Make & Break Worlds: Design and build your own levels in the easy-to-use editor and share your creations with players from all over the world for nearly limitless creative fun
Competitive Tower Defense: Build defenses and race to destroy your opponents’ in up to 4-player onlineMake & Break Worlds: Design and build your own levels in the easy-to-use editor and share your creations with players from all over the world for nearly limitless creative fun
Competitive Tower Defense: Build defenses and race to destroy your opponents’ in up to 4-player online multiplayer, or head-to-head in 2-player split-screen action
Boulder-Smashing Arcade Action: Crash your way through everything in your path as fast as you can in six distinct and arcadey game modes with over 20 zany boulders
Absurdly Funny: Take a ride on the wild side with everyone from Caesar and Moctezuma to Krampus and the Spaghetti Monster make an appearance in an expansive campaign across history and beyond.
Game Modes Galore: Defend your base in the new Boulder Avalanche, perfect your rolling skills in the fragile Humpty-Dumpty Mode, race the clock in Time Trials, or create your own unique gameplay
Jul 28, 2020Rock of Ages 3: Make and Break offers a very different experience in terms of world design and atmosphere, and an entertaining -yet nothing too special- gameplay. It's not a game for everybody, but if you happen to have the right group of people gathered around, you'll have a great time with it.
Jan 27, 2021Rock of Ages III: Make & Break is fine. The campaign allows for more flexibility in how you approach the game, but its absurdity works best if you haven't experienced the two prior titles. The core gameplay remains fun and frustrating, with the ball-rolling mechanics providing the bulk of the enjoyment while the defense elements do the same after loads of trial and error. The level creation tool's ease of use gives the game legs, and the busy community has provided a vast library. Overall, Rock of Ages III is a good time as long as you don't expect major improvements over the formula compared to the prior titles.
Jul 21, 2020Despite its hilarious story and its huge creativity, Rock of Ages 3: Make & Break fails in creating a consistent gameplay. Its good ideas and mechanics are too rough in implementation and fall quickly in repetitiveness and frustration, due also to awkward and counterintuitive controls especially in the tower defense part.
Jul 30, 2020There are parts of Rock of Ages 3: Make & Break that I really came to enjoy. The rolling aspect of the game can be quite rewarding and the humor is consistently outstanding. I also appreciate any game that works well in a split screen local multiplayer today, something which far too many modern games overlook. The tower defense modes just keep showing up, though, and they consistently take away from the experience. Tower defense is never easy on consoles but it can be done, yet on its third try, Rock of Ages is still not where it needs to be. These issues leave us with a muddled experience that can be fun but is hard to enthusiastically recommend.
Playstation Official Magazine UKAug 22, 2020There’s a lot to enjoy here if you need a Monkey Ball itch scratched, but Rock Of Ages 3 is a mixed, scrappy ball of ideas that never quite lands. [Issue#179, p.76]
Aug 1, 2020Let me start by saying I absolutely adored the second game. The monty python-esque humor tied to a different spin on the tower defence genreLet me start by saying I absolutely adored the second game. The monty python-esque humor tied to a different spin on the tower defence genre worked together perfectly.
There are very few things the third game does better than the second one and a lot it does worse.
I currently own a ps4 pro I bought alongside RDR 2 and for some reason this game struggles to hold a stable 30 FPS the moment units are on the field. In the genghis khan level for example I don't think I ever got to 30 FPS at all when rolling the ball. To me this feels like they didn't optimise the game at all.
2) Music, cutscenes and overall feel
To me the music wasn't up to par to what tue second game did. The citscenes also feel a bit off, I don't know wether they messed with the animations but they don't feel as good visially. There are also few moments I actually laughed at any of the jokes in it (if there were any at all).
When ot co.es to RoA 3 its sole thing it has going for it is the amount of content in it. There's some new gamemodes, more interactive bossfights and let's not forget the ability to make your own maps to compete on with friends online. There are also more units and balls than in the games before.
Since I booted the game I've been exposed to a plethora of bugs/glitches this game has. From "versus screens" not loading in properly to cutscenes messing up. During matches when going off the edge the game will make your ball face backwards aswell which never has been a problem in earlier games. I've been getting stuck woth my ball having to restart an entire match and so on and so on...
RoA 3 os a game that fails at almost everything its predecessors do right. Quantity over quality is how I would describe it. It's an unpoliahed mess thay simply can-t compete with RoA 2 so why invest money in thos one? If you're interested in making your own maps and playing with friends online this moght be for you... if you enjoy playing a laggy game.… Expand