- Summary: Rise Against Ruin. Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist. Developed by Airship Syndicate and featuring the art style of legendary comic book artist Joe Madureira, creators of BattleRise Against Ruin. Unite a party of League of Legends Champions, explore Bilgewater and set sail for the Shadow Isles to uncover the secrets of the deadly Black Mist. Developed by Airship Syndicate and featuring the art style of legendary comic book artist Joe Madureira, creators of Battle Chasers and Darksiders, Ruined King: A League of Legends Story is the first Riot Forge game that invites you to explore the League of Legends universe. In this immersive turn-based RPG, you will have the freedom to configure your party and control an unlikely group of League of Legends champions, explore the bustling city of Bilgewater and the mysterious Shadow Isles, and experience the Lane Initiative System. … Expand
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Ruined King A League of Legends Story Announcement Trailer
Nov 22, 2021It is clear that Ruined King: A League of Legends Story is a work of love, combining a well-written narrative, engaging characters, and a world worth exploring and experiencing. The combat elements add to a familiar formula, and the turn-based elements are not that hard for anyone to wrap their heads around. Save for a few yet annoying bugs and glitches, it is hard not to see Ruined King: A League of Legends Story as a bonafide breakout hit for Riot Forge and Airship Syndicate.
Dec 14, 2021Ruined King: A League Of Legends Story has set the bar for future forays into League of Legends lore. The story Airship Syndicate tells here delivers in a big way, turning these six champions into the new faces of the franchise. The JRPG Airship crafted around its story is also wonderful, creating a feeling of playing League of Legends while actually playing a turn-based RPG battle. A few technical issues pop up here and there, but outside of the rare crash, none of them break the experience for every game. If this is the level of detail that future Riot Forge projects reach, we will all hail the Ruined King for ushering in this new era.
PLAYFeb 23, 2022Detailed, characterful, and with a mechanical twist that adds depth to turn-based combat. Don’t let any preconceptions about League Of Legends put you off this spin-off. [Issue#9, p.77]
Nov 30, 2021I'm hoping that the sequel will get developed. I hope it's equally pleasant and full of ideas, but more focused. Right now, Ruined King seems like a small game that was supposed to be big or a big game that turned out surprisingly small. Whatever the case, it's still a good and great-looking RPG.
Nov 22, 2021Ruined King: A League of Legends Story is a competent narrative adventure for fans of the base game, but it barely scrapes by as a standalone game for newcomers to the series. The turn-based combat mechanics are refreshing, and the story elements are there. Still, the number of outdated gameplay components and flagrant unpolish that make progression borderline impossible ultimately makes this an engaging spectacle than an enjoyable playable experience.
Dec 5, 2021Fun game. It's like playing a good graphic novel set in the League of Legends world, Runeterra. Great enemy design. Old Final Fatasy likeFun game. It's like playing a good graphic novel set in the League of Legends world, Runeterra. Great enemy design. Old Final Fatasy like combat with some twists.… Expand
Nov 30, 2021This is a good game (7 is a good mark). It's not as good as Battlechasers, but had fun with. Finished on veteran around 40h, completing almostThis is a good game (7 is a good mark). It's not as good as Battlechasers, but had fun with. Finished on veteran around 40h, completing almost everything.
The good: fun battle system, great story, fun (but previously established) characters, nice music and sounds. Engine provides solid graphics and as always looks nice in its cartoonish-cellshading style.
The bad: too much loadings, which take too much time, making the quasi-obligatory backtracking tedious. Gameplay wise, it has horribly slow start, revealing mechanics without any serious plan for first 6h. On the other hand, close to the end you just don't want to fight anymore, because fights became repetitive and not challenging (at least on veteran). While weaker enemies run away from the party, level difference needs to be 6+, but you end at level 30 with most areas boosting enemies to level 25.
Pathed version I played still had a lot of bugs. Especially game crushing after battles (from programming perspective, I think they have some issue with adding new entries to Bestiary; reloading game fixes problem for time). Since autosave is scarse, there is no quicksave and entering saving menu after most battles take so much time it was element that ruined my experience most.
Compared to Battlechasers food lost it's importance, since you can only buy it, and enchantments don't feel so powerful, especially since 3 of characters rely on critical hits, so you naturally boost it for them. Also casting healing skill before killing all enemies will no longer cast it before battle end. Also it feels there is much less variety in environments, but it is due to the story. More enemy types would be fun, but it's not too bad.
Overall I recommend playing it to all fans of RPG, especially older jRPG types. I don't feel my time wasted in general, but also I probably won't play it again to get platinum.… Expand
May 29, 2022As a fan of the studio with high expectations from past games, this feels like a step back.
Key point The power growth of the RPGAs a fan of the studio with high expectations from past games, this feels like a step back.
The power growth of the RPG mechanics are not acknowledged in the story. This effectively renders the RPG genre it exists within pointless.
In Pokémon, SMTV, Wastlanders 3 and so on your need to grow in power is acknowledged narratively and drives the experience. Every RPG mechanic in this game is not acknowledged by the characters to the point that growth feels superficial.
Poor level design
The evolution of Turn based RPGs has enemies visible in the world. This means that levels can be engaging because there is the choice to avoid the enemies. This game has given floor enemies so much speed nearly every mob is needs to be cleared by player.
Running in the world feels wrong, sluggish, and laborious. Character abilities feel token and tacked on.
The story is rushed. The developments lack meaning. With no single protagonist to focus on the narrative lacks a anchor.
On PS5 the game looks like it is from 2007 and the game has purchasable DLC for outfits that are honestly the terrible.
Very disappointed. Massive fan of the studio's past games. This one feels rushed, half baked and without real passion. If you come into this expecting a game that oozes love for league of legends or the RPG genre you will not find such a game.… Expand
May 22, 2022Still waiting for the PS5 upgrade as promised few months ago.
Right now the game is running pretty badly, a blurry 1080p at 30fps, which isStill waiting for the PS5 upgrade as promised few months ago.
Right now the game is running pretty badly, a blurry 1080p at 30fps, which is unacceptable for a new gen console.
Otherwise the game seems very promising, an enhancement of the already excellent Battle Chasers: Nightwar.
This score is a sanction for how the game is running on a PS5, and it will be changed on a much higher one as soon as the PS5 upgrade will show up.… Expand