Infinifactory Image
Metascore
70

Mixed or average reviews - based on 4 Critic Reviews What's this?

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  • Summary: nfinifactory is the spiritual successor to two of our most popular games: SpaceChem, the fiendishly difficult puzzle game that introduced the world to Zachtronics, and Infiniminer, which started the "block-game" genre.
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Infinifactory - Teaser Trailer
Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Playstation Official Magazine UK
    Mar 7, 2016
    80
    For those who see beauty in a solved Rubik's cube, this is the therapeutic engineering equivalent of an adult coloring book. [March 2016, p.88]
  2. Playstation Official Magazine Australia
    Feb 2, 2016
    80
    Infinifactory sounds like paying Earth money to play as the most under-paid drone in the shittiest vocation ever, but you’d be surprised by how much job satisfaction there is to be had here. [February 2015, p77]
  3. Jan 3, 2016
    50
    It stands as a puzzle game that challenges you to K’Nex together your own brand of productivity while listening to wonderful audible treats. The aspects of fun and intrigue, unfortunately, don’t seem to come with this particular playset.
  4. Jan 18, 2016
    50
    Infinifactory certainly has the building blocks of something great, as it's uber-satisfying piecing together your own production line and watching it all work as intended. Sadly, while there's real satisfaction to be gleaned from craftily concocting your own creative solutions, the cumbersome controls and occasionally unintelligible explanations mean that this game has ultimately failed to pass our rigorous quality assurance test.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Jan 19, 2016
    10
    This is a great puzzle game. One of the top ones, that can take place among other gems like Portal, Talos Principle, etc. (even if it isThis is a great puzzle game. One of the top ones, that can take place among other gems like Portal, Talos Principle, etc. (even if it is little bit different)

    As you probably already know, this game is about building automated assembly lines. On one end you have a dispensers giving you material. On the other end you have a place where you need to deliver finished produts and teplate showing, what you need to create. Then you have a set of basic tools (conveyor belts, sensors, pistons, welding blocks,...) that you use to build the factory to achieve the goal.

    What I really like is that this game is easy to understand (there are just few simple blocks), but difficult to master (you can combine these simple tools in very sophisticated and creative ways).

    The game offers huge amount of content (so far I counted 55 puzzles and I believe I will still unlock few more). And they provide nice variety. Almost each level is little bit different. Not just because you are gradually unlocking new tools allowing you for new types of solutions. But even the puzzle design is different. Sometimes you get the blocks and you need to build something. Otherwise you may get finished product with defuct parts. You need to cut them off and replace with new ones. There are actually puzzles where you need to take one type of product and rebuild it into something else. And few other surprises. It is really nice, that each puzzle presents little bit different challenge.

    What I love about this game is its sandbox style. In this it is very different from other puzzle games. In usually puzzle games like Portal, Talos, Fish Fillets,... each puzzle usuaully has one solution. And you have to find it. Infinifactory is using completelly different approach. There are countless ways to solve each puzzle. When you first look at the puzzle, your head starts spinning with ideas - all of them valid. You have huge amount of freedom in this game. So this puzzle game is actually replayable. Because as you uncover new ways to deal with problems you will want to replay old level and find better solutions.

    This is also one of the very few puzzle games with working difficulty settins. For each puzzle you can increase input rate. Faster input means potentially faster solution. But it is also harder to build solution that will handle more components. Basically default setting and max setting represents completelly different puzzles that needs completelly differen solutions. So as I said - the replayability is huge.

    I would also have few complains. Especially about the controls. Constrols are not bad and you will be building without too much issues. But they are not perfects. And you will build wrong types of block, fight with select tool a little etc. (luckily there is undo button). It is not gamebreaking at all. But could be done a little bit better.

    Also some building rules are simplified. It is not exactly a bad thing (it makes building easier). But it limits your possibilities. One of such features is a rule that every block you place next to another block sticks together. So if you place something in front of the pusher (you want for example grinder block to be moved by the pusher), you can not place anything next to it. Otherwise it will be glued together and will not move. Or the power/signal line can not lead in paralel next to each other (the would connect automatically). And you need to have one empty block space between them. On one hand it makes building faster (you dont need to select direction of the signal line. It autoamtically connets to every attached block). On the other hand it limits how you can use the space.

    But overall it is awesome unique puzzle game. It totelly grabbed me and im having huge amount of fun. I definetelly recommend this to anybody who likes to tease their brain.
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