- Summary: Shadows: Awakening is an isometric single-player RPG with real-time tactical combat. You take control of a demon summoned from the Shadow Realm to consume the souls of long-dead heroes and embark on an epic adventure.
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Shadows: Awakening - Official Release Trailer
Sep 17, 2018Although the option to play a variety of starting puppets and see the story beats change nudges up the replayability factor, Shadows: Awakening does become repetitive. There are moments where characters feel unbalanced, and load times can border on egregious. Overall, though, Shadows: Awakening breaks the mold of the action RPG and reshapes it in some entertaining ways while still retaining enough of the genre to appeal to fans.
Sep 26, 2018If not for some annoying technical issues and the generic plot, Shadows: Awakening would have probably been one of the best aRPGs launched this year. Still, there are a lot of good things that I've experienced during my playthrough, such as the innovative combat system that offers lots of tactical options, the smooth switching between characters, as well as the eye candy landscapes. Heretic Kingdoms remains a franchise with great potential, so I'm very curious to see where developers are going to go from here. Obviously, there's room to improve the formula, but I'd like to see something new as well.
Oct 8, 2018Shadows: Awakening could use a longer power curve, or to dole out some more significant fights or abilities, to keep things from feeling stale. It’s the best possible version of what it is, but after a while, a lot of the shine wore off and it started feeling like a particularly violent part-time job. Still, if you’re looking for a new dungeon crawler, this is a pretty good one, and I did enjoy the first twelve hours or so.
Playstation Official Magazine UKSep 23, 2018It might not be the most unique game ever made, but it has charm where it counts. [Issue#154, p.80]
Oct 16, 2018While the story may be uninspiring and some mechanics don’t quite stick the landing, I found myself returning to Shadows Awakening mostly for the amusing stories of the puppets. Even so, the characters alone can’t carry the game — maybe fans of this IP will be happy to jump in and will find the mediocre gameplay enough, but for those like me, it’s hard to recommend this title as a starting point to the Heretic Kingdoms world.
Sep 4, 2018This game has great mechanics of gameplay even if sometimes it is a little slow. The story is good as I have seen for now, the graphics areThis game has great mechanics of gameplay even if sometimes it is a little slow. The story is good as I have seen for now, the graphics are appealing and good, I enjoy this game !!… Expand
May 29, 2020This game clearly took a lot of cues from other actual RPG's and feels like a light, sandbox version of Divinity 2. Clearly a hack-n-slash butThis game clearly took a lot of cues from other actual RPG's and feels like a light, sandbox version of Divinity 2. Clearly a hack-n-slash but with a smattering of RPG decision-making elements throughout. The writers made an attempt at lore which quickly becomes convoluted and almost silly, but at least the effort is there.
SOme of the sidequests could be very easy to miss and some of these could almost never be solved without checking Google for some off-the-wall solution that only the writers thought of.
The gameplay, while repetitive, is fun as it is not too complex and fine for just a chill gaming session. The concept of parellel worlds is fun and enriches some of the puzzles, but as other reviewers have noted, fighting as the Devourer gets tedious and disengaging pretty quickly. ANother cool concept is having all the different souls within the one demon and some of the NPC interactions that are caused by that.
My favorite aspects of this game were the maps, graphics, and score... all quite pleasing and tend to make you forget that you're just playing a hack-n-slash. Still not enough though to keep me powering through past 30 hrs to see the actual ending(s). A decent value on sale for $10, but I don't see how people could sink 40-60 hours into this title.… Expand
Jan 6, 2019Edit:
Weeks later after the release I could finally finish this game. To be honest it was not worth the wait and it still bluescreens soEdit:
Weeks later after the release I could finally finish this game. To be honest it was not worth the wait and it still bluescreens so much. I have never ever in 25 yrs of gaming played a game that breaks so often than Shadows. This is why I changed my rating from 3 to 0 and can definetely not recommend buying this game. It is a shame because some details could make it worthwhile and probably deserve a 5 at least but for me having bluescreens so often on a console and not being able to play it for weeks there is no excuse and there has not been any compensation. I even contributed to the bug finding process so yeah... will not drop more money to Kalypso.
Short up: I would give this game a 6/10 but after encountering a game breaking bug myself and read about numerous others existing I cant rate this game higher before these things are fixed. Also there are a lot shortcomings in comparison to genre kings that cannot be ignored. Read on for details.
This game tries to live up to expectations from games like Diablo 3 and incoporate a decent mix of solid graphics, nice music and an exceptional multi character handling. Without spoilering too much there are two different realms in the world. And however character you control things and enemies are different. Bridges are intact for one and are broken for another. Through your adventure you can take control of other individuals which can be controlled from this point on and are switched seemlessly in battle. They can also be equipped as normal characters in a game.
The storyline is okay but actually not really catching to me. The gameplay mixes hack n slash with looting and puzzles. The puzzles are mostly short mannered, some of them are a little bit enraging but that might individually depend. I personally dont think they add much beneficial to the game. The characters you control have the typical range of warrior, ranger and mage plus something special I dont want to spoiler and are well diversed yet not overly creative. A lot of the things are inspired by genre products that were already on the market.
Current problems and shortcomings:
- The mix of controllable characters is well made but can be hugely exploited in the game which at times doesnt seem balanced to me.
- Monsters dont respawn in areas leaving you unable to regain money, items or experience if you feel like you are needing a boost. this might be a problem for unexperienced players or players of high difficulties.
- The backtracking from and to quests or areas is at times not entertaining and could ve be improved
- Some puzzles are clunky and not really entertaining.
- There are bugs with quests that get abandoned. There are bugs where the game cannot be finished (multiple)
- The game bluescreened like 10 times on the first day of 12hrs continously playing which is an absolute no-go for me
- Inventory management between the individual characters is horrible and takes too much involvement
- Talent and character points cannot be resetted. If you fail at distribution, live with it.
The list can go longer. After all I feel a bit sad because I really liked the game but with the bluescreens, game breaking bugs and quite a lot shortcomings it just does not deserve ratings as the ones current genre kings have and truely deserve. Yet the game can be fun at a budget price, the current prices are NOT fitting to the product. With hopefully soon to be relased patches this game can be a budget grab for players that love the hack n slash genre.
- The walking time feels unbearably slow at times, same as with some elevators in towns which have little movie sequences that you can effectively skip which takes unnecessary game time.… Expand