- Summary: Total War: THREE KINGDOMS is the first in the award-winning series to recreate epic conflict across ancient China. Combining a gripping turn-based campaign of empire-building & conquest with stunning real-time battles, THREE KINGDOMS redefines the series in an age of heroes & legends.
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Total War: Three Kingdoms - Zheng Jiang In-Engine Trailer
LEVEL (Czech Republic)May 31, 2019Massive enhancement of all systems is perfectly complemented by beautiful audio and visuals. You won’t regret this trip to China! [Issue#295]
May 22, 2019After several years, we finally have a true Total War experience in Three Kingdoms. Covering almost everything that a fan of strategy genre craves, Three Kingdoms is one of the most complete entries in the TW series and one of the best strategies in recent years.
May 27, 2019Yet another great entry in the long-running series. While it may not be the absolute pinnacle of what Creative Assembly can achieve, it has become my favorite entry simply because of the setting used. We've reached a point where your personal favorite Total War will be determined more by the property being adapted than any worry about quality or gameplay factors. Since everything is fine in Three Kingdoms, what else do I really need to say?
May 16, 2019Three Kingdoms is another solid instalment in the Total War franchise, but lacks a certain wow factor. Creative Assembly has made some clever refinements around the edges of that enduringly addictive strategic core, allowing fans to steep themselves in yet another historic saga. However, there’s a chance that some won’t gel with this new setting or the way Guanzhong’s epic has been adapted. It’s another fun and rewarding take on the series, though we’d struggle to call it a must-buy.
May 25, 2019I'm not giving this game a 10 lightly, this isn't simple a case of I like it so it's a 10. I will argue why it deserves a 10. I want to breakI'm not giving this game a 10 lightly, this isn't simple a case of I like it so it's a 10. I will argue why it deserves a 10. I want to break this review down for three types of people. Those who have never played total war/Those that have/and those on the fence.
Before that a quick review.
It's fantastic, the campaign map, characters, diplomacy, interactions all just have such great depth. When I first loaded up the game, I was expecting an 'ok' experience, something that ends up in a backlog, ToB had been a let down and Rome 2 had been pretty meh for me. I enjoyed the warhammer series a lot and the older historical games, but the newer historical games not so much.
I look through the various factions and come across the bandit queen, rather than build up China she wants to tear it down. I like that idea and role with that. I also choose to go for romance mode as I like my characters having more 'character' to them and being single solo units.
I load in, I don't start with a province which is cool, I am free to roam, I explore the UI and it's so much more expansive than any other total war, so much more diplomacy options, faction options, character options and interactions like them having bonds and relations, there is just so much good stuff there.
I get into a battle and decide to charge my bandit queen solo into a unit to see how she does, I was expecting an initial good hit as she rode in on her horse, only to be bogged down in fighting slowly like warhammer can be.
I was wrong, she smashes into that unit and then goes mental swinging her axes and just tearing the unit apart, before chasing them down and wiping them out. It was fantastic.
As I explored the game more, it plays like you are almost writing a novel, with how the characters are, the various faction interactions, coalitions forming, betrayal and back stabbing it's brilliant.
Now for those of you who have never played a total war, I will say Shogun 2/Warhammer are better starting points in terms of how easy it is to learn but if you're willing to spend a bit of time learning, you will love this game, there is truly nothing really like total war. Building an empire and having massive battles you fully control. If you've never played a total war, I say go for it and you most likely will love it and end up 100 hours deep into this game.
For those who have played a total war, it's brilliant, it's just much more expansive than any total war before it imo, there is just so much more depth to bite down on and get invested in, the campaign map is great, the battles are great. It's a really unique total war and well worth full price.
Those on the fence, go for it, it's brilliant and if you get it on steam and don't like it within 2 hours you can always refund.
Overall I give it a 10 because it really is a unique total war, which I can already see having over 100's of hours and great enjoyment to have and how many games really offer that?
Buy it, have fun!… Expand
May 23, 2019After a few hours play I am already getting a sense of how deep this game is. Running flawlessly as well, performance is a marked improvementAfter a few hours play I am already getting a sense of how deep this game is. Running flawlessly as well, performance is a marked improvement over previous games.… Expand
Nov 17, 2019Very in depth turn based strategy. The core concepts of building and specializing your cities (commanderies) will be familiar to Civ 4/5Very in depth turn based strategy. The core concepts of building and specializing your cities (commanderies) will be familiar to Civ 4/5 players after about 10 - 15 hours, after which you'll probably want to restart from making so many early errors.
Steep learning curve, immensely immersive, character management can take quite a bit of time towards the late game, but it's all about how much you want to optimize vs. hitting that next turn button. You'll be fine if you don't agonize in the details of character gear and talents, but it can be a definitive factor in how your faction runs.
Overall, I'd rate this higher than Civ 4 or 5 for those willing to invest the time to learn. The largw number of starting campaign situations(leaders) can provide hundreds of hours of different playstyles and diplomatic scenarios.
Recommend a more modern GPU to render the large scale army battles (which there will be many). The level of detail of watching units collide at close up, launch fire arrows or treb. shots, is amazing and worth the effort of learning this game.
Final edit. If you care about "finishing" a campaign, consider it will take you a hundred hours to do if you take your time with your decision making. Not exaggerating.… Expand
Jul 19, 2019Лично моё мнение по этой версии тотал вару - еще рано в неё играть.
Огромной крутостью хотел бы выделить как поле боя зависит от местаЛично моё мнение по этой версии тотал вару - еще рано в неё играть.
Огромной крутостью хотел бы выделить как поле боя зависит от места сражения, как клёва работают дожди туманы на поле боя. Как сложно держать баланс экономики и как важна дипломатия. Но есть и довольно большой ряд недоработок.
1. Строительство построено таким образом, что даже на самой лёгкой сложности тебе необходимо иметь 3 здания зерновых + храм и далее остаётся всего 2 вспомогательных. Иначе все будут голодные и недовольные. То есть ты либо ставишь здание + денег коммерции и + денег производства, либо ставишь здание + денег коммерции и + % прибыли от коммерции и получаешь тоже самое. Либо такое же комбо с производством. А взять и построить 3 здания коммерции, или 3 здания производства - это значит твой народ будет голодать, или он будет недоволен. Так себе альтернатива. По кузне и казарме на улучшение войск и увеличение найма - это вообще надо наверное только в столице.
2. Перестроив все здания на пропитание, я так и не смог возвести 70% своего королевства до 10 лвла городов. Слишком много жрут пропитания, что тоже не очень то логично. Особенно учитывая максимальную прокачку дерева науки.
3. Здания отвратительно отражаются на поле боя. Если вспоминать всю величину замков в РИМ 2, или афигенный антураж и дизайн в Вархаммере1-2, то тут что на 1 лвле - деревня, что на 2 лвле - деревня с башнями. P.S. башни читерские.
4. Развитие сделано весьма интересным образом. Всё же стабильно + 1 очко к развитию сакуры - это куда интересней, чем на последних этапах по 10-20 ходов курить бамбук в том же Риме2 или у многих фракциях Вархаммера1-2. Но при этом есть весьма раздражающая штука с интерфейсом. Во первых он не интуитивен. Во вторых постоянные мелькающие подсказки вообще не работают, точнее через Ж. А в третьих там есть череда нелогичностей. Такое впечатление, что они стартовали круто, а потом у них не помещались инновационные штуки и они решили пораскидывать их туда, где еще есть месть. Я уже молчу про то, что ужасно неудобно оформлено выделение тех улучшений, которые требуется для какой то крутой штуки. Та о чем я?, там непонятно со временем становится что я прокачивал, а что нет)) И нет кнопки выделить непрокаченные.
5. Прокачка персонажей - по началу это прикольно. Но с ростом их количества стало ужасно бесить. Когда у тебя этих персонажей уже 70 - задрало настраивать каждого одинаковым образом. Ведь прокачка то у них не особо отличается. Одни и те же бонусы раз за разом.
Я так и не понял нафига такое кол-во навыков, если половина из них будет вообще не востребованной, почти все связаны совершенно не логично иии твой персонаж скорее от старости умрёт, чем прокачает всё.
Жаль, еще 5 пунктов просто не поместились.… Expand
Jan 29, 2020For those of you who are critical of this game, I'm here to wake you up. That's right, ever wonder why it always seems that, as quoted fromFor those of you who are critical of this game, I'm here to wake you up. That's right, ever wonder why it always seems that, as quoted from one of the reviews below, WHY "The creators of Total War have a tendency of taking 1 step forward, 1 step backward for every Total War release."? It's because it's on purpose.
It's really quite simple.
On a basic marketing level, TW games are actually designed to be digital hamster wheels. People will argue with you tooth and nail over the things that make this game bad, namely the all-around incompetent AI, auto-spamming of garbage troops, AI cheating, etc;. But these things have already been formally established as known fact among the TW community as evidenced by the tropes, memes and colloquial references among said community that lament, mock, and caustically celebrate those very flaws.
So therefore, bearing in mind that there's already an established consensus as to the existence of all those recurrent flaws, why is this game so popular?
Because it was actually discreetly designed under the principles of something called "Behavioral Game Design", something adapted from the work of psychologist CF Skinner, and it's a method used to make video games that hook players, whether they like it or not.
Don't believe me? Look it up. Think about it-- Why else would people be willing to put up with so many flaws, for so long considering all the many things that are wrong with every reiterated version of this game? Why do you think these games get consistently high ratings on game review websites despite the overwhelming flaws that leave the games unplayable?
Because this game wasn't designed with you to have fun in mind. That was never the idea. It was designed, it was always designed to reinforce addictive behavior.
I just want you who criticize the game and wonder why they release the same **** with the same issues over and over again to know it's because Creative Assembly doesn't have to give you anything else. They're never going to give you the game you want because the skinner box method is the perfect way to create, and sell their games. By exploiting players expectations and never delivering on the illusory promise of their games, they can keep players mindlessly captivated, having a fake strategy game that functions as a digital drug that keeps people blind to both the fact that this a broken game series and always has been, and that they're hooked.
I know the only reason many players still play is because you think the next game is going to be better. Then you buy it, are disappointed, can't get a refund, and end up playing it anyway because you have to settle for whatever crap Creative Assembly churned out.
It's obvious that this game is just designed to exploit your dopaminergic system and feed into addiction. Why do you think you see 900+ hour reviews on Steam still giving this game negative reviews? This game is JUST pervasive and exploitative enough for the devs to have plausible deniability yet keep players hooked on the drip feed cycle of Total War.
It's shameful that this game series receives awards due to to the brainwashed masses being seduced into failing to realize they're not really rating a game, and they're being subliminally controlled. This game is digital smack. That's why you are always disappointed by this games series despite the hype, that's why no one seems to be criticizing it. Because people are being stimulated and sedated by this crap without even realizing it.
CA treats their fanbase like hamsters in a cage, and they don't expect you to wake up and stop buying their games, stringing you along on a string of empty promises and making you chase the Total War dragon because they know the main oversight most of you make when engaging with them is the presupposition that they have your best interests in mind, that you share some commonality. I'll tell you you don't. The only thing you have in common is you have money and THEY want it. This game series is designed to get money out of your pocket. This is a fraudulent game series designed to make you chase the Total War dragon and Creative Assembly are a deceitful and immoral publisher. Not that this stuff is anything new. But the way which Creative Assembly does it is just blatant and insulting. It's one thing if you're addicted to something because it's fun. But this is just intentionally designed, blatant manipulation.… Expand
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