Bound isn’t going to be an eSport, and doesn’t really care about that. Nor is Bound for people looking to unwind after a hard day’s work with passive entertainment. There’s nothing wrong with games being either of those things, but Bound is for a third audience; it’s for the people that want something thoughtful, meaningful, and intelligent.
Visualmente es muy bonito, pero falta una mejor explicacion de la historia y objetivos en gameplay.
Visually it is very nice, but a better explanation of the history and objectives in gameplay is lacking.
In virtual reality, this game is astounding. The addition of a following camera in a later update was a very welcome change, and brought the game to my top 5 list of PSVR games.
First of all, visually this game is amazing. The simple graphics help to keep it running at 60fps and beyond, as well as keep the beautiful imagery crisp even looking at objects from a distance. While the game is relatively short at 2-3 hours, every minute of it is captivating and it is no secret that it was meant to be played all in one go as if it were a film.
The animations of the main protagonist help me appreciate motion capture technology as it is today. Every movement from the character was graceful, moving, and fluid. This also keeps the game from getting boring, as every second felt like an art piece of its own.
The charming landscapes, while perhaps lost when the game is played in 2D, are quite the sight in VR. Stopping to admire the the breathing, flowing landscape and the simple shapes that made up the world in VR extended the game by a good bit for me. The whole game there was a sense of being in that world despite it being in the third person. While the landscapes were simple, they were breathtaking and I think the simplistic nature contributed to what made the game great.
The metaphorical beauty of it is what really makes Bound shine. The satisfaction of every parallel and flashback in the game all coming together into a coherent story is unforgetable, and even though it ends simply, it does so gracefully and relatably.
For $20 it is a must buy if you have a Playstation VR headset, and it may even be worth it on the flatscreen if you can appreciate beautiful landscapes, animations, and narrative in a shorter game. It isn't too replayable, but I played it thrice: once on the flatscreen and twice in VR. And even though I have finished it, I plan on sharing it with friends so they can also appreciate the beauty of it.
I will say that anyone who discredits or criticizes this game should at least experience it in virtual reality. Even though it existed without VR support for a good while before the PSVR came out, it is immediately made clear when putting on the headset that the two are a match made in heaven. Being up close with the landscapes and characters adds to the experience in a huge way, and though this game isn't for everyone, in brilliant virtual reality one cannot deny the beauty of it all.
Bound is a very good experiment on its visuals, audio and art direction; it's completely enjoyable. As a game could be better on the platforming challenges and introducing puzzles to the player.
Bound is a strange title. It's not a platform, neither a walking simulator. Is a game that values aesthetics over any other aspects, and for this reason in beautiful, different and flimsy.
Sadly Bound may be undeniably beautiful but in the most superficial kind of way. The problematic depiction of its overarching allegorical plot fails to provide substance to our experience and the extremely elegant animations are nothing more than a showpiece lacking any actual connection with the world around them.
An already great game becomes a reality bending future classic in VR. The art and ambition on display here -from the graceful ballet movement of the lead character to the psychologically heavy Jackson Pollock-like flashbacks- is a revelation in virtual reality. Reminiscent of everything from MC Escher to Pans Labyrinth, Bound conjures up some beautiful and sometimes fearsome scenarios. The game play is great, but its the amazing world that will stay with you. Frequently I'd put the controller aside to gaze at the stunning landscapes. In my book its one of the most interesting games of this generation, both visually and thematically. There's a free demo available, so give it a try. Highly recommended, especially in PSVR.
Les animations de la danseuse sont très fluides et l'univers graphique foisonne de mouvement. Par contre, le gameplay est un peu poussif et la caméra mal gérée.
Bound's immersive atmosphere is simultaneously beautiful and otherworldly strange. The game plays well in both 2d and VR; but the VR really takes it to a whole other level. The 3d effects really stand and pop out in VR. Gameplay-wise its very simplistic; but it works well here especially in VR. It can get kind of boring gameplay-wise but as an experience, it works.
Only worth playing on psvr and you picked it up during its appearance on PS plus.
The visuals are pretty cool especially with the use of VR but that's where the praise ends the controls are a little wonky and the story is a bit pardon the pun paper thin.
Essentially the story tries to be thoughtful and intelligent but it's not even close to that and as it unwinds accords it's 1 hour and 30 minute playthrough you find yourself thinking the entire concept just doesn't work
It's incredibly short I literally played the entire game on my first run-through reaching a time of 1 hour and 30 minutes.
Overall it's just ok as a free third person platformer with a weird twist that just tried so hard to be artistic the VR comfort options are also fairly decent so plus marks for that.
Beautiful game. Absolutely gorgeous. The graphics are so nice I regularly would stop and just take it all in. Now I'm sure you hear that alot during reviews, but this is rare for me. I'm not a graphics **** and rarely appreciate landscapes like those who praise witcher 3 and whatnot. However this game was an exception due to it's incredibly unique art style, and the flawless execution of said style...
Tight and unique controls as well. You always feel like you are in full control, most impressively during camera angle changes which usually screw things up in most games. The only control flaw would be no fault of the game's at all, the R2 button on the Dual Shock 4 being so sensitive. You simply can't rest your finger on there without accidentally pressing it and dancing for no reason. Otherwise, control is practically flawless...
Music is also great. Nothing super spectacular, but it does have a great habit of picking up and following what's happening on screen. It adds to the "wonder" element of going through these cool looking(albeit repetitive) areas. It does however also have a habit or abruptly changing at weird times due to the same mechanics, so it can be wierd when that happens...
But that's pretty much where the praise ends. There basically is no gameplay, just moving forward with the odd jump every now and then. Do not be fooled by those calling this a platformer. There is more platforming in the first level of super mario bros than in this whole game combined. And if you fail, you start at the exact same place you failed, meaning the few jumps you may accidentally miss due to nodding out falling asleep at this snoozefest are meaningless. You literally just go through the motions moving forward. There is more gameplay in the carrying ladders sections in the last of us than in this entire game...
All to present a rather silly and pretentious story. I get that it resonates with some people so they may enjoy that aspect, but this is a video game, not the sundance film fabulous festival. This is more of an art piece than a video game. Something that fits better in a museum or gallery than a digital download game store. I was able to play this game "free" via PSplus, and it was certainly worth the short time I spent on it. It's not worth money at all though, maybe 5 bucks tops if you are extremely bored and want to try something different that you can run through with zero effort...
SummaryPlayers use dance moves to traverse vast environments filled with platforming challenges in an introspective story that is revealed through powerful metaphor and imagery. [Plastic]