Star Trek: Elite Force II Image
Metascore
78

Generally favorable reviews - based on 28 Critic Reviews What's this?

User Score
7.9

Generally favorable reviews- based on 46 Ratings

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  • Summary: Resume the role of Alexander Munro, chief of the Hazard Team, Starfleet's elite security unit. Now assigned to the U.S.S. Enterprise NCC 1701-E, you'll explore strange new worlds, battle against both new and familiar civilizations and go on the most dangerous assignments in the galaxy. AfterResume the role of Alexander Munro, chief of the Hazard Team, Starfleet's elite security unit. Now assigned to the U.S.S. Enterprise NCC 1701-E, you'll explore strange new worlds, battle against both new and familiar civilizations and go on the most dangerous assignments in the galaxy. After a brief prologue on the U.S.S. Voyager and a short stint at Starfleet Academy, the Hazard Team is assigned its toughest mission yet - duty onboard the Federation?s renowned flagship, the U.S.S. Enterprise NCC 1701-E. Powered by id Software's QUAKE III: Team Arena engine, Star Trek Elite Force II permits players to break out of the confines of ship bulkheads and spacestation corridors, and undertake away team missions in open environments such as expansive alien landscapes, the void of space and deadly swamps. Expand
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Score distribution:
  1. Positive: 21 out of 28
  2. Negative: 0 out of 28
  1. The effects look like they came right out of the series and the voiceovers, as expected are top-notch. Some of the character's jokes really catch you off guard and if you're as geeky as the rest of us, you'll be foaming at the mouth before you know it.
  2. Elite Force 2 is a solid FPS sequel that improves on the original game in all areas.
  3. 84
    Front to back, with a few mind numbing gooey portions in the middle that should be spat into a napkin aside, EFII is a solid, fast, but always dumb action romp.
  4. Although Star Trek fans may have liked a stronger use of the license and FPS fans would have preferred a more intelligent AI, as long as you don’t come in with lofty expectations you should at least get out of it what you put in.
  5. The imaginative use of the tricorder for exploration and the wonderful assortment of enemy creatures are high points for me, and the multiplayer portion is impeccable.
  6. It only falls short of the peak of excellence due to the somewhat unoriginal enemy alien design.
  7. Computer Games Magazine
    50
    Although you get to blast Borg and kill Klingons, these moments are secondary to lackluster level design and a turgid story that gets in the way too often. [Sept 2003, p.75]

See all 28 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. FilipA.
    Jul 26, 2003
    10
    IT ROX!!!
  2. DeepT.
    Aug 22, 2003
    9
    What 50 or 60 hallo, it's Quake 3 Engine, respect for the Developer!!! Great!!!!
  3. Nov 19, 2019
    8
    The best FPS game in Star Trek universe to this date.
    Gameplay and mechanics are faithful to the franchise.
    Story as for FPS game is quite
    The best FPS game in Star Trek universe to this date.
    Gameplay and mechanics are faithful to the franchise.
    Story as for FPS game is quite good.
    Shame that we will never see the third installment.
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  4. Nov 21, 2014
    5
    I have to say I was a little disappointed... I love the first one with a passion but there is something about this second one that seems aI have to say I was a little disappointed... I love the first one with a passion but there is something about this second one that seems a little off. While the graphics are a MAJOR improvement and nice to finally be able to use a tricorder, the cut scenes are unskippable (and there is minute long cut scene every time you start up the game) and you can't permanently set any controls whatsoever. I have a bunch of minor complaints but in the end if you liked the first one you will like this one. Expand
  5. Griper
    Mar 24, 2008
    4
    I hate to say that this game made shooting stuff... boring. It starts off great... until you learn the game mechanics which equate to "ShootI hate to say that this game made shooting stuff... boring. It starts off great... until you learn the game mechanics which equate to "Shoot the Node.", of course you could fight, but the borg "Adapt to your weapons" so... it's not that smart. I'll give the first level a thumbs up, but after that... it gets worse.
    *Random Klingon Fight Later*
    The game shows promise as a shocker, but then quickly gets to "how many enemys can we spawn before you die" (More than that I'm afraid :P)... unfortunatly it quickly becomes obvious that the game is by no means a squad based shooter, infact, the game rarely keeps you and the squad together and they quickly become unimportant characters as the game progresses (they don't even DO anything later on).
    So it comes down to the shooting and a minorly interesting story... that quickly gets absurd... then becomes a wtf... and shooting wise, there's not much variety for most of the game.
    The game uses "Balanced Weapons", which basically means that sticking with your initial weapons is best, because the ammo the "heavy hitters" use is far too much and it's typically far easier to use the phaser for 1 or 2 kills (and save very precious ammo). Sigh, when it comes down to it, the biggest tire was the amount of enemies that needed to be killed with the little ammo you had. And let alone that the enemies you're killing are little "biomorphishthings", most of which are melee attackers in an FPS game (problem?), and most of the time they just keep spawning cause when AI is crap they have to compensate (forinstance, by making them rather fast and hard to hit [well, in great quantity]) sigh... get it for the far more interesting interludes, then sell it.
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