Prime World Defenders is a lot of fun and one of the best tower defense games on the market. Its problems lie more in the lack of refinements on some great ideas.
With a long campaign, randomly generated side missions and many cards to collect, Prime World Defenders offers fans of the Tower Defence genre a lasting and varied challenge, with new elements being added throughout.
I have no idea why everyone is giving this game a bad review? This is a solid Tower Defense game with many extra features that normal tower defense games just do not offer. The graphics are amazing, the card system is very coo, and the fuse/evolution feature is genius. This game does require a lot of grinding to be able to rack up money, exp, and **** that's where the fun comes in. If it were just so damn easy to play through this game and win, then it would not be fun. I have to say it is one of my favorite games i have played in the resent years. Only fault i have with this game is there are a minor glitch with the STEAM achievements, there are a few that even though you achieve them, they do no work. BUT they have just released a new patch that is supposed to fix this. I can not wait until they release more content, or even a sequel game! A must buy!
If you are looking for a refreshing tower defence title, then there is something in Prime World: Defenders you will enjoy. People who are more fussy with their choice of tower defence games might find this to be an ambitious title with problems.
Prime World: Defenders has some good ideas, but the execution of its core mechanics lacks of dedication. If you are a fan of tower defense genre, you can get some fun, but beware: grinding between missions is required and can be a boring chore.
Some things must not be mixed under any circumstances, like vodka and soda or pickled herrings and milk. This rule holds true for CCGs and tower defense. Get ready to waste hours of your time playing through the same-looking levels, so you can get a slightly more powerful card.
Prime World: Defenders had an exceptionally low bar to clear to get me on board, but the staid design and brutal grind managed to miss even that simple goal. Because the power differential between basic and improved cards is so great, the difficulty ticks over from impossible to trivial out of nowhere. Neither extreme is much fun, and unfortunately neither is Prime World: Defenders.
I wanted to like Prime World: Defenders as it really had me going for the first few levels. I had a couple of close calls where my HP almost went down but I managed to keep it perfect with well placed towers. This exciting back and forth between me and the enemies rarely showed its head again during the rest of my playthrough.
This game is FUN! I cant leave once I begin to play with. The card system is cool, the towers and enemies looks awesome! This middle-age fantasy world is the best for a Tower Defense game!
Great Game Hooked me more than some full price games. I really like highscoring against other players. Tower need some tuning but its agreat game and alot of fun.
The idea of joining card game and tower defense was a nice one. It opens up for a lot of customization and the way you do it in the game is pretty neat and interesting.
Having a full deck allows you to think each level and how you can beat it.
The graphics are pretty nice too, but the towers look ugly and the enemies are the same over and over again.
The real problem with the game is that it gets boring real fast. First you are presented with a story of two warring factions that do not appear in the game at all. Then you go to the tutorial, which shows you every detail about the nuances of the game but it does so in so many levels that it gets frustrating and, sometimes, counterproductive.
After that you're off to go play the real game and, guess what, nothing changes. You're off to level after level of the same enemies, not so different map layout and same towers (they don't chance when you level them up to look different or mode bad ass). And since you're going to have to play a lot in the same levels for money and new cards, well, you can imagine that the game gets dull fast.
Not to mention that the game is pretty unbalanced, you're getting your ass wiped easily, then you get a new card to upgrade an already existing one and suddenly it's a piece of cake. The damage sometimes more than double for one level up of a tower. All I had to do for most of the levels was to level up the most basic tower to max level and place it on the levels. I got perfect on all of them. Didn't even need another tower.
Oh, and don't think it's easy to get new towers to upgrade, you'll be playing level after level after level and, at the end of each one you're going to have to get lucky and pick, between five cards, something useful. You can spend in-game currency to try and pick 3 out of the 5 instead of 1 (which is free after the level is beaten), but it doesn't pay off since they charge a lot for that second and third try.
Despite all that, the game will grow on you if you're a fan of tower defense and can overlook it's many flaws, spending some nice hours beating all the levels and trying to get perfect score on them.
For me, it was a pass.
Prime World: Defenders combines an adequate tower defense game with an adequate card game, making this game mediocre in the worst way possible.
Pros:
It can be fun occasionally.
Cons:
1. The cards are random, so you can't even pick which cards you want to buy, leaving you with weaker cards or unable to upgrade a new tower for much of the game.
2. You have to either grind or spend real money. I've spend some money on this game and, due to the random nature of drawing cards, gotten very little for it.
3. Both in-game currencies are hard to come by. If you want to upgrade all of your talents, you MUST buy (with real money) stars beacuse you simply cannot earn enough over the course of the game.
4. The levels are repetitive. A random mission from the first level will look the same as a random mission on the last level nearly every time.
5. The difficulty goes from easy to incredibly hard real quick if you haven't upgraded the right towers out of the two dozen or so you can get.
6. The game offers little strategy aside from "get as many fully upgraded high-damage towers as you possibly can." Slow your enemies? barely works. stun them? Don't make me laugh.
7. Magic is absurdly weak to the point that i question why it's even in the game. At the last levels every single spell is useless because they do 6,000 damage and the enemies have well over 50,000 hp (some have around 150,000 as far as I can tell).
8. At the end of each level, you're presented with five cards, ranging from useless (xp bonuses and low level cards) to amazing (epic-level cards). You have to blindly pick one at random, so if you do see a good card, you have a 20% chance of choosing it. You can pick up to two other cards for extra silver.
In short, this game is made well but poorly executed. Too much random chance, towers and levels are bland (and due to perspective and the graphics can be confusing), and the difficulty is really all over the place. Very little about this game is good.
If you want a good tower defense game, go play Kingdom Rush/Kingdom Rush: Frontiers or Bloons 5. Leave this one alone.
A mix between a card-collecting game and tower defense is an incredibly awesome concept, but unfortunately this game is very poorly executed. The difficulty spikes are too steep, requiring you to grind "challenges" (which are really just previous levels) constantly. By the midway point of the game, you are literally spending >90% of your time just grinding. If there wasn't so much grinding, this would be a great game, but would probably only last three hours. As it stands, it's a bad 30 hour game due to the 27 hours of grinding necessary.