RimWorld Image
Metascore
93

Universal acclaim - based on 5 Critics What's this?

User Score
8.7

Generally favorable reviews- based on 86 Ratings

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  • Summary: A sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress and Firefly. Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Oct 18, 2018
    100
    Rimworld is a new standard in survival/strategy sims, and has emerged from early access with grace. Now the REAL fun can begin...
  2. Nov 30, 2018
    100
    Stories, stories, stories. RimWorld sets you up for an ever changing game in which only your engagement remains the same, potentially for hundreds of hours. And when you’re done with the vanilla version of RimWorld, there are thousands of mods that enhance or change the game in such a way that it is all fresh again. I am in awe of RimWorld, and it deserves a Big Fat 10 out of 10.
  3. Oct 26, 2018
    95
    Some minor flaws turn RimWorld into a slightly flawed diamond. It is a truly unique game, one that appears every few years. I have been following RimWorld's development from the beginning, and every session with this game was superb. The same comment applies now.
  4. Nov 30, 2018
    90
    This strategy game offers survival and business simulation in one package. With the player learning from trial and error, numerous unpredictable events bring additional challenges to solve, while enriching the story at the same time.
  5. Nov 11, 2018
    85
    Successful mixture of strategy, tower defense, survival sandbox and sci-fi story generator with a guaranteed high replay value.
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  1. It can a bit confounding at first, not to mention the ugliness of those grey boxes. But it doesn’t take long to realise that this is something special. A management game that feels like you’re in charge of people – beautiful, flawed people – instead of a handful of impersonal bots. And it’s those little people who will keep you going. [RPS Bestest Bests]
Score distribution:
  1. Positive: 18 out of 18
  2. Mixed: 0 out of 18
  3. Negative: 0 out of 18
  1. Nov 20, 2018
    10
    I have ~322 hours paying this game, and I've been playing for many years in the "pre-alpha". To be perfectly honest, this never felt like anI have ~322 hours paying this game, and I've been playing for many years in the "pre-alpha". To be perfectly honest, this never felt like an alpha game. This is an incredible, in-depth "build-your-own-story" colony simulator. The game only "released" about a month ago, but it's felt like a full-featured, rich experience for many years before releasing. There's so much to enjoy about this game that I struggle to find where to start.

    + Randomly generated worlds (yes, there is an entire world to explore)
    + Randomly generated maps (this is the map that you control your colonists, whether in your colony, in random encounters in the world, or even other settlements)
    + Rich colonist biographies/stats, with each attribute being important in it's own respect
    + In depth colony management system; fairly easy to navigate/understand, difficult to master!
    + Interesting colony community, colonists interact with each other in positive and negative ways. Some colonists fall in love, others form rivalries, sometimes getting in fights to the death. This leads to unparalleled role-playing and story-building, that is fresh every time you play the game.
    + Lots of difficulty options, from standard "easy, medium, hard" to different "game masters", which dictate how your game progresses.
    + Randomized events, which can have a positive or negative effect on your colony

    The only gripe I can think of with regards to this game is the fact that you can't form more than one colony at a time. I understand why though, so it's not necessarily a fault with the game. How would the game manage time progression in one colony while you're managing another colony? Not a trivial thing to manage/program.

    So if that is the only thing I can think of that is a "downside" to this game, then what we have is a pretty much flawless game. I'm not kidding when I say that. You compare this with any AAA game and you see that there has been so much care put in to developing every aspect of this game (and to be clear, I believe this game was developed by ONE GUY for most of the 5 years in pre-alpha; can you believe that?).

    I'll finish this off with a recent story from my most recent game. The colony of three was just established, and we had minimal resources and were in the process of becoming fully sustainable. Suddenly, we get a report that there is an incapacitated colonist that needs rescuing, which happens to be the father of one of the colonists, Veronika. Even though we have minimal supplies, we can't just leave him. So Veronika embarks on a journey to go save him. With just enough supplies to get there and back, she successfully reaches her father, Francis, only to find that he's unable to walk. Veronika picks Francis up and begins the journey home. About half a day into the trek, with the extra weight of carrying Francis, she notices her supplies won't last both of them. She was left with the choice, try to continue to carry her father home, with a risk of them both starving, or leaving him behind, all but guaranteed to die alone. It was at this point when I thought of what the father most be saying. "Veronika, it makes me so happy to see that you came to save me. You've grown into a fine woman, and I couldn't be more proud of you. But, we both know that we won't make it home at this rate. We both know what needs to be done. Leave me here with my thoughts, and go live your life." Reluctantly with a tear in her eye, she sits him up against a rock, gives him a big hug and says her goodbyes. The entire colony gets a boost to mood for saving a colonist, but gets a negative mood boost for leaving him behind. Veronika is the most affected by this, getting "my father died" negative mood boost. All of this affected how the colonists interacted with one another, leading to some "rebuffs" to even some fighting. At the end of the day, this ended up strengthening the friendship with one of the colonists and creating a rivalry with the other. This was just one example of a random event that can enrich your experience playing this game, and these events are plentiful.

    So if you are in to the colony-building RPG-style game, I cannot recommend this game enough. It's a steal for $30, honestly. This game should be $60 if that's what bigger companies are charging for their buggy game with minimal replayabiity at launch and "optional" DLC that you have to pay for. Do yourself a favor and support this game and its developers!
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  2. Dec 13, 2018
    10
    I specially registered the account here to tell you that this game is excellent!
  3. Oct 18, 2018
    10
    After 500+ hours with this during early access and the beta versions, this is about the best $30 I’ve ever spent. If you want a truly landmarkAfter 500+ hours with this during early access and the beta versions, this is about the best $30 I’ve ever spent. If you want a truly landmark game that can run on almost any computer and provides a nearly limitless amount of entertainment, you don't need me to tell you to pick this one up. Congrats to Tynan (the main dev) and the rest at Ludeon! Expand
  4. Dec 2, 2018
    10
    Simply a master piece. It is amazing, and probably the best game of its kind.
  5. Nov 27, 2018
    10
    Uno de los juegos mas locos, y geniales que he jugado nunca, en mi top 5 de toda mi vida, muy muy recomendado si te gustan los juegos deUno de los juegos mas locos, y geniales que he jugado nunca, en mi top 5 de toda mi vida, muy muy recomendado si te gustan los juegos de estrategia, gestion dificiles, y no eres una putita grafica Expand
  6. Oct 24, 2018
    10
    Quite frankly a stunning game. Great credit to how easy it is to pick up and play something that becomes so engrossing and complex. I'm not aQuite frankly a stunning game. Great credit to how easy it is to pick up and play something that becomes so engrossing and complex. I'm not a huge fan of strategy mechanics but somehow I found something new here - a mix of practical decision-making with a layer of genuine choice and strategy running beneath it. For a game that is focussed on base-building and resource management, I find that the combat system that grows out of the game's simple control system is actually one of the most satisfying I've played. It's a game you play and realise that what has evolved out of your efforts is a story of lives lived that you created by accident yet find it hard to let go of. Expand
  7. Nov 27, 2018
    9
    Fair warning, like many reviewers before me, I've sunk far too many hours into this game to give a unbiased review. I discovered this gameFair warning, like many reviewers before me, I've sunk far too many hours into this game to give a unbiased review. I discovered this game back when it was around A12 (Alpha 12, before the game was available on Steam) and when it was still quite early in development. Being a Dwarven Fortress enthusiast, I enjoyed the first experience of a more casual colony management game. Even back then the amount of individual story you could create amongst your colonists was quite interesting, you could see a colony rise and fall, each and every event adding a unique and individual twist on the game that adds a massive amount of replay value.

    As time progressed and the game picked up interest and grew (the modding scene is quite active. Not quite near Bethesda levels of modding scene, but it doesn't need to be. It's also heavily supported by the creator of Rimworld and a lot of mods made it into the full release), the game grew along with it. Each and every update was a true addition to the game. It expanded the possibilities, the story, the scope of the game.

    I could go on and on about this game and turn this entire review into a love letter to Tynan Sylvester (and the crew that came onboard), but honestly, you should just pick it up and play it. It's relatively cheap, it runs on every potato imaginable (thanks to the adequate graphics, which is the only thing that could really turn a person off if you're all about high fidelity) and the replay value as well as unique storytelling keeps you coming back for.... well, in my case, well over 800 hours.
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