- Summary: Hue is a puzzle-platformer through which you alter the world by changing its background color. You explore a dangerous grey land, unearthing colored fragments on a journey to find your missing mother. As obstacles match the background, they disappear, creating new puzzles full of peril,Hue is a puzzle-platformer through which you alter the world by changing its background color. You explore a dangerous grey land, unearthing colored fragments on a journey to find your missing mother. As obstacles match the background, they disappear, creating new puzzles full of peril, mystery, and colors unseen.… Expand
Aug 29, 2016While the narrative falls a bit flat, Hue succeeds at being both a puzzle game and a platformer. Most puzzle platformers only test my brain, but my reflexes also received a workout here. It impressively walks a tight line between being difficult, yet never left me feeling frustrated. Fiddlesticks have masterfully designed a game that dangled a carrot in front of me until its story ended.
Sep 12, 2016Hue is a very special experience. Imagine taking some of the best bits of Braid and Thomas Was Alone and intertwining them into an equally amazing package and you get Hue. Hue deserves everyone’s attention and it also deserves a collector’s edition release.
Sep 20, 2016The division of this puzzle-platformer into almost separate puzzle and platforming sections may alienate gamers who are looking for a game with one or the other, but not both. I had more fun with the puzzle sequences than the platforming ones simply because the color wheel control kept messing up my timing. When playing challenging platformers, timing is important and you need to get into a groove, and I just couldn't keep a sustained rhythm going in Hue. I like the game's look, its story, and the puzzle mechanics, but the platform sequences on the whole were more frustrating than they were fun.
Aug 30, 2016Setting aside the score and art style, you're left with a very basic platformer. While the color shifting concept is simple enough and I can appreciate the developers doing something differently, it just isn't enough to make this a memorable journey that you'll want to revisit, especially since most of the game is just breadcrumbing you along with no real thought or skills needed.
Oct 21, 2017Great little puzzle game, love the idea of solving puzzles with color. The music is beautiful and it has a nice story. A little short butGreat little puzzle game, love the idea of solving puzzles with color. The music is beautiful and it has a nice story. A little short but overall great game!… Expand
Sep 8, 2016A well made game and polished experience. Jump into the shoes of character Hue and traverse a world laden with vibrant colours and beautifulA well made game and polished experience. Jump into the shoes of character Hue and traverse a world laden with vibrant colours and beautiful artwork. Solve challenging puzzles by shifting the colour of the world.… Expand
Dec 26, 2017I had the opposite experience of HTgamer's. No issues with fast sections. Game-time pauses while you browse for colors in the color wheel, soI had the opposite experience of HTgamer's. No issues with fast sections. Game-time pauses while you browse for colors in the color wheel, so you can easily take your time and adjust the stick with perfect precision, even in stressing sections. The game feels perfectly polished, with zero of the minor annoyances sometimes found in indie games. For example, if you get tired of the many ladders in the game, you might start to jump upwards or downwards on them and find it greatly speeds up the climbing.
Another example, specific to PS4 is that Dualshock 4's blue light will change to any color chosen in the game. I thought that was telling of how much care seems to have gone into the game.
The majority of games puzzles are slightly easy and casual, but late game got surprisingly clever and even had me stuck one time, and I had no idea what to expect of where the ideas would be taken. Turns out the ideas went in all sorts of cool directions. It was cool to pass by the Goethe statue at the university and be reminded of his big role in the study of color (you should google for that free old book which is in the public domain... I don't remember the title at all)... I'm sure the devs read that book, and Newton's work too, they definitely knew what they were doing and had a passion for the subject. Maybe this game is meant for teenagers, but despite the simple presentation, I appreciate the solid work and thought put into it nonetheless.
It does not have much replay-value despite collectibles. But a single run through the campaign was easily an 8/10 for me. You know what? I'm giving a small 9/10 for the original concept.… Expand
Nov 13, 2017Beautiful puzzle/platform little game.
The combination of its artwork and music makes playing a very immersive experience. I was particularlyBeautiful puzzle/platform little game.
The combination of its artwork and music makes playing a very immersive experience. I was particularly fascinated by the soundtrack... It inspires me such calm!
Regarding the gameplay, I found it not too challenging, but entertaining and approachable. Some levels make you think for a few minutes, but I don't see a reason to get stuck anywhere.
Sometimes you'll have to switch the color somehow quickly, but if you have slow hands like me, that is not a big deal either.
The narrative maybe does not match the quality of the artwork and music, but hey... It's a puzzle game!
Summary: If it had a more elaborated story and maybe some more levels/secrets I would have given a higher score.… Expand
Dec 5, 2016It's pretty darn light in terms of puzzles, though they are satisfying enough to plough through (in 4 hours tops by the way, "6 hours" is anIt's pretty darn light in terms of puzzles, though they are satisfying enough to plough through (in 4 hours tops by the way, "6 hours" is an excessively kind overstatement) - controls seem fine, excellent attempt to acknowledge colourblind people and the art is nice and clean, and while it delivers all the moving parts of your colourwheel arsenal quite briskly, it still takes quite a lot of the game up by doing so. Very few of the puzzles demand great hand-eye coordination, so while timing is sometimes important it is still very accessible, it doesn't punish you for being a bit cack-handed. All in all a decent quality puzzle game for low to medium skill level puzzle fans.
I'm not going to count the rest of this against my score despite it being a tirade of hate, because it's entirely superfluous to the actual game:
It also has a terrible narrative (that "touches on themes of love, loss, existence and remorse") bolted on in a way that's really front-and-centre and you can't skip it, since the developer put all the narrative sections as voiceovers that play in extremely long and time-wasting corridors. So even if you mute it, you've got a long empty corridor to walk down. May as well listen to it, you don't have anything better to do. It mentions "research" and "universities" a lot so you know it's profound, and nothing wins awards like indie games that make you think. If you're wondering how much it touches on themes of love, loss, existence and remorse, it touches on them this much:
"Do we all see the same colour? Makes you think, right? You should look at things sometimes. I wish I'd sorted out my work/life balance." That's technically a spoiler, because that is exactly as far as the game takes these themes. Sorry.
The "collectables" have very few good things to say about them. There's a couple of them that demand you do a puzzle slightly differently for "challenge" but the majority ask you to press against the wall to find a bit that's actually hollow then walk down a narrow stretch to collect your thing, or drag a box slowly down a narrow stretch to collect your thing. Some demand you play entire zones again but with a new colour you didn't have first time to access the blocked-off collectable.
(as a bonus, I just checked the Steam page for this, the blurb lists this as a Key Feature:
"A world full of lively characters to talk to, each with their own personality and story."
Let's see, you meet a miner behind some rocks, he says "i am trapped" and "thanks for saving me," and you meet a fisherman by a lighthouse who says "I wish we knew why the lighthouse doesn't work" and "the lighthouse works!" and "did you fix the lighthouse? the ships can now find us because that's what lighthouses are for", the sailor says "you can ride on my boat" or something, and it's true you do ride on his boat, and there is a woman by a waterfall who says "there are caves behind the waterfall but I wouldn't go there." Oh there's a dude in the university who says "you shouldn't be here" but since he is actually just background flavour you sail right past him in search of the end.)… Expand
Mar 17, 2018Hue is a puzzle platformer in which the player explores an initially colourless land in search of their missing mother. As the playerHue is a puzzle platformer in which the player explores an initially colourless land in search of their missing mother. As the player progresses they’ll gradually unlock a selection of colours which they are able to switch to at will. The key is that any objects matching the chosen colour will “disappear” into the background and the player is required to make use of this to solve a variety of puzzles and traverse the landscape.
Hue is an enjoyable little game that combines its puzzle and platforming elements in a very satisfying way. The puzzles, unlike other examples in the genre, are always logical and can be solved without the need for trial and error or looking up YouTube videos. The controls are precise making the platforming sections, which often involve quickly switching between colours, enjoyable as well and any deaths will be the result of player error rather than awkward controls. Hue is a relatively short game (around the 4-5 hour mark) but that means it doesn’t outstay its welcome and remains fun until the end.… Expand
Nov 12, 2017Hue is a nice little platform/puzzle game, with story and gameplay mechanics inspired by colours, but is let down by poor gameplay mechanicsHue is a nice little platform/puzzle game, with story and gameplay mechanics inspired by colours, but is let down by poor gameplay mechanics implementation on PS4.
You have to change the colours of the backgrounds in order to reveal invisible doors and make some obstacles and platforms appear or disappear, all of which are linked to a certain color. This opens up the possibility of including gameplay mechanics like those of Guacamelee! and other older games, with the player shifting between "realities" in order to clear obstacles and proceed.
It's great to shift between 2 realities at a time, but having to shift between 3 or more is too much for me. I stopped playing when I was stuck at a sequence where I had to quickly shift between 3 colors while running to avoid rolling stones. Why? Because the color shifting mechanic is tied to the right analogue stick instead of dedicated buttons, and it's imprecise. Tried it 20 times, failed, and that was it.
I am sure that Hue is a nice game overall but the shifting mechanic implementation on PS4 was a disaster for me.… Expand