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85

Generally favorable reviews - based on 43 Critic Reviews What's this?

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7.9

Generally favorable reviews- based on 666 Ratings

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  • Summary: Rogue Legacy is a rogue-"lite" game for PC, Mac and Linux. You'll die, but your children will avenge you. They might be genetically deficient, but that's ok. You still love your colour-blind baby. Or do you?
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Rogue Legacy Launch Trailer
Score distribution:
  1. Positive: 42 out of 43
  2. Negative: 0 out of 43
  1. Oct 16, 2013
    100
    Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive.
  2. Jul 8, 2013
    90
    A difficult, but at the same time very rewarding rogue-like platformer. It won’t be the best choice of entertainment for the impatient or people who get easily frustrated, but if you like a challenge then you should definitely check out Rogue Legacy.
  3. Jul 30, 2013
    90
    Rogue Legacy is a true masterpiece, backed by a meticulous balancing.
  4. Jul 25, 2013
    85
    Dying, again and again, every time in an unknown world. Roguelikes are tough, but Rogue Legacy makes the journeys slightly lighter with rpg elements that make progress attainable every single run. Rogue Legacy also gets a lot of personality and humor from the addition of character specific traits, like a handicap or disability. Rogue Legacy is tough, hard and unforgiving, but still very accessible thanks to these additions. Just what this genre needed.
  5. PC Gamer
    Aug 16, 2013
    84
    While Rogue Legacy lacks the balance and crispness of Spelunky, it mostly makes up for its shortcomings with heart, imagination, and a killer compulsion loop. [Oct 2013, p.75]
  6. Jul 25, 2013
    80
    Rogue Legacy offers the silly, slapstick cruelty of the best roguelikes, but twins it with something just as appealing: a tantalising hint of control over your fate.
  7. CD-Action
    Aug 2, 2013
    70
    I just couldn’t get away from this simple platformer – it gave me a clinical just-one-more-attempt syndrome. [CD-Action 09/2013, p.69]

See all 43 Critic Reviews

Score distribution:
  1. Positive: 88 out of 143
  2. Negative: 20 out of 143
  1. Jun 29, 2013
    10
    Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience.Expect to win the game about as frequently as in vanilla Nethack. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks.

    In RL, you're effectively grinding the game to get gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun.

    RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. The best part about this content is that it's very rare. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal."

    I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game.
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  2. Feb 21, 2017
    10
    Love that game, I discovered a lot of diseases (some that can be used as abilities), that I had no idea that existed, the money's mechanic,Love that game, I discovered a lot of diseases (some that can be used as abilities), that I had no idea that existed, the money's mechanic, not allowing infinite farming, is very well-made, and makes the game harder, the diseases is what makes the game work, without it it would be just a generic Castlevania-like game.
    Story is not very well-made, but I think it's not important for a rogue-like game.
    I think i'm gonna play that game for very long before me to start getting sick of it.
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  3. Sep 17, 2013
    9
    So, what makes Rogue Legacy worthy of your hard-earned money?

    First off, I wanted to state how excited I was in learning that the Rogue
    So, what makes Rogue Legacy worthy of your hard-earned money?

    First off, I wanted to state how excited I was in learning that the Rogue Legacy development team also created the classic text-controlled flash game "Don't Your Pants"! If you haven't played it, google it, and prepare for.. Well, the title says it all. Share it with your friends and watch them play for the first time. This made me cry with laughter!

    Ok, down to the positives!

    1. Rogue Legacy has the feel of ye olde Super Nintendo titles. If you're looking for some 80s/90s nostalgia with the additional complex elements which we expect from game releases nowadays, you'll find them here!

    2. A glorious 'skill tree' and upgrade system. With every death comes more gold, which buys you new classes, improved stats, armor, weaponry, or magical runes! The rune system is an awesome idea, granting you faster base speed, health-stealing upon kills (recommended!), flight, or extra jumps, to name a few. These stack, meaning that with the proper runes, you could jump up to ~5 times before hitting the ground. Great system, with fun and cool unlocks as you journey through the generations!

    3. Challenging, but not ultra-frustrating. While the enemies are challenging, this makes defeating them even more fulfilling. You are expected to die, and very frequently, in Rogue Legacy. However, with every death also comes more opportunity for upgrades. You slowly make your way through the castle at first, but the gameplay doesn't stale. Your power grows with every new heir, and the castle is different every time you enter. I have rarely felt any 'deja vu' based on past castle explorations, and that displays to me that their game is well-constructed.

    4. It's humorous! You pick from 3 heirs every time you die, with most of them having some hilarious physical/mental health issues. These rarely hinder you in moving forward. As a matter of fact, they can help too. Your heirs may suffer from near-sighted/far-sighted/tunnel vision, ADHD, OCD, Dwarfism, Dyslexia, Insanity, or Irritable Bowel Syndrome. They may even be balding, homosexual, or hold an unhealthy fear of chickens. I love what this element adds to the adventure. Each disorder must be recognized for its pros or cons. You usually decide your heir based upon which of the three has traits of the least evil! You will learn to recognize how all of them affect your playtime, and how they help or hinder your progress within the castle walls. TIP: Sometimes you just have to pick the heir that seems the most messed up. Wondrous results: inevitable.

    Conclusions: It's worth your money and time. There is only one reason why I gave Rogue Legacy a 9 instead of a 10. I was slightly behind the storyline (told through journal entries) towards the end of the game. The monsters level with you, and from what I've gathered, each main character death connotes a level. This being my first play-through, I ended up accruing many horridly short lives. Basically, I was told the story before I had completed the objectives I supposedly should have already finished based on these entries. I was probably ~10-15 lives behind at all times.

    All-in-all, a lovely experience though! I have one suggestion for new players: Play through 10, maybe 15 lives, learn the mechanics and how to properly defeat each monster, then clear your save data via the game menu and start from scratch. It will save you the heart-ache of deleting a fairly worthless level 50 or 60 character, as I'm about to do I can't say it's not totally worth it!!

    Thanks for a great game, Cellar Door. Here's wishing you long existence. You built a world that brought me back to my younger years. I haven't felt such nostalgia since I last played Final Fantasy 4! I never expected I'd find such a diamond in the rough, but here it is! I'm very excited to see what your hard work brings next!
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  4. Jul 7, 2013
    8
    It is a great game! Prepare to be addicted and to die alot!

    Yes, the game is repetitive and unforgiving but perfecting your skills and
    It is a great game! Prepare to be addicted and to die alot!

    Yes, the game is repetitive and unforgiving but perfecting your skills and improving
    your heir through upgrading your gear is tons of fun.
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  5. Jun 30, 2013
    7
    Tons of platforming fun reminiscent of the Metrovania style of game play made famous by Nintendo back in the 80's. This game features a steep,Tons of platforming fun reminiscent of the Metrovania style of game play made famous by Nintendo back in the 80's. This game features a steep, unforgiving level of challenge and nearly infinite replay ability. The one great knock on it is that this really should have been a console game, it needs a traditional console joystick as the PC controls are a bother. If you use an X-Box controller on your PC you are ahead of the curve, otherwise this can be tough going. Expand
  6. Jan 27, 2014
    7
    Rogue Legacy is a combinination of Metroidvania and Rogue-like where you enter a randomly generated castle, try to get as far as you canRogue Legacy is a combinination of Metroidvania and Rogue-like where you enter a randomly generated castle, try to get as far as you can before dying (with the ultimate goal being to kill 5 bosses), then repeat. This might sound like pretty standard fair, but where Rogue Legacy sets itself apart from its competition is its unusual character creation and its progression system.

    Character Creation:
    When it comes to starting a new game Rogue Legacy offers up three random characters chosen from what basically amounts to a Mage class, a Warrior class, and a Roguish high critical rate class (later on a Lich class is also unlocked). Each is given a random spell, sometimes a special skill, and a couple of rather peculiar traits. Maybe your character is colorblind (the game will be in black & white); or your character can't see in 3D (meaning all the enemies look paper thin); or is short-sighting (everything far away is blurry); or maybe he just has gas and can't stop farting. Very strange but kinda cool. It definitely gives the game a unique charm that you won't find anywhere else.

    Once you get in the gameplay feels really good; the level designs are simple yet effective; the controls feel just right; and the enemies/bosses have very balanced/fair AI to them. There is lots to explore and all kinds of treasures to find. Blueprints for new weapons/armor, runes for improving your character (ability to fly; triple jump; steal HP from enemies; etc.), or just little easter eggs like mini-games or developer goodies. It all makes for a fun platformer.

    Progression System:
    The second thing that makes Rogue Legacy different is when you die... you don't really die. This isn't permadeath like you'd find in other Rogue-likes. Nope, all the money, blacksmith blueprints, and runes you've collected in your previous run will transfer over to the next character you choose to play as. You take the money you've earned and use it to buy upgrades (more HP, more damage, more armor, more skills, higher critical % chance, etc.) At first, this sounds really really cool! Unfortunately, in about your 4th or 5th run you begin to realize exactly what this means. It means that future playthroughs are not about beating the game so much as its about farming and grinding for gold. Just like an MMO you are spending your time leveling your character up to the cap in the newbie areas over and over simply so you can participate in the end-game content later on. Not only does it become excruciatingly repetitive, but it has the adverse effect of devaluing your progression. You aren't making it further into the castle because you are getting better at the game or lucky breaks are going your way like other rogue-likes. No, you are getting further simply because your character is much stronger than the previous one. You'll be easily one-shotting enemies, regenerating your hitpoints like crazy, or just tanking hits with your armor that the game can lose its fun/challenge. It makes comparing how far you were able to get in one run with that of another useless and thus takes away one of the great appeals of the Rogue-like genre.

    All that said, if you can handle the grind, the game will keep you busy for a long time. Its not easy to beat with weak characters so you'll have to devote many hours to gold farming if you want to say you've beaten it. Final Score: 7/10

    One final note. There is something funky about this game's settings. Some controls and keyboard keys have been hardcoded into the game and thus unchangeable through keybinds. This goes for controllers as well. Why has the developer done this? Who the heII knows. You might even think you'll circumvent this limitation by using 3rd-party joy-2-key software, but you'll still run into problems. Its impossible to disable the in-game controller if you have one plugged in thus your custom 3rd party settings will always conflict with what the game has hardcoded in. ****in' retarded developers.
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  7. Dec 22, 2013
    0
    Full fledged rogue game ie a twitch game for masochists.
    Don't let the "legacy" fool you it's not any bit more accessible then a traditional
    Full fledged rogue game ie a twitch game for masochists.
    Don't let the "legacy" fool you it's not any bit more accessible then a traditional rogue game.
    Some sort of 2D dark souls that I wasted money on.
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See all 143 User Reviews

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