While not all of the DLC is a home run, the tweaks to the main game are all a net positive. The new Capcom Heroes mode is also a blast, and basically turns Dead Rising into a crossover musou title. Frank’s Big Package may look completely ridiculous, but it’ll leave you pleased in all of the right ways.
I found Dead Rising 4: Frank’s Big Package better put together than the original release. This time around you don't need to worry about the real conclusion being behind a paywall, and there are two new modes to enjoy. Especially for those who didn't previously own an Xbox One and thus missed out of the original, the result of this package is that you've got something genuinely good fun to play this holiday season.
I really loved my time with Dead Rising 4, its a great game, and one of my favorites in PS4. Despite some flaws in its graphics and story (the maniacs should have their own plot), you can have a lot of fun trying new weapons and finding all of its secrets.
A year later, Dead Rising 4 arrives on PS4 with the same vices and virtues, but with more content than ever. It's not the best in the series, but still an enjoyable game.
It's certainly the best version of the game to buy, and Capcom Heores is fun, but their are some technical issues, and it does make you wonder just how many more games Capcom can get from a fading franchise.
Dead Rising 4: Frank’s Big Package is not a horror action adventure, filled with adrenaline and exciting moments, it’s just a zombie killing fun with many hilarious moments that it always wanted to be. Gear-up and get ready for hordes after hordes after hordes of zombie bad boys.
Dead Rising 4 Frank's Big Package is a perfect pick for any fan of the IP as it's filled with content, but in spite of the "Capcom Heroes" mode, the game still retains all of the original drawbacks like a lack of fun and repetitive fights.
When it comes to Dead Rising 4: Frank's Big Package, the same question comes up over and over again: Who is this for? Here's a title that not only fails to win over fans of Dead Rising, but it also fails to win over fans of videogames. Slaying hundreds of thousands of zombies is not compelling entertainment, especially when the combat mechanics are so unsatisfying. The entire adventure just feels tired and cynical, sapping players of the necessary energy to carry on with their day. This critic racked up well over 25 hours of play and didn't laugh, not even once. What else needs to be said? Maybe this game is for people who no longer wish to experience joy.
This is the biggest playground of zombie killing with tons of interiors and items you can pick up. Loads of weapons and combos. The vehicles are awesome too. If you liked to play dead rising off the record like me without the timer and just screw around then this is for you. The story doesn't matter to me. The timer in the first game really put me off. All I want to do is run amok in a mall with a buttload of ways to mutilate freaks. Now there is a giant map outside of the updated mall. The story in this series is not the draw for me, it's the gameplay. This entry nailed it.
First of all as a person who didn't play the older games,i have to say that not nearly as bad this game is as the old fans makes it out to be. Visually it looks great and it can be very very fun. It could become my favorite sandbox game if wasn't for some of its flaws. Which is in my opinion is first it should stick to the mall setting throughout the entire game, after stepping out of the mall it immediately looses a lot of its charm. Second is the pacing, while it's a game that offers a lot of action really quickly, it can seriously slow the experience down significantly with it's annoying main quests where you have to photograph a bunch of things when you have no idea what you are looking for or neither you care for that matter when you just want to go back and slay more zombies. Third which is the lesser for me is the technical issues which still exist in 2024 like the usual bags and glitches. What could be the ultimate sandbox zombie fun it sadly brought down by some unfortunate missteps.
For some reason I've never been overly swayed by the allure of playing a Capcom game. Monster Hunter World was interesting and impressive in it's early hours and I even somehow managed to accurately predict that it would be nominated for GOTY 2018, but despite these points of praise I found the game's core gameplay loop to be repetitive, boring, somehow pointless and somehow devoid of fun. My impressions of the Resident Evil 2 Remake were uncannily similar - despite all the praise and the quality of the production values, the RE2 Remake was another 'popular' Capcom game that just didn't appeal to me for the same reasons. I think the main problem with both of the aforementioned games is that they are made for a very specific type of gamer: Diehard Capcom fans who play games not for fun, but to prove something to others/themselves and convince themselves that whatever Capcom cranks out is 'fun' despite it's deliberately designed gameplay flaws. Thankfully, Dead Rising 4 isn't quite as bad as it's other Capcom counterparts and even manages to be somewhat fun, but at the same time it can't quite escape the tractor-beam pull of it's nature as a Capcom branded product.
I've never played a Dead Rising game before, so I came to Dead Rising 4 with few expectations. The story starts off really strongly, with the voice-acting and writing being more than adequate and establishing the game's narrative tone from the get-go. In terms of character movement, HUD and overall control scheme, I couldn't help, but notice some similarities with Days Gone (obviously Sony Bend were inspired by certain elements of DR4). Overall the gameplay in DR4 is engaging and, dare I say it, actually fun to play - to the point where I actually saw the game through to the credits. However there are still issues that dampened the overall experience for me.
Let me start off by saying that I really liked the character of Frank West. As the player character and lead protagonist, Frank has a great on-screen presence and personality, and his quips are frequently funny. Frank's charm and charisma stem from being wizened and jaded in equal measure by past experiences and his strength and determination in the face of adversity is made believable and relatable by how he is portrayed emotionally. However, this doesn't stop Capcom Vancouver from displaying Frank's zany and sociopathic side with how he deals with threats to his safety, regularly swearing or firing off humorous or witty one-liners.
While I like Frank's personality, I found his choices and motivations within the narrative to contradict the morality of his character. The same can be said for most of the other characters in Dead Rising 4's main story. Because everyone has an agenda or an ulterior motive or some hitherto unknown past, the story becomes a meaningless mess because everyone's motivations undermine their capacity to focus on survival, and thus the ability for logical storytelling is cast aside in favour of edgy nonsense.
Another problem with the supporting cast is that none of them are particularly memorable. Furthermore, the game lacks a primary antagonist and when it does attempt to provide one near the end it feels rushed, underdeveloped and obligatory, serving the usual fare of spouting twisted-logic monologues that confuse instead of providing clarity. As a final note about the story, the ending is insultingly disappointing and makes all the players' efforts meaningless.
On the gameplay front, Dead Rising 4 is the 'funnest' Capcom game I've played so far. The combat is adequate with assigned light and heavy attacks, dodge roll and combo finisher. The real star of DR4's combat are the combo-weapons which are insanely overpowered. Within the first few hours I gained access to weapons that were weird, wacky, but unbelievably fun to use. It's this aspect of the game that is Dead Rising 4's biggest drawcard. There are also combo-vehicles that, much like their combo-weapon counterparts, are really fun to use.
DR4 also features investigative elements that require you to use Frank's camera and a skill tree system that has over a hundred skills. There are random events, side missions and safehouses to unlock. All of this guarantees a total of 30-40 hours of gameplay.
Where DR4 falls down is with it's enemy variety and this really hurts the combat (and the game) a lot. You will spend most of your time killing lots and lots and lots and lots and **** zombies. I'm not kidding. Killing zombies is basically the main backbone of Dead Rising 4. The big problem is that the basic zombies in DR4 are mindlessly easy to beat and there are literally thousands of them constantly spawning all the time. There are a few other types, but they're just as easy to defeat.
At nearly 24 hours and 28000 zombies quelled, I'd had my fill of Dead Rising 4. While it could be called 'Dynasty Warriors with Zombies', DR4 is brainless fun and nothing more.
I've played and beaten every aspect of this game solely because it's the only third person zombie apocalypse in progress game I could find on PS4. As a fan of all the previous Dead Rising titles, this is absolutely the worst one.
If I were a non fan, I might be able to give it more of a pass because it is brainless fun to massacre zombies. That said, the writing is so damn bad it hurts. How the studio managed to make writing worse than the recent Saints Row reboot is astounding.
The new creative director had the nerve to insert himself into the game. That should be enough to let gamers know where the studio's head was when creating this. Dead Rising 4 is so far removed from any of the things that made Dead Rising the unique franchise it was. Long gone are the tension adding timers and terrifyingly intriguing Psychopaths. These are now "streamlined" into a linear endless experience and baddies called "maniacs". The maniacs have no backstory or reason to care who they are before you punch their tickets. I do have to admit that as a holiday game, there is some mindless fun to be had with Dead Rising 4. It would be more enjoyable if it weren't in the shadow of four far more captivating titles. A co-op campaign wouldn't have hurt the games chances either. If asked to sum this game up in one word it would be bland.
SummaryDead Rising 4: Frank's Big Package is a special delivery that will let PlayStation 4 players unwrap the Dead Rising 4 main game, in addition to all other previously released game content. The new bundle will also introduce a game mode called "Capcom Heroes," an all-new way to experience the Dead Rising 4 story that lets Frank West wear o...