DOOM Eternal Image
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Generally favorable reviews - based on 48 Critic Reviews What's this?

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8.7

Generally favorable reviews- based on 2765 Ratings

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  • Summary: DOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell.DOOM Eternal is the direct sequel to 2016's DOOM. Developed by id Software, DOOM Eternal delivers the ultimate combination of speed and power, along with the next leap in push-forward, first-person combat. As the DOOM Slayer, you’ll return to take your vengeance against the forces of Hell. Set to an all-new pulse-pounding soundtrack composed by Mick Gordon, you fight across dimensions as you slay new and classic demons with powerful new weapons and abilities. [Bethesda] Expand
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Score distribution:
  1. Positive: 47 out of 48
  2. Negative: 0 out of 48
  1. Mar 24, 2020
    100
    Doom Eternal has a lot in common with Doom 2. Both could never dream of matching the surprise or legacy of their immediate predecessor, but they each confidently expand on the historic foundations those games set. Using fast-paced first-person shooting as the framework, each sequel has wildly improved level design, a wider selection of demons to massacre, and a larger arsenal that come together to refine its core identity in the smartest, most respectful ways possible. However, Eternal is more ambitious than its 1994 counterpart, pushing even further and creating one of the best first-person shooters ever made in the process. The Doom Slayer has faced many nightmarish opponents and toppled them all, yet his greatest victory might be slaying the impossibly high expectations set by his genre-defining precursors.
  2. Mar 23, 2020
    95
    Doom Eternal is not only a superb shooter, but carries the DNA of some of the best works by Id Software, and takes the studio back to the good old days of the 90s.
  3. Mar 22, 2020
    92
    DOOM Eternal is an example of how to make a great sequel. Doesn't break with the 2016 game and allows us to embody a character that is a demon killer. It makes us feel powerful and is one of the most brutal games we've enjoyed in a long time.
  4. Mar 17, 2020
    90
    DOOM Eternal is simply the best game of the IP as it shows an unmatched mastery of the Fast-FPS genre from id Software. The pure uncut cocaine of shooters.
  5. Mar 19, 2020
    90
    A fantastic game, taking all of the elements which made DOOM 2016 such a surprisingly enjoyable reboot of the franchise and implementing dozens of new concepts in a way which makes the entire experience feel fresh all over again. There is more of everything in DOOM Eternal than players could have asked for, but the lack of a classic deathmatch and Snap Map functionality, something which was such an integral and entertaining part of DOOM 2016's community, makes it impossible to give the game a perfect score.
  6. Apr 4, 2020
    80
    DOOM Eternal exceeded expectations, both where difficulty and enjoyment are concerned, and while not without its faults, it feels like a must-play game for FPS players. It knows exactly how hard it is but doesn’t shame players for choosing whatever difficulty they want, and with how many collectibles there are to amass, it offers a surprising degree of replayability.
  7. Mar 19, 2020
    70
    There’s something primal and thrilling to id Software’s further embrace of video-gamey conventions.

See all 51 Critic Reviews

Score distribution:
  1. Mar 20, 2020
    10
    Excelente juego y un homenaje tremendo a este legendaria saga, acción y heavy metal a montones.
  2. Feb 15, 2021
    10
    Should've gotten game of the year 2020. Amazing, powerful, great soundtrack, and the gameplay is phenomenal.
  3. May 14, 2020
    10
    Absolutely fantastic. This has now become one of my favourite games ever. this was my most anticipated game of 2020 and it exceeded myAbsolutely fantastic. This has now become one of my favourite games ever. this was my most anticipated game of 2020 and it exceeded my expectations. If your a fan of FPS games this is a must play. just wish the multiplayer had just a bit more. Expand
  4. Nov 4, 2020
    10
    This review contains spoilers, click expand to view. El mejor de todos ES ETERNO me gusta demaxiado jajajajajajjajajajajajajajajajjajajaj Expand
  5. Feb 3, 2021
    9
    Doom Eternal is arguably the best entry in the series. It amps up the speed and difficulty of its 2016 predecessor while adding platformingDoom Eternal is arguably the best entry in the series. It amps up the speed and difficulty of its 2016 predecessor while adding platforming sections. The game also has an emphasis on backstory in the form of scattered text entries. Ultimately, it's a rift on the Halo tale, but instead of the Covenant taking over planets, its demons. Due to the platforming and exploration aspects, Eternal feels more like an action-adventure than an old-school FPS. While there are plenty of intense run 'n gun encounters, the pace is slowed down by puzzle platforming. You must figure out how to get to a certain section before using your acquired abilities to do so. This element is bound to be quite divisive to Doom purists. Especially since they can become quite annoying. But like the previous game, you'll find all sorts of hidden upgrades. You'll also discover secret areas, timed challenges and horde challenges. Online multiplayer is no longer composed of Team Deathmatches, but is now a 2-vs-1 survival mode: two soldiers battle one demon for match wins. It's worth playing a few times, but the single player mode is the main thing. There's even Live Events that connect with the campaign. Overall, this is a worthy addition to the series. Even if it is too tough at times. 9.1 out of 10. Expand
  6. Jul 8, 2020
    8
    Fun game, even though i still prefer the 2016 Doom, shooting demons stills feels great on this one.
  7. Jan 23, 2021
    0
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was
    DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
    Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.

    The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"

    It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.

    DOOM Hunter - Destroy the shield.
    Marauder - Wait for the eyes to flash green.
    Gladiator - wait for the magic shield to go down.
    Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.

    The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
    On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
    DOOM Eternal has none of that simply because you don't get to stay in one place at all.

    The absolute biggest issue with this games world building and immersion is teleportation.
    First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
    2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.

    And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
    But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.

    But what makes me hate Eternal the most, is the aracady direction ID went with this game.

    HUD/UI:
    The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.

    Floating props:
    This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
    I feel sorry and bad for the people who made the concept arts and desing for the levels.
    Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.

    Oversaturation of levels:
    DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
    DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.

    Ridiculous skins:
    This come back to where I said "a joke that doesn't take itself serious".
    If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
    I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.

    Last thing I wanna talk about is the story.
    DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.

    Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.

    VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.

    I've to stop here as I've reached the limit.
    DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.
    Expand

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