has very clear problems. Its mechanics are insubstantial, with the crafting and inventory management systems being a particular exercise in tedium. Yet its scale and beauty is unmatched by any other game I’ve ever seen. It does things no other game ever has. It’s tempting to call No Man’s Sky “decent, but not great,” but that undersells both the game’s successes and its failures. No Man’s Sky is incredible, awe-inspiring, and profoundly disappointing.
  2. Sep 20, 2016
    70
    No Man's Sky is not the fever dream I imagined when I saw the first trailer. However, it is still an amazing technical feat, even if it's still rather full of bugs.
  3. Aug 18, 2016
    68
    Despite its missed opportunities and forgotten promises, I’m still glad I dropped the money to experience No Man’s Sky. It’s something unique in a world where most of what we get are sequels or off-shoots. Fortune favors the bold, and I hope this is just the beginning of the type of innovation we can expect to see from Hello Games. And frankly, I hope they take all the time they need with their next game.
  4. Aug 21, 2016
    60
    An impressive piece of technology capable of generating some truly gorgeous vistas, the game layered on top however disappoints in almost every way and just has no depth. Planets are fun to wander around whilst gathering resources to move on but you won’t linger.
  5. PC PowerPlay
    Oct 2, 2016
    60
    It's partially broken, shallow, repetitive and aimless, but hang me, I still kind of love it. [Issue#255, p.56]
  6. LEVEL (Czech Republic)
    Sep 14, 2016
    60
    If you enjoy the game art and somewhat hypnotic aimlessness of wandering through generated universe, you could wander for another five or ten years. Otherwise, you leave the game after a few hours never to come back. [Issue#266]
  7. Sep 1, 2016
    20
    Procedural generation is not an end. It is a means to an end. But there is no such end in No Man’s Sky. It’s endless randomness for the sake of endless randomness. It does what it does because it can, not because it should. I would describe it as procedural generation in search of a game, but it’s worse than that. It has found its game. And the game is hollow and awful.

See all 20 Critic Reviews

Score distribution:
  1. Aug 13, 2016
    10
    First off, I want to state that I am not having any of the problems that were reported minutes after the games release yesterday (8/12/2016).First off, I want to state that I am not having any of the problems that were reported minutes after the games release yesterday (8/12/2016). I am seeing a few stutters in the frame rate, but that's really about it.

    I love exploration games. Flight Simulator, Train Simulator, Minecraft, Creativerse, 7 Days to Die, Fallout 4 the GTA franchise even Starbound. I can spend hours just wandering around looking at what the game or developer generated for me to explore.

    No Man's Sky is pretty much the ultimate version of that type of game. With 18 Quintillion world in just one (of possibly many) galaxies, there is just no limit to my exploration bug.

    World generation is crazy, making Minecraft look tame, The creatures and plants that live on these worlds are straight out of 1960's SciFi book covers and comic books.

    There is even an underlying story to the four major races in the game (if there are four, I have only found one so far).

    If I had any complaints, it would be inventory management or the early lack of inventory space is a pain. However I could say the same for pretty much every game I mentioned above. You can fairly quickly start increasing those spaces by finding objects on the planets that will increase your suits inventory.

    A nit pick would be that planets usually don't bunch up together like they have here. There should be planets all around their star. I should have to fly past the star to get to planets that might be on the other side. Not the case here. They are all pretty much bunched up together. Physics wouldn't allow this, but hey. It's a game not a true simulator.

    That's really it. The fact that there is probably one one "hand drawn" object in the game, the main alien races mentioned earlier. Everything else is put together by the game, Ships, Multi-tool guns, plants, animals, planets, everything. So far, they all look fantastic.

    If you are into Minecraft, Creativerse, 7 Days to Die, you will be dropping those games in favor of No Man's Sky for quite some time. I absolutely recommend this one!
    Expand
  2. Sep 9, 2019
    10
    Exploring is the name of the game, and space travel is all I care for. People rib the game for being "pointless," but I'd argue it was a trueExploring is the name of the game, and space travel is all I care for. People rib the game for being "pointless," but I'd argue it was a true space sim when it first came out. The universe is an empty place, why would it be filled with countless species?

    This game is SO much fun and I will admit I love playing with my buds now, but I always understood and appreciated the game's original vision.
    Expand
  3. Jul 25, 2018
    8
    Now, while before I said it was recommended, but not quite for everyone, not it is a much more “universal” recommended game. Some people willNow, while before I said it was recommended, but not quite for everyone, not it is a much more “universal” recommended game. Some people will love it, others will find it a nice game. But its no longer a “love it or find it ultra boring” it was before.

    The original game was a simplistic, wide-as-the-universe, shallow-as-a-puddle world exploring and screenshot generator. It was fun for about 30-100hours, and after some 30 hours, you’d have seen nearly all the game could offer. Fantastically beautiful vistas could be found, but were rare (was they should be) so you’d get a few jaw-dropping moments every now and then.
    For instance, landed my ship on a new planet, got off the ship, and immediately a giant foot came from the sky and landed in front of me – a bipedal, t-rex style dinosaur over 7m tall was just about on top of me.

    Then came the big updates. One added bases (which could be shared), and what fun that was.
    Another added vehicles. While you could see some 90% of what a planet would offer in a 300 meter radius of your landing spot, vehicles were fun. Could easily do some long range farming expeditions to re-top off your stores.

    Then came Atlas Rises. That improved the terrain generation massively. Suddenly, planets had a couple or a trio of biomes. Not radically different, but the visual difference between them was enough to give it a more “alive” feel. No longer the planets were uniformly covered in grass, now they would have sections with and without grass. Some sections with and without trees. It just felt “better”. Base building, farming, trading and item manufacturing got overhauld, made very complex, so you could have a lot of fun discovering just HOW to get a very profitable base going to make units to buy a freighter, or to get that awesome new exotic ship.

    And now… NEXT.
    NEXT is just… amazing. Everything from the ground up has been re-designed and updated. The core cycle is the same (farm to recharge equipment, farm to get elements to create other elements to create technology to sell), but is massively improved and complex.
    Planet generation has been made jaw-droppingly good. While this might sound odd, we now have CONTINENTS on the planets. This simple change means the planets are no longer uniform wherever you land. They have a “planet” feel. You can land on a small island and explore, take off and explore coastal areas, then do it again and explore more inland. True, the things you find are somewhat the same in all three places, but the terrain is radically diferent. Its amazing to just walk around and LOOK.
    -You have realistic HUGE mountains (where before you had rolling terrain), valleys, proper oceans.
    -Planet appearance from orbit now very closely matches what you find on the ground (originally it was a crapshoot, after Atlas Rises it was better, but still note quite).
    -Space stations now “feel” lived in, and used. It looks and feels like an airport terminal (as they should).
    - You have abandoned space stations, that “feel” abandoned.
    -Ringed planets
    -Actual clouds that cast shadows

    And much, MUCH more.
    While the above look like small things, added together they just add immensely to the “feel” of the game, the immersion. It just FEELS like you’re on actual, alien planets. Its just that – NEXT added the correct FEEL to the exploration game. If have this odd urge to go climb that mountain on the horizon, just because. Its enormous, it pokes out from the surrounding terrain, I want to see it. I will build a vehicle to get there, but first get mats. And this way, I use up a very enjoyable afternoon.

    Of course, you still have the much-touted multiplayer, but even without that – Even if it did NOT have multiplayer, it would be awesome. With multiplayer, you can finally share the amazing things you find with someone.

    The original was just a sandbox – with no direction except towards the center. Atlas patch (and then NEXT) gave the game direction. Many directions. Explore, trade, farm, build bases…
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  4. Aug 14, 2016
    3
    They say this game is not for everyone. And yet they released it on PS4 and PC steam both. They priced it 60$. They put a tag "multiplayer" onThey say this game is not for everyone. And yet they released it on PS4 and PC steam both. They priced it 60$. They put a tag "multiplayer" on it. They have top streamers streaming it on twitch. Times gave it 90. If this game is not for everyone why the hell sales are so high? I'll tell you why. Marketing baby. No indie studio can afford this level of press coverage. There are many original games out there and yet this one got so much attention.

    Now you can tell me the developer is a visionary. That this game is a work of art. The music, the colors, etc. That this game will spawn a wave of similar games based on the idea of procedurally generated whatever. But I can tell you this. This is a video game. And gamers are not artists, they are not intellectual wine drinkers. They want the game to work. They want gameplay, they want simple things.

    Maybe this guy is a Van Gogh of gaming idk and I don't care. But I know this - this game does not worth it.
    Expand
  5. Aug 13, 2016
    1
    Don't buy this garbage, not "just yet" don't ever buy this but if you wanna make insane yourself be my guest im afraid repeat my self butDon't buy this garbage, not "just yet" don't ever buy this but if you wanna make insane yourself be my guest im afraid repeat my self but again " don't " buy this terrible ,disgusting thing. Expand
  6. Sep 10, 2021
    0
    This game is better than it was a few years ago, the negative reviews are mostly from people at launch.
  7. Aug 12, 2016
    0
    You do not get a free pass for being an indie developer when you sell your game for 60$. They managed to make this game run at sub 30 fps on aYou do not get a free pass for being an indie developer when you sell your game for 60$. They managed to make this game run at sub 30 fps on a GTX1080 I feel like there should be an award for being able to do this. First we got lied about the being able to meet your friend thing the planets don't even save locally when you destroy things in them and then we got lied about them working 'hard' on making the best PC port that they delayed the game 3 days. Thanks God for the steam refund system. Now some spoilers ahead so stop reading if you don't want to see them.The ending is also the most disappointing ending I've seen in a video game so far. After you reach the center of the universe you see a screensaver of stars flying around you THEN THE GAME RESETS. Like who thought of that genius ending? and why would you hype the center of the galaxy so much if it is this much of a waste. Overall I don't think this game is worth picking and it's such a scam that I am never going to buy any game on release day from now on so I guess I learned my lesson. Expand

See all 769 User Reviews

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