Leaving Lyndow is a puzzle and adventure game. The environmental artwork amazes you from beginning to end and a compelling story makes sure you'll be finishing this game in just one sitting.
Leaving Lyndow tells a simple story of a woman who is set to leave her current life to go on an expedition. You go through the motions of her last day packing your stuff; visiting friends and family; and finally setting off. It’s a walking sim that has just enough to do to keep it interesting. The people seem to be some weird race of humanoid creatures. There isn’t much voice acting but the bit there is is in some made up or foreign language. This gave Lyndow an interesting setting and I wanted to know more such as what planet this is on; the species; customs; etc. The game doesn’t cover any of that but to be fair it is supposed to be about a single character leaving for a voyage so I’m not criticizing it. If anything the fact the game made me want to know more is a plus. To be honest the real star of the game was Lyndow itself. The town felt really comfy and the people seemed to live a nice life. The graphics in the game were overall well done. The vistas and lighting were superb. The clothing and object detail was decent. It was only the facial detail on characters I found a little lower quality. The music was well done as well. My only real complaint was that there is a puzzle where in order to progress in the game you have to play a chime from hearing the notes. Now to the game’s credit it gives some decent hints for it but the fact it is forced and that I don’t like these puzzles in general I will mention it.
I played Leaving Lyndow on Linux. The Steam store page doesn’t mention it as it isn’t officially supported but there is a Linux version that downloads and installs. It never crashed and I encountered no bugs. There is one graphics setting; an FOV slider that goes from 50-90;two AA settings; and a v-sync toggle. Performance was great overall with the lowest my frame rate hit was a second or two at 66 FPS and the rest of the time was higher. You can manually save at any time but there is only one save slot. The game auto saves at certain points.
Graphics Engine: Unity 5
Disk Space Used: 349 MB
Graphics Settings: Highest; TAA; 90 FOV; v-sync on; 1920x1080
GPU Usage: 36-99 %
VRAM Usage: 1218-1414 MB
CPU Usage: 11-35 %
RAM Usage: 3.2-3.5 GB
Frame Rate: 66-123 FPS
Overall if you’re a walking sim fan I recommend Leaving Lyndow. It doesn’t have the run time to properly explore the game worlds lore but what is there is a peaceful experience that makes you want more. I finished the game in forty two minutes. I paid $0.89 CAD for it and would say even the current price of $4.49 CAD is a steal for the game’s quality.
My Score: 8/10
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This is not supposed to be a complete game [and it's the first job of that studio], so don't play it before playing Eastshade. Play Eastshade first and then play this as a [n unimportant and partial] prerequel (it only takes 10-15 min max).
PS. Eastshade is clearly a 9/10 compared to this so don't judge the other from this.
Leaving Lyndow is a beautiful experience in a fascinating world, but may be more of a 45-minute-long commercial for the upcoming Eastshade than an actual game.
A short, calm exploration of a beautiful island, where the conversations are like talking to real people. As an introduction to the larger world of Eastshade it's great, but Leaving Lyndow doesn't quite manage to stand on its own feet as a separate game.
Предельно краткий симулятор ходьбы о прощании девушки с отчим домом перед далеким и полным сложностей приключений.
Игра на один вечер, игра красивая, но пустая.Мир явно инопланетный ибо два спутника, один из которых огромный, явно не смахивает на третью планету от Солнца. Хотя все надписи на английском, а корабль в финале калька с фрегатов 17 века. Мини-игры забавные, но пройти одну из них в лесу человеку без слуха будет весьма не просто.
Надеюсь разработчики используют ее для накопления средств и вложения в более емкий проект.
Ценник мизерный, так что покупайте.
It's very nice.
The game is absolutely breathtaking. The art style is very weathered and homey. My favorite thing about the game was the windows. The entire experience took me an hour, and that's if you REALLY take your time. I think Leaving Lyndow is a very directed game. It knows what it wants to say, and it gets in and gets out quick, but leaves you time to linger.
Imagine if you took the feeling of leaving Pallet town for the first time, and stretched it out for an hour while adding an extra gallon of class and art. That's Leaving Lyndow. I think if Eastshade is able to improve upon Leaving Lyndow in even a small way, it will turn out to be a rather good game.
I think the art, music, detail, pacing, and design are all exceptionally well done, and very impressive. I think the character design is kinda creepy, but very homely. I think if the story aspect had half of the depth that the art and design had, it would be a very compelling title, even at its brief length.
I think where Eastshade could benefit most going forward is by having a dedicated writer as well as another programmer and some more play-testers. Leaving Lyndow is a very nice, small scale "Art" game. And that's good, but adding more "game" while keeping the same art will help the next game sell tremendously well.
So should you buy? I think Leaving Lyndow fits very nicely into the $4.99 price range. And its actually only $3.99 so, yeah. Its not much, but whats there is definitely worth it.
Leaving Lyndow
Over before it begins
Leaving Lyndow is a walking simulator where you play as clara
Its her last day on the island she grew up on, and its time for you to pack and say your goodbyes before you set out on a journey you may never return from..
This game takes less than an hr to complete..
Im not a game length snob though, so this isn’t much of an issue
my biggest issue with this game is how unimpactful saying goodbye really is…
I had high hopes for this game when it started…
Its beautiful, its peaceful..
youre walking around your house for possibly the last time, looking at drawings and pictures..
But the impact ends there…
There are 4 other locations in this game
The forest, the farm, the docks and the teahouse..
Here you look at items from your past and have conversations with old friends and relativies, some with belief in you, others without…
but I felt no real connection from any of them..
This isn’t helped by the fact nothing in this game is voice acted.. not even Claras thoughts…
so you never get a true feel how she feels about any of these people youre leaving behind..
there are some mini games in here like playing mack music, hide and seak with some dolls, and a basketball kind of game… none of witch are enjoyable.. except for the doll hunt.. I had a little fun there…
Leaving Lyndow doesn’t have much going for it aside from the beautiful music and atmosphere…
I believed this was a real place…
I don’t feel my time was wasted, but this isn’t a game ill be telling people about..
Unless they watch this video of course
I give Leaving Lyndow
a 5/10
Five Word Review: Pretty world but missing substance.
Favorite Thing: It was an interesting idea with the potential for an emotional journey.
Least Favorite Thing: It all fell short. I found the journey rather uncompelling.
Date Completed: 2017-04-19
Playtime: 40m
Enjoyment: 4/10
Recommendation: There are better, more touching walking simulators.
SummaryIt's Clara's last day on the island where she grew up. She needs to complete preparations, visit her favorite places, and say her goodbyes before leaving on a journey she may not return from.