- Summary: 2K invites players to Step Inside the squared circle with WWE 2K20, available October 22. Your favorite WWE Superstars, Legends, Hall of Famers and NXT’s best will join the festivities and celebrate the rebirth of the WWE 2K franchise.
Positive: 0 out of 3
Mixed: 0 out of 3
Negative: 3 out of 3
Oct 24, 2019Bugs, glitches, missing features, sluggish gameplay, and unreliable systems -- it's a smorgasbord of problems that would lead anyone to conclude that WWE 2K20 should not have been released in this state. In modern times, WWE 2K20 is the jabroni of pro-wrestling games. It didn't just set the bar, it lowered the bar.
Oct 23, 2019To preface this a bit, my group does mechanics and functionality testing for a community based in 2K19 that was looking to switch to 2K20.To preface this a bit, my group does mechanics and functionality testing for a community based in 2K19 that was looking to switch to 2K20. I'll get into the lengthy review below, but I'll summarize from as objective a position as I can manage for now.
- Loading times have been decreased. The game loads far more quickly than 2K19 did.
[The Bad - Carried Over From 2K19 Directly]
- The majority of Power Submissions are incorrectly coded and function off Technical Submission Offense and Defense.
- There is a Submission Attribute Threshold where any Submission Offense amount under 80 is essentially functioning as 30.
- The game fails to upload the most recently saved version of any character unless workarounds are adhered to, resulting in characters keeping an 84 Overall with default stats as opposed to whatever they may have been set with.
- Move Modifiers - Low, Medium, and High - are mislabeled. Moves that are marked as having a High Modifier lack them and vice-versa. Each move must be checked in Practice Play to determine if a Modifier is actually present.
- The physics will break down at times during matches, practice play, and entrances. Most common cause is a 3D object (such as a character's leg) clipping through the Ring Mat and getting trapped within the model.
- Volume is not balanced for many of the "Generic" Entrance Tracks such as 80's 1-3, Goth 1-2, etc., leaving them rather quiet when compared directly the non-generic entrance themes.
[The Bad - New In 2K20]
- 3D Models feature many hard seams and holes. Example - An image placed on the Head and set to "Glow" will bleed through the entire character model save for areas around the wrists and ankles. An image set to glow on the Torso, meanwhile, will bleed through to the wrists and ankles.
- Some Color Selection Menus within the Creation Suite do not function. Some options within the suite prompt you to select a color, but the cursor vanishes when you move to it. Your only options are hitting accept or backing out, leaving you unable to set colors on various parts.
- The default glow-map is "green" and will bleed through / tint any color that is selected for the glow.
- You cannot adjust the length of any pyro within Advanced Entrance Creation.
- Lighting is tied to Entrance Motion within Advanced Entrance Creation and can only be overridden by utilizing a workaround.
- Certain Attire Parts can break the character's 3D Model entirely; removing the face, top of the head, and stretching surrounding pieces wildly.
- Entrance Attire Parts will not copy to the Ring Attire Slot when the Attire Type is set to Manager despite Manager allowing all parts in both slots.
- Opacity settings are not saved for Face Paints, Tattoos, nor Images and will revert to 100 upon saving the character or part.
- Characters can become trapped in animations such as running, walking, rolling, pinning, or attempting grapples; often forcing a match exit to fix.
- Downloading a character from the Community Creations can lock the menu, trapping you in a permanent download screen that can only be exited by forcefully closing the game via Task Manager or ALT+F4.
- Controls re-mapped within a match carry over to and complicate menu navigation.
[The Subjective "Review" (My Opinion As A Whole)]
I cannot personally recommend this game, nor can I buy into the idea that they had to rebuild it from the ground-up. There are far, far too many bugs, glitches, and "techniques" from 2K19 implemented in the exact same way and in the exact same places to be a rebuild. It seems far more likely that they copied and pasted parts of 2K19 to hasten development of 2K20 due to crunch.
I can understand a bit of it with Yukes leaving during development, having a shortened development window, having to learn the engine and tools in full and teaching new hires the same - and I can guarantee this will be the primary excuse in the coming days as well as the go-to response for anyone defending this game - but, and this more likely stems from 2K rather than Visual Concepts, a game can be delayed to put out a better product.
If you have the core developer of a series leave during development, it is my opinion that you should not push the game. Delay it and take the time necessary to make certain you have a functional and stable product. There is not any excuse whatsoever for a so-called "Triple-A" game from a multi-million dollar publisher being in this state.
I fully understand that the majority of people that buy this game will not care about the things I listed above. Their concerns are primarily centered around graphics, hair physics, and roster additions. More power to them, and I sincerely hope they have fun with this game.
Could it improve in the future? Perhaps. Patches, DLC, etc. I cannot personally see it when so many core functions of the game are inherently broken.
As it stands right now? I cannot and will not recommend this game.… Expand