Add in some lovely music, and I’m having a great time. I love these
simplified versions of larger genre, and while I certainly do wish for
more complexity in the battles, I’m still hooked on having yet another
turn after each failure.
I loved the idea of a medieval FTL and fell immediately for the style of The Wind and Wilting Blossom, but sadly, the gameplay leaves the player in the hands of random chance and a repetitive formula. However, this is exactly the sort of experience that might be markedly better after a few patches and some balancing. I’ll check back on it in a few months.
Despite my problems with it, I still enjoyed my time with The Wind and Wilting Blossom. It’s very much a mixed experience, but my irritation is softened somewhat by the knowledge that Picklefeet is constantly working on improving the game. I know they’re a small team, which makes their dedication all the more admirable. So if you’re willing to wait for the game to reach its ideal version, it’s not asking too much to buy the game now. Just don’t expect to win very often as you face off against Takiyasha’s monstrous hordes.
SummaryNavigate the war-torn lands of a randomly generated Heian period Japan in this FTL-style roguelike with tactical, turn-based combat and RPG party management.