Divinity: Original Sin II - Definitive Edition Image
Metascore
92

Universal acclaim - based on 46 Critics What's this?

User Score
7.7

Generally favorable reviews- based on 243 Ratings

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  • Summary: Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are aSet a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Sourcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. The Divine is dead and the Void is everywhere. Sourcerers are blamed and the Divine Order is leading the charge against the threat: you. Captured and sent to Fort Joy, you will be "cured" of your powers -- no matter the cost. But the Order has secrets of its own that may cast doubt on its so-called holy mission. As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. Expand
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Divinity Original Sin 2 Split-Screen PS4 Pro Gameplay - Definitive Edition
Score distribution:
  1. Positive: 46 out of 46
  2. Mixed: 0 out of 46
  3. Negative: 0 out of 46
  1. Sep 14, 2018
    100
    Yet another magnificent upgrade from Larian to an already spectacular game. It just begs the question of where this team will go next.
  2. Aug 29, 2018
    100
    One of the best computer role-playing games ever made works just as well on consoles, with a staggering level of complexity and flexibility but still a very accessible sense of fun.
  3. Sep 6, 2018
    95
    Divinity Original Sin 2 was one of the best RPGs released in recent years. This Definitive Edition doesn’t change that fact. Loaded with content, it also features a good controler’s compatibility, allowing all console players to enjoy this gem.
  4. Aug 29, 2018
    90
    Almost certainly the finest RPG experience on the current generation of consoles. The sheer range and depth of the combat coupled with the interesting and well written dialogue and story produces a vast and rewarding experience that continually surprises and delights. Ironically, the only real negative aspect is that the sheer size of the game is overwhelming and many will not see it through to the end.
  5. 90
    Divinity: Original Sin 2 is very much a love letter to the RPGs of yesteryear, and it's a proof of how enjoyable those games can still be.
  6. Aug 29, 2018
    90
    The control scheme may take some getting used to, and you may find yourself getting bogged down in some of the grittier details of the game. But once you get used to it, you may just have the role-playing experience of your life.
  7. Aug 29, 2018
    80
    Overlook these little niggles and Divinity: Original Sin 2 is the best RPG to make it to consoles since The Witcher 3. It’s vast, engaging and surprising. The willingness to accommodate many different types of play may have its drawbacks, but once you’ve understood the systems and given thought to what kind of hero you want to be, you can sink literally hundreds of hours into your life on Rivellon.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 33 out of 40
  2. Negative: 6 out of 40
  1. Aug 31, 2018
    10
    Wow, just absolutely Wow. I'm only ten hours into act 2 with a 60 hour save and I'm minblown, it's as close to perfection as I've ever seen aWow, just absolutely Wow. I'm only ten hours into act 2 with a 60 hour save and I'm minblown, it's as close to perfection as I've ever seen a game. I have little to critque that isn't nitpicking.
    I's give this an eleven out of ten if I could, it's the best RPG I've ever played and perhaps the best game of ever played even beating the witcher.
    Every aspect of this game ozzes perfect from sound, the writing and voice acting, turn based combat, the visuals, the insane depth of choice...I could go on, there is no aspect of this game that dips below anything less tha great. I absolutely love it and it was well worth the wait for the definitve edition.
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  2. Sep 10, 2018
    10
    Brilliant game. Its as good as the first one. If you haven't played either one and are on the fence about buying it, it is worth it.

    These
    Brilliant game. Its as good as the first one. If you haven't played either one and are on the fence about buying it, it is worth it.

    These are huge sprawling games with so much to do and the humour is the games is wonderful. The game doesn't hold your hand and for the most part doesn't tell you what to do or where to go. This is great as it gives you the opportunity to explore the world
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  3. Jun 12, 2019
    10
    I had an insane amount of fun with this game. Haven't been so immersed in an RPG for a very long time. Actually felt a bit sad when it was allI had an insane amount of fun with this game. Haven't been so immersed in an RPG for a very long time. Actually felt a bit sad when it was all over. Replay value is high though as there's multiple characters whose story lines I'm yet to explore. So I'll be playing it through again at some point. It might not be 'perfect' (whatever that means) But it's the most fun I've had on my PS4. I never played any of the early isometric RPG's (Baldurs gate,Icewind Dale ect...) So this game isn't just for people looking for the nostalgia factor. It's a great game in it's own right and highly accessible. Expand
  4. Aug 31, 2018
    10
    Absolutamente una obra maestra, lástima que lenfalten modos que si que están en pc. Compra oligada si te gusta el rol clásico.
  5. Sep 15, 2018
    9
    Wow what a game so far, 27 hrs in and I've loved every minute. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and alsoWow what a game so far, 27 hrs in and I've loved every minute. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also because the combat difficulty is admittedly ridiculously brutal on anything higher than Explorer mode. I'd give a solid 9.5, easily one of the best RPG's I've ever played and probably ever will play. Everything that was good about DOS:EE has been improved on or kept the same, but most importantly, everything that was wrong with DOS:EE has been completely overhauled. It's like they actually listened to gamers before developing this one.

    The tactical, turn-based combat is still addictively fun, but Larian have vastly improved the story development via some of the companion characters and their stories/quests. I can't imagine going the Lone Wolf route in this game because the other characters are generally pretty compelling and really shape the story. Graphics and score are far, far better than we got with DOS:EE, which never felt like a next-gen release to me. During the Fort Joy chapters in DOS2, I often found myself just exploring and saying aloud "god, this game is f--king amazing" lol, true story bro. Character creation and crafting are very robust yet fun, again much better than in the first title. I don't think the quest log/journal and quest tracking are as frustrating as some people have been saying, and that is an important aspect of the game and its manageability.
    Yes, this is a big, deeply involved game that is probably not for casual gamers, but as a casual gamer myself, I've been completely happy investing loads of time into this one. I mean, there's always one game that turns a casual into a not-so-casual gamer.
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  6. Sep 6, 2018
    8
    While I intend to make my review of this game as accurate as possible, with limited space, I will note that the majority of reviews DOS2:DEWhile I intend to make my review of this game as accurate as possible, with limited space, I will note that the majority of reviews DOS2:DE received are far more positive than what the game [currently] deserves — due to significant stat and balance flaws. As for the storyline and side quests, this review will be spoiler-free. Should you view a description of DOS2:DE’s game mechanics as a spoiler, more specifically about leveling and combat systems, then please stop reading immediately. Moreover, DOS2:DE’s systems are far deeper than what will be outlined in this review, so my criticism only intends to preemptively inform and help prepare new players, as in-game descriptions and the lack of skill-interaction tutorials make personal research an absolute necessity for those playing at — or above — the “Classic” difficulty setting.

    First, the storyline is amazing and original. Its depth makes for one of the best narratives, that I have experienced in an RPG, ever encountered over the past decade. Concurrently, the graphics are quite attractive on a PS4 Pro, and even more so on an Xbox One X — so long as you have an HDR compatible 4K UHDTV. With that being said, load times are aggravatingly lengthy considering the regularity in which players tend to reload. Comparably, DOS: Enhanced Edition experienced a similar, but — what I perceived as — worse issue. Thus, the load times here are an improvement from the previous installment, and will hopefully improve over a series of future patches. Furthermore, much of an area’s loading occurs during these reloads, which is quite noticeable when employing the use of waypoints, as they are usually devoid of any loading screen — so long as the player remains within the same general area (Fort Joy, for example).

    As to DOS2: DE’s sound, the music is always a joy to hear and perfectly tailored to match the ambience of an area, and makes for very smooth situational transitions. In turn, the voice acting is simply delightful, and the care demonstrated by Larian Studios — to every single character, NPC, and their interactions — is evident, as discussions never felt out-of-place, boring, or unnecessary.

    Now, the worst aspect of DOS2:DE, which led to a 2-point deduction, revolves around the game’s leveling — and thus combat/progression — system. The stat scaling is incredibly unfriendly and counterintuitive, especially when combined with point investments into combat abilities. The oversight and neglect demonstrated here, especially for the “Definitive Edition,” cannot be overstated. First, there exists a variety of damage types players can employ against their enemies: four general elemental schools reflected that are traditionally associated mage and support builds, a few other combat abilities that deal “Physical Damage” — with some secondary attributes like Critical Hits for Rogues, High Ground Damage for Rangers, and Lifesteal for Necromancers — four weapon-specific combat abilities that can be leveled to 10 (One Handed, Dual Wield, Ranged, and Two-Handed), and the very important — and newly added — one known as “Polymorph.” Yet, one Physical Combat Ability surpasses all others due to a “+5% increase to all physical damage:” Warfare.

    Accordingly, Warfare makes all other physical damage builds and their skills reliant on Warfare for maximal effectiveness. This means that, to be a good Necromancer for example, a player must invest as many points as possible into Warfare, and as few points as possible into Necromancy. Concurrently, the excessive utility that Warfare provides — with an array of combat skills — makes all four weapon-related abilities utterly useless: under no circumstances should players invest into “One-Handed” or the other three skills because they are all outclassed by Warfare, point-for-point. Needless to say, this also makes any physically/magically split build — even with a 2:1 ratio — ineffective due to the reliance on Warfare as a primary physical ability, even if you intended to create a Necromancer capable of with of effectively using Pyrokinetic and/or Geomancer skills — for example. Investing into elemental schools, as a Necromancer, would detract for the Physical Damage boost provided by Warfare — thus making the character far weaker than the player could have expected.Comparably, Magic builds will find their skill set to be very limited should they attempt to specialize in 3 or more combat abilities — or 1 “primary” ability and 2 “minor” abilities. As only two elemental schools receive “+dmg%” through point investments, while the others rely on intelligence, diversified mages improve by investing into Polymorph for the extra stats rather than magic itself. Thus, neglecting these imbalances, in this version, merits at an 8.5 — at most. Were such issues addressed in a patch, this game would be a solid 9.5-10/10 .
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  7. Oct 5, 2018
    0
    sin gracia , no es por ser malo pero agregan muchas cinemáticas al juego que de todas ellas sacas una pelicula de 3 horas , tengo quesin gracia , no es por ser malo pero agregan muchas cinemáticas al juego que de todas ellas sacas una pelicula de 3 horas , tengo que saltarlas por que me importan un carajo , en si no es malo pero estar viendo cortos cada 10 minutos de juego es estresante Expand

See all 40 User Reviews