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72

Mixed or average reviews - based on 6 Critic Reviews What's this?

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  • Summary: Loud is a strange mash-up of two genres — rhythm tap and tower defence. Choose from a cross-section of top indie music artists, then defend your stage from hordes of quirky aliens by tapping to the music and using a fun assortment of makeshift weapons like speakers, strobe lights, fogLoud is a strange mash-up of two genres — rhythm tap and tower defence. Choose from a cross-section of top indie music artists, then defend your stage from hordes of quirky aliens by tapping to the music and using a fun assortment of makeshift weapons like speakers, strobe lights, fog machines, amplifiers, bouncers and custom special attacks. [Playstation.com] Expand

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Loud on Planet X - New In Game Artists Trailer
Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 0 out of 6
  1. Apr 30, 2016
    80
    [LOUD on Planet X] is predominantly a music game above anything else and a stellar selection of licensed music highlights that rather nicely.
  2. 80
    A lack of complexity holds back the game’s replay value and competitive edge, but the sense of style more than makes up for it.
  3. Apr 19, 2016
    70
    Coming from the mind of a Sound Shapes developer, you can really see the influences in LOUD on Planet X; the quirky, minimalist style, the simplicity of its gameplay, and the excellent soundtrack all echo its spiritual predecessor.
  4. Apr 28, 2016
    70
    LOUD On Planet X is a good rhythm game with a great track listing, but some of the issues within do need fixing.
  5. 70
    LOUD on Planet X is an interesting combination of great indie music and rhythm-based stage defence gameplay. If you're into this type of experience, then it's well worth picking up.
  6. Apr 19, 2016
    60
    LOUD on Planet X is an interesting concept, but it ultimately falls flat. The great soundtrack and cool art style is hampered by a lack of interactivity with the music, limited replayability and competitive spirit that other games in the genre have.
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Apr 26, 2016
    4
    Although the game's music fills a niche that barely any other rhythm games fill-- barring, of course, Guitar Hero Live's incredible roster--Although the game's music fills a niche that barely any other rhythm games fill-- barring, of course, Guitar Hero Live's incredible roster-- Loud on Planet X ultimately falls short. It's novel to see CHVRCHES, Tegan & Sara and Purity Ring on screen, and the material design on the sprites is definitely a nice touch, but unfortunately gameplay comes down to repetitively tapping buttons to the beat.

    There's no "gimmick" here-- no circle-tapping 'round the screen as in Ouendan, no Final Fantasy-esque fights as in Theatrhythm, not even music videos as in Guitar Hero Live. The gimmick is the indie-esque music itself, and even that starts to wear thin when all you're doing is tapping a button tediously to the beat.

    (Not to mention the button-pushing is incredibly unforgiving. Unlike most rhythm games, there's no point deduction for early or late presses. It's just a miss.)

    What Loud on Planet X eventually comes down to is an intense misunderstanding of what people want from a rhythm game. They don't just want good music-- they want engaging mechanics, with just the right amount of forgiveness, that keeps people wanting more. When the visuals and the mechanics are boring, even good music can't save the game.
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