Playing as Batgirl is not quite as interesting as I had hoped primarily due to a lazy hacking mechanic, but, A Matter of Family was still different, interesting, and fun enough to recommend to Arkham fans.
Batgirl's DLC is not able to bring anything new to the work of Rocksteady and what we see in "A Family Affair" feels too generic and the large-scale map is pretty wasted.
For me it's one of the better dlc for the game. It's set way before the events of Arkham Night so it has no connection to the main game in any way but thats fine. You get a classic Joker experience that's set in an abandoned theme park. The map is really cool and open so your free to explore at your leisure. The dlc is quite short though as it only took me around an hour to complete. I also experienced a lot more bugs with this dlc then I did with the main game or the other dlcs. For example Batgirls cap would do all kinds of weird things like morphing into strange shapes or defeated enemies would stretch around and sink into the ground. Overall though I had a mostly bug free experience and the ones I did see were minor did not impact me that much. Though the dlc was short it was fun and if it goes on sale it wouldn't be the worst buy.
A matter of family DLC would appeal to Batgirl fans and the Arkham lovers all around... but even then, it's a very short experience (60-90 minutes to complete) and, what is worse, without new gameplay elements or surprises. Hope the DLC to come improves over this.
Not a good start for the Caped Crusader's DLCs. With a bit more care, it could've been an interesting add on, but you can see that it was put together in a rush, and that's a real shame.
A competent but completely unremarkable story mission that seems to exist more as an excuse to sell season passes, rather than through any creative justification of its own.
Muy interesante la historia y usar a Batichica por primera vez, otro pagaré de Rocksteady cobrado. Como siempre excelente el Joker y es bueno ver a Harley payasa.
This was a short and sweet DLC. It was good to see the Joker in his old form, vice just being a prankster. The little distractions were a nice little nod to the old school batman fans that were familiar with the old death traps.
It's a nice little expansion to the game, with the only wish that it would've been woven more into the AK main story. (There are only a few subtle connections)
A very short but still fun piece of dlc. It's set on one small map and you get to play as Batgirl. There's some collectibles and you do get to free-roam in the small map. Not bad for the $2 I paid
While it is fun to play as Batgirl for the first time there is just too many problems for this to be a good DLC.
Length: The biggest problem being that it is way too short, I finished the story in about 50 minutes and found all the collectibles 20 minutes after I finished the story meaning I got only 1 hour and 10 minutes of gameplay.
Mechanics: Some mechanics used in the game were well made for example, to replicate Batman's fear take-downs you had to instead hack a device to cause people to panic and unleash the pain, unlike the fear take-downs this can only be done in certain places which emphasises on the whole tactical aspect of stealth, the dual take-downs are here as well with Robin tagging along for the ride, some length could've been added here with some Robin sections but instead he is nothing more than a combat buddy who shows up from time to time and then buggers off.
Story: The story was very bare bones and I felt it didn't add anything to the lore of the Arkham games, instead of treading new ground they revisit the same story tropes from Knight, such as Batgirl's and Robin's relationship is mention an then brushed aside, and most everything else is gone before it gets going.
Villain: The Joker is back and I'm sick of him now, he was an interesting villain in Asylum and City but he is just overused, if you're going to have a story with Batgirl and the Joker then do 'The Killing Joke' because that was the only interesting interaction between the two. The worst part is he might as well not be there at all, he is on screen for less than a minute and just monologues the whole time. "Save this save that and then you can fight me."
Overview: In retrospect I didn't get much enjoyment from 'A Matter of Family' but it was possible to enjoy the predator sections, and the distance from the Batmobile was a relief.
6.7/10
lazy excuse for a dlc 3/10. this proves that the season pass for batman is a useless money grab. skip this one and the season pass as well stick to the core game..
SummaryWhen The Joker kidnaps Commissioner Gordon and holds him hostage at the Seagate Amusement Park, Batgirl and Robin will fight against the odds to save him and avoid falling prey to The Joker’s sinister plan. Trained by Batman, Batgirl’s combat combines with unrivaled hacking abilities to defeat enemies, control objects and solve puzzles.