RimWorld Image
Metascore
86

Generally favorable reviews - based on 7 Critics What's this?

User Score
8.9

Generally favorable reviews- based on 150 Ratings

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  • Summary: A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Score distribution:
  1. Positive: 6 out of 7
  2. Negative: 0 out of 7
  1. Nov 30, 2018
    100
    Stories, stories, stories. RimWorld sets you up for an ever changing game in which only your engagement remains the same, potentially for hundreds of hours. And when you’re done with the vanilla version of RimWorld, there are thousands of mods that enhance or change the game in such a way that it is all fresh again. I am in awe of RimWorld, and it deserves a Big Fat 10 out of 10.
  2. Oct 18, 2018
    100
    Rimworld is a new standard in survival/strategy sims, and has emerged from early access with grace. Now the REAL fun can begin...
  3. Oct 26, 2018
    95
    Some minor flaws turn RimWorld into a slightly flawed diamond. It is a truly unique game, one that appears every few years. I have been following RimWorld's development from the beginning, and every session with this game was superb. The same comment applies now.
  4. Nov 30, 2018
    90
    This strategy game offers survival and business simulation in one package. With the player learning from trial and error, numerous unpredictable events bring additional challenges to solve, while enriching the story at the same time.
  5. Nov 11, 2018
    85
    Successful mixture of strategy, tower defense, survival sandbox and sci-fi story generator with a guaranteed high replay value.
  6. Jan 9, 2019
    75
    A satisfying colony-building sandbox with a lot of replayability that suffers from a lack of polish in the UI. A great aesthetic and quirky sci-fi take on the genre mean there is a lot to like here, it just takes a little digging to get there.
  7. Jan 8, 2019
    74
    An imaginative management game but a weak story generator.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 27 out of 27
  2. Mixed: 0 out of 27
  3. Negative: 0 out of 27
  1. Jan 13, 2019
    10
    Rimworld es de los juegos en que inviertes horas y horas sin darte cuenta, tienes millones de cosas por hacer y probar, puedes afrontarRimworld es de los juegos en que inviertes horas y horas sin darte cuenta, tienes millones de cosas por hacer y probar, puedes afrontar problemas desde muchos ángulos distintos, la capacidad de personalización es infinita y cada partida es única y especial. Expand
  2. Dec 19, 2018
    10
    After almost 1000 hours into beta 19 and now with the 1.0 release, I can say that this is one of the best indie games i've ever played.
  3. Oct 18, 2018
    10
    After 500+ hours with this during early access and the beta versions, this is about the best $30 I’ve ever spent. If you want a truly landmarkAfter 500+ hours with this during early access and the beta versions, this is about the best $30 I’ve ever spent. If you want a truly landmark game that can run on almost any computer and provides a nearly limitless amount of entertainment, you don't need me to tell you to pick this one up. Congrats to Tynan (the main dev) and the rest at Ludeon! Expand
  4. Dec 2, 2018
    10
    This review contains spoilers, click expand to view. I love the complexity of this game. It feels, like everything matters. Each character you get, each resource, even time. You need to think, use your area to last bit and be prepared for everything. Got something about 200+ hours, still no save with end game. But looking towards finishing this awesome masterpiece. Oh, and not to forget, if this game look empty for you, there are mods, so enjoy everything you want. Expand
  5. Nov 20, 2018
    10
    I have ~322 hours paying this game, and I've been playing for many years in the "pre-alpha". To be perfectly honest, this never felt like anI have ~322 hours paying this game, and I've been playing for many years in the "pre-alpha". To be perfectly honest, this never felt like an alpha game. This is an incredible, in-depth "build-your-own-story" colony simulator. The game only "released" about a month ago, but it's felt like a full-featured, rich experience for many years before releasing. There's so much to enjoy about this game that I struggle to find where to start.

    + Randomly generated worlds (yes, there is an entire world to explore)
    + Randomly generated maps (this is the map that you control your colonists, whether in your colony, in random encounters in the world, or even other settlements)
    + Rich colonist biographies/stats, with each attribute being important in it's own respect
    + In depth colony management system; fairly easy to navigate/understand, difficult to master!
    + Interesting colony community, colonists interact with each other in positive and negative ways. Some colonists fall in love, others form rivalries, sometimes getting in fights to the death. This leads to unparalleled role-playing and story-building, that is fresh every time you play the game.
    + Lots of difficulty options, from standard "easy, medium, hard" to different "game masters", which dictate how your game progresses.
    + Randomized events, which can have a positive or negative effect on your colony

    The only gripe I can think of with regards to this game is the fact that you can't form more than one colony at a time. I understand why though, so it's not necessarily a fault with the game. How would the game manage time progression in one colony while you're managing another colony? Not a trivial thing to manage/program.

    So if that is the only thing I can think of that is a "downside" to this game, then what we have is a pretty much flawless game. I'm not kidding when I say that. You compare this with any AAA game and you see that there has been so much care put in to developing every aspect of this game (and to be clear, I believe this game was developed by ONE GUY for most of the 5 years in pre-alpha; can you believe that?).

    I'll finish this off with a recent story from my most recent game. The colony of three was just established, and we had minimal resources and were in the process of becoming fully sustainable. Suddenly, we get a report that there is an incapacitated colonist that needs rescuing, which happens to be the father of one of the colonists, Veronika. Even though we have minimal supplies, we can't just leave him. So Veronika embarks on a journey to go save him. With just enough supplies to get there and back, she successfully reaches her father, Francis, only to find that he's unable to walk. Veronika picks Francis up and begins the journey home. About half a day into the trek, with the extra weight of carrying Francis, she notices her supplies won't last both of them. She was left with the choice, try to continue to carry her father home, with a risk of them both starving, or leaving him behind, all but guaranteed to die alone. It was at this point when I thought of what the father most be saying. "Veronika, it makes me so happy to see that you came to save me. You've grown into a fine woman, and I couldn't be more proud of you. But, we both know that we won't make it home at this rate. We both know what needs to be done. Leave me here with my thoughts, and go live your life." Reluctantly with a tear in her eye, she sits him up against a rock, gives him a big hug and says her goodbyes. The entire colony gets a boost to mood for saving a colonist, but gets a negative mood boost for leaving him behind. Veronika is the most affected by this, getting "my father died" negative mood boost. All of this affected how the colonists interacted with one another, leading to some "rebuffs" to even some fighting. At the end of the day, this ended up strengthening the friendship with one of the colonists and creating a rivalry with the other. This was just one example of a random event that can enrich your experience playing this game, and these events are plentiful.

    So if you are in to the colony-building RPG-style game, I cannot recommend this game enough. It's a steal for $30, honestly. This game should be $60 if that's what bigger companies are charging for their buggy game with minimal replayabiity at launch and "optional" DLC that you have to pay for. Do yourself a favor and support this game and its developers!
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  6. Dec 28, 2018
    10
    Fantastic game quickly switches you from peaceful colony building to defending yourself from being torn to shreds by 8 mad Yorkshire terriersFantastic game quickly switches you from peaceful colony building to defending yourself from being torn to shreds by 8 mad Yorkshire terriers in the midst of a toxic fallout while your fridge with all your food is on fire and your wife is wandering aimlessly directly toward said deadly doggies because she is peeved that another colonist has a nicer bedroom (because it has a planter in it). Deaths are never dull in this game. I'm 750 hours in playing just vanilla with no end in sight. Love this game. Expand
  7. Dec 29, 2018
    8
    It's like a dumbed down version of dwarf fortress, still very fun to play.

    RNG can screw you over, or you can just set it so that you can
    It's like a dumbed down version of dwarf fortress, still very fun to play.

    RNG can screw you over, or you can just set it so that you can peacefully build all you want. It's entirely up to you.

    Think "city" builder with a bit of real time tactical combat thrown in.

    Had zero crashes despite running 50+ mods in my latest game. Very stable.
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See all 27 User Reviews