Alice: Madness Returns Image
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70

Mixed or average reviews - based on 51 Critics What's this?

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7.9

Generally favorable reviews- based on 199 Ratings

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  • Summary: Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care ofAlice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her family's mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland. Expand
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Score distribution:
  1. Positive: 18 out of 51
  2. Negative: 1 out of 51
  1. Jun 14, 2011
    92
    Alice: Madness Returns reminds me a lot of classic N64 platformers like Mario 64 and Banjo Kazooie in the best of ways. By mixing a dark reimagining of a literary classic with stylish combat and rock-solid platforming, EA and Spicy Horse have created a gaming experience quite unlike any other. At any rate, its miles better than the lacklustre Tim Burton movie released last year. This is one rabbit hole worth tumbling down.
  2. Jun 21, 2011
    80
    Alice: Madness Returns should please fans of the original and newcomers alike. The game can feel a bit dated and tedious at times, but the incredibly dark Wonderland that American McGee has crafted is just begging to be explored.
  3. Jun 23, 2011
    78
    And that, in a nutshell, can be used to sum up Alice: The Madness Returns. There are moments of brilliance; of clever design, fiendish platforming, loads of secrets, and intense combat. At others, though, Alice's adventure can be an unpolished, frustrating exercise in repetition. To say Alice is trippy would be more than a slight understatement. I have to say I enjoyed my journey into madness as I plunged further and further down the proverbial rabbit hole more than I thought I would initially. Still, I can't help but feel like it could, and probably should, have been better.
  4. Jun 14, 2011
    70
    Playing Alice: Madness Returns isn't as exciting as looking at it, but you'll still enjoy getting lost in this twisted fantasy adventure.
  5. Jun 17, 2011
    70
    Alice: Madness Returns is stylistically gorgeous, with its crazy characters and a great environmental design. It's a shame that everything is spoiled by huge technical issues, bad graphics and a great lack of variety.
  6. Jun 14, 2011
    65
    Presents a fantastically imagined vision of Wonderland full of secrets, collectables, and wondrous areas of classic platforming to explore. But through questionable level design, graphical inconsistency, and repetitive gameplay, I was pulled out of the experience more than I would have liked.
  7. Jan 9, 2012
    40
    Alice: Madness Return has a terrific visual style and intriguing ideas, which is why it's so frustrating to see what could've been a clever game turn into such a tedious, drawn-out mess.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 43 out of 59
  2. Negative: 2 out of 59
  1. Jun 19, 2011
    10
    If u are a fan of action/adventure/puzzle games this is a beautiful experience. There is no reason to hate on Alice. I wish there were moreIf u are a fan of action/adventure/puzzle games this is a beautiful experience. There is no reason to hate on Alice. I wish there were more games like this masterpiece. Expand
  2. Apr 26, 2012
    10
    I played this game on the PS3 and it worked fine for me. Never any issues. The game itself has so many things going on, a great story, quirkyI played this game on the PS3 and it worked fine for me. Never any issues. The game itself has so many things going on, a great story, quirky characters, awesome art style and just an overall eclectic feel that is far from anything out there now. I especially liked the varied, imaginative and intriguing level designs. One of the best games I have ever played. It may drive you crazy in some parts but it is never 'throw a controller' aggravating. I play games for fun and this is definitely a creepy good time!! An absolute hidden gem that deserved much better than it got. I hate EA, so I bought this used and I'm glad I did or I would have missed out! PLAY THIS GAME!!! Expand
  3. Sep 14, 2016
    10
    This review contains spoilers, click expand to view. Alice: Madness Returns is a psychological horror action-adventure video game released worldwide in June 2011, inspired by Lewis Carroll’s Alice in Wonderland and Alice Through the Looking Glass. This game is developed by a Chinese studio called “Spicy Horse” and released by “Electronic Arts,” also known as EA. This video game is the sequel to American McGee’s Alice, American McGee is also the creator behind Alice: Madness Returns. The game’s characters are all familiar from the stories including the Mad Hatter, the Cheshire Cat, the Queen of Hearts, the Walrus and the Carpenter, as well as many more. Alice: Madness Returns has interesting gameplay mechanics, story, and soundtrack that really draws you into the game’s characters and story. Alice: Madness Returns is about Alice Liddell, a young adult girl who is trying to piece together her unstable mind, which pulls her in and out of the real world and her “Wonderland.” As this goes on, Alice will discover the cause of her family’s deaths as well as why she is so unstably tormented.
    This game is viewed in third person, with some exceptions for cut scenes and viewing with in-game camera modes. As you play you’re in what typically is defined as a role-playing game; immersed in different areas of the world around you, solving puzzles and quests, and battling monsters. Not only does it play to the “role-playing game” format, it also plays to the platform game format. Most of the game is in a three-dimensional setting where most puzzles are just moving around the world to get to the next part of the game. You’ll most likely lose your health/lives to figure it out, but when have you not in any video game with puzzles and it’s life-threatening consequences? Apart from the world mechanics, as a fighter, you are exposed to different weapons, some you won’t come across until you reach certain levels/worlds in the game. There are tutorials explaining the mechanics and how weapons or buttons work in the game as well as special abilities, all which help you with puzzles and battles. As you travel about Alice’s worlds you also find “memories” which help you understand the storyline of this whole game and help you, as the player and as Alice, figure out what’s really happening to you and what happened to your family.
    The story of this video game continues to keep to the inspiring novels by Carroll, only with an even darker more horror-like twist, and already Carroll’s fables are terrifying and/or creepy. The story is supported by the game’s setting, art, and soundtrack. They do this by using reference to Victorian London’s style, industry, music, and history to make it feel realistic or at least to help maintain the same mood and theme through out the storyline and gameplay. It uses references like Victorian London’s townhouses style, the attire that was worn by adults and children and between females and males. Cut scenes, where a fair amount of the story is told, are designed and animated like paper cutouts, similar to storybooks. Giving the feeling that Alice still has that child mindset of when she lost her family to the fire, which fits giving the fact that she was indeed a child when it happened. As far as what we know and remember about Carroll’s stories is that this game goes deeper, creates a whole entire story behind the “Wonderland” one that explains and gives reason to Alice’s madness as well as creating a story of it’s own for this strange and interesting adaptation.
    Music in videogames, movies, and television plays a major part to setting the mood the creators want you to be in. You wouldn’t expect upbeat dance music while someone is grieving over a lost or dead loved one. That would just be rude or even considered humorous in a certain aspect or viewpoint. For a psychological-horror genre you need spooky, creepy, warped, and twisted sounds and music, which surprisingly works really well with classical music that can be found in the Victorian London time era. That’s exactly the period this game takes place in which makes the soundtrack for this game even more fitting.
    There are even more examples I could bring up that show that this video game is in itself a beautiful work of art and craftsmanship. It underwent what I can tell as dedicated time and effort to truly create a worthwhile game that plays to realistic knowledge of Victorian London and the always-favored tales by Lewis Carroll. Using gameplay mechanics, soundtrack, and details in animation styles they successfully immerse any videogame player into this story and world that is Alice: Madness Returns by American McGee.
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  4. Sep 26, 2015
    8
    Amazing game. The environment pulled me in. However, I hate one thing in this game - checkpoints. I was really fed up with repeating someAmazing game. The environment pulled me in. However, I hate one thing in this game - checkpoints. I was really fed up with repeating some parts because they are placed soo poorly. Expand
  5. Jun 14, 2011
    8
    Creo que es muy dificil juzgar un videojuego tan de autor solo por las mecanicas frias de la jugabilidad y sus graficos. Con Alice, estamosCreo que es muy dificil juzgar un videojuego tan de autor solo por las mecanicas frias de la jugabilidad y sus graficos. Con Alice, estamos frente a un juego bastante unico, que atrapa tanto por su propuesta como por sus diseños. Si bien hay detalles a mejorar en el aspecto jugable, creo que restar puntos a un trabajo cargado de originalidad y locura creativa seria injusto.. no olvidemos tambien que el juego trae de regalo el primer alice, de hace 11 años. me parece un juego altamente mejorable, pero que sin duda destaca como propuesta fresca y cargada de guiños de autor, que haran la delicia de quienes disfruten de la macabra creacion de McGee. Para mi es un 8.0 de 10 Expand
  6. Jul 16, 2011
    7
    OK, I agree with most of the critic's comments of the game, it is a one paced game, there is nothing new in the gameplay, the graphics areOK, I agree with most of the critic's comments of the game, it is a one paced game, there is nothing new in the gameplay, the graphics are pretty average, as is the narrative that runs throughout, but I loved playing it. Alice in Wonderland should be fertile ground for a console game, but neither of American Magee's Alices are particularly fantastic. There is a strange mix of levels in "Madness returns", from the dark grimy streets of victorian london, to the dreadful childish Undersea and Tundra levels, through to the druggy trippy levels, and it is perhaps this that makes the game passably playable.
    It might be worth commenting here that I was reminded initially, when Alice was collecting lost memories, of the superb PC (anti)game, "The Path", (now that IS a truly disturbing and Gothic piece of art), but Alice Madness Returns never quite reaches it's potential.
    Play it by all means, you will enjoy it, but it falls well short of being a great game
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  7. Jul 4, 2011
    4
    Despite the fact that the artwork in this game is good....it's not a good game. The game quickly goes from being a fun romp through WonderlandDespite the fact that the artwork in this game is good....it's not a good game. The game quickly goes from being a fun romp through Wonderland into a platform jumping grinder completely devoid of content. Aside from the gameplay, the thousands of collectibles that serve no purpose in the actual gameplay increases the time spent wandering around, constantly looking for stuff to collect. You can paint a crap sandwich gold, but once you bite into it, it's still crap. Expand

See all 59 User Reviews

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