Defense Grid 2 is a fairly typical Tower Defense game at its core, but the layers of complexity give it a lot more staying power and replay value than you are likely accustomed to. With 21 campaign levels, and plans to offer countless more as downloads, there is no end to how much time you can spend with DG2, and that's not even counting fighting for placement on the leaderboards... or multiplayer. DG2 is a shining example of Kickstarter done right.
I gave it a ten for what it is - the best overhead tower defense game you can buy right now. I'm really confused by folks that liked DG1, but not 2. It looks to me like they gave everything people wanted from 1, including multi-player and user created content. I didn't care for the MP, but the user content is going to be huge. I also liked the new tower perks mechanic and engine.
If you look at the negative reviews, they all have the same thing in common, the game doesn't feel the same. It's true, the balance has been reworked, but it's actually a good thing. If you played DG, the first thing you'll notice is that Gun Towers are no longer insanely overpowered. The next thing you'll run into is that one kill box isn't going to cut it. The fast moving aliens require overlapping level 3 temporal towers to really catch them, and you just can't fit enough damage into that small an area based on the way their hit points are balanced, so the only option is to spread out across the map much faster than the original game. You have to use more long ranged towers and set up paths so that they overlap fire. Speaking of overlapping fire, the boost tower does indeed add deeper tactical possibilities, allowing you to set up towers that can fire over other towers. Great for maximizing damage in a maze.
I'm about half way through the game, playing on normal mode, getting gold, then moving on to the next map, and it's a fun challenge. Don't expect to be able to approach it in exactly the same way as the original, and you won't be disappointed.
Defense Grid 2 takes everything we know from the first game, adds clever new ways to both build upon, and improves your strategies. On top of this we find a sometimes hilarious story told by a bunch of misfit AI's.
Defense Grid 2 is a good tower defense, with a simple control system and immediate mechanics which unfortunately are also the biggest limitation of the production. The game is missing the new and bold ideas that usually make the difference, and relying solely on the community may not have been a winning choice.
Take everything great, and makes it better.
The music is inspiring, the story fun and compelling, and the replayability massive. Thankyou Hidden Path for an experience worth having!
If you haven't played the original, grab that, play through, and then play this - you won't regret it.
Decent tower defense game, but dont expect anything near as good as DG1.
The level design in DG 1 was clever and challenging. The decisions you made had a huge impact on the outcome.
DG2 seems pretty bland in comparison. The level designs dont leave much room for choice or error and the path to take is often obvious. The choice of towers and whether to upgrade them or not also dont matter as much.
DG 1 is a classic due to great tower balance, fair difficulty and overall good design. For some strange reason the developers decided to "fix" the game, so they fixed something that wasn`t broken in the first place - classic own goal by developers isolated in their ivory tower. You no longer gain interest and you cannot "juggle" enemies. Flying enemies are pretty much gone and the difficulty at higher levels will please masochists, but alienate most fans of DG 1. Be warned if you loved the first DG like I did, this is several steps in the wrong direction
Absolutely loved DG1. Beat the entire game + all DLC at the hardest difficulty. Unfortunately DG2 isn't more of the same. The tower changes are silly (boost towers everywhere so now I can't see anything, what fun!). Most of the towers are now ineffective against what they are suppoesd to be used for (temporal's have almost no effect on faster aliens, inferno are useless against regenerating alies, ect...). Missile towers are now better version of meteor towers, but both are eclipsed by canon, so there's no reason to build either. Tesla's are now completely useless.
On top of that the maps are very linear, with much less strategy than in DG1. The optimal path in now clearly obvious and there's very little strategy or tactics involved.
Its sad, with almost 100 hours spent in DG1, I'm already done with DG2 after just 9.
I love DG1 (>1000 hours, yep, that addictive) and I have just completed DG2 campaign (took me >190hours). Now it can be set as easy, normal, elite, and open OR competitive. Crazily fun.
Firstly I had reservations with DG2, but now with the patches, it's smooth gameplay. Lots of new elements in DG2, and it is a big improvement on DG1... Boost bases, difficulty, map rotation, different orbital lasers, new aliens, dynamic maps, etc... Yes, I grew to love the changes, and I am still playing DG2 now!! Well done sequel!
SummaryThe sequel to the tower defense game of the same name, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a new look and the addition of new game modes, player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges.