- Publisher: Strategy First
- Release Date: Sep 28, 2004

- Summary:
- Developer: Nicely Crafted
- Genre(s): Strategy, Real-Time, Sci-Fi, Sci-Fi, General
- # of players: Massively Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 9 out of 17
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Mixed: 7 out of 17
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Negative: 1 out of 17
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An addictive game, with superb gameplay, technically solid, and extremely accomplished. The icing on the cake is that every month, Nicely Crafted (the developers) release a new client. This adds new features - new ships, new play mechanics.
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If you love deep thinking, strategy and logistics, you may just love this game. If you want a zergling rush, steer clear.
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The fascinating thing about the game is the unlimited number of possibilities as every single action a player does may influence the whole game.
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Easy to pick up and really, really hard to put down. It starts slow, and initially, building your empire will have you playing in short bursts rather than in blocks. As your realm gets larger, though, you'll find yourself spending more time tweaking and massaging, exploring and conquering.
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If I had to summarize this game (and I do), I’d say it’s like playing chess by mail. It’s slow and you have time to think your moves through, but it can also be a bit dull.
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Computer Games MagazineIt's crazy, but there's something that keeps you coming back even when you think you'll be bored watching ships being built or exploring for mineral deposits. [Mar 2004, p.82]
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There’s something oddly compelling about the game. When you’re not online, you’re constantly worried about what’s going on. Once you meet up with other players, that worry becomes dread.
Score distribution:
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Positive: 0 out of
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Mixed: 0 out of
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Negative: 0 out of