Trillion: God of Destruction Image

Mixed or average reviews - based on 21 Critic Reviews What's this?

User Score

Mixed or average reviews- based on 46 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: The Underworld - The denizens of the Underworld lived a free life amid conflict against the Heavens. There arrived a mysterious threat, a giant evil creature. This is the "God of Destruction." The eater of worlds...

    The Underworld is at a loss against its tremendous power. Even
    The Underworld - The denizens of the Underworld lived a free life amid conflict against the Heavens. There arrived a mysterious threat, a giant evil creature. This is the "God of Destruction." The eater of worlds...

    The Underworld is at a loss against its tremendous power. Even the mighty Great Overlord Zeabolos falls against its greatness. Near the brink of death, Zeabolos hears a mysterious voice...

    "Are you willing to offer your very soul to defeat it?"

    The moment Zeabolos agreed, he revived into a patch worked body. And thus, Zeabolos rises once again with the mysterious girl, Faust, at his side, to face Trillion.

    Train the Overlords as candidates to be the next Great Overlord, and to defeat the God of Destruction!
Buy Now
Buy on


Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Trillion: God of Destruction - Opening Movie
Score distribution:
  1. Positive: 6 out of 21
  2. Negative: 3 out of 21
  1. 90
    For my part I really appreciate what Idea Factory has achieved with this game, and, while the theme is quite dark, it’s presented in that same bright and cheerful, satirical space that we’re so used to with this developer/ publisher that it’s charming and irreverent. It’s always nice to play games like that.
  2. Apr 10, 2016
    While it can sometimes be alienating in how out there many of its ideas seem (considering the game is technically one big bossfight, it'd have to be), 'Trillion: God of Destruction' is an outstandingly original game that I can't wait to check out again.
  3. Apr 20, 2016
    Trillion is not a game that will be to everyones tastes, it is unique and fun to play, but many players may find that it's trying to hard to be too different and therefore complicates itself, but if you're looking for a JRPG or SRPG with a unique spin then Trillion is definitely worth a look.
  4. Apr 28, 2016
    You need an intense dedication to the cause when you start to play Trillion: God of Destruction. If you are a die-hard fan of turn-based JRPGs you may want to try this, but be prepared: you will find an experimental game with a lot of grinding.
  5. Apr 11, 2016
    Trillion: God of Destruction is an experimental RPG, so it gets a few things right but misses a few others. Still, if you connect to the characters, it's a good adventure that feels original within the genre.
  6. May 25, 2016
    Leaving behind the renowned lands of Gamindustri, Idea Factory and Compile Heart present a new IP. Trillion: God of Destruction is a confused mixture of interesting ideas, a good starting point for a series but nothing more than this.
  7. Mar 29, 2016
    Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 6 out of 10
  2. Negative: 0 out of 10
  1. Sep 28, 2021
    Well, I loved it!
    I played it while I was reading it to a friend who translated it for me, and we were fascinated above all by
    Well, I loved it!

    I played it while I was reading it to a friend who translated it for me, and we were fascinated above all by the deep personality of the protagonist, from whom I rescued many of his reflections.

    I can say without a doubt that, despite its simple story, once you get attached to the characters you constantly feel the desperation of wanting them to stay alive, and knowing that if you had handled things differently maybe you could have succeeded, this is certainly a great element that makes you want to work harder, to maybe win the next time.

    Yes, the mechanics may be a bit repetitive, but this doesn't matter since you just want to improve and improve a little more each time, looking for how to exploit these mechanics to the maximum to try to defeat the God of destruction with the least amount of sacrifices possible.

    In summary, this game doesn't offer great gameplay, but it does offer a very interesting story, but only if you let it develop and don't stop playing too soon. If you continue in the story it will start to give you some good plot twists and surprises when you least expect it.

    Also the game has an ending for each character as well as 1 good ending, 1 bad ending and 1 for an extra character that I won't go into spoiler ;D

    Anyway, if you are willing to play this game I hope you enjoy it as much or more as we did. And who knows, maybe you will get the real ending!

    Pues a mi me encantó!

    Lo jugué mientras se lo leía a un amigo que me lo traducía, y quedamos fascinados sobre todo por la profunda personalidad del protagonista, del cual rescaté muchas de sus reflexiones.

    Puedo decir sin lugar a dudas que, a pesar de que su historia sea simple, una vez te encariñas con los personajes sientes constantemente la desesperación de querer que sigan con vida, y saber que si hubieras manejado las cosas de otra manera tal vez lo pudiste haber conseguido, esto es sin duda un gran elemento que da ganas de hacerte trabajar más duro, para tal vez, ganar la próxima ves.

    Sí, puede que las mecánicas sean un poco repetitivas, pero esto no importa ya que tú solo buscas mejorar y mejorar cada vez un poco más, buscando cómo explotar al máximo estas mecánicas para poder intentar derrotar al Dios de la destrucción con la menor cantidad de sacrificios posibles.

    En resumen este juego no ofrece gran jugabilidad, más sí una muy interesante historia pero eso solo si la dejas desarrollarse y no dejas de jugar antes de tiempo. Si continúas en la historia esta empezará a darte unos buenos giros de trama y sorpresas cuando menos te lo esperas.

    También el juegos cuenta con un final para cada personaje así cómo 1 final bueno, 1 malo y 1 para un personaje extra que no entraré en spoiler ;D

    En fin, si estás dispuesto a jugar este juego espero que lo disfrutes tanto o más como nosotros lo hicimos Y quién sabe, quizás tú logres sacar el final verdadero?!
  2. May 25, 2019
    Trillion is a criminally underrated tragic masterpiece. As others have said this is a very unique game. Fascinating subversions of everyTrillion is a criminally underrated tragic masterpiece. As others have said this is a very unique game. Fascinating subversions of every expectation you might have when starting and progressing through the game. Remarkably tragic, but beautiful storytelling. This is a gem that went unnoticed by the Vita crowd, but a few people could appreciate its brilliance and I'm glad to be one of those. This game's premise is utterly unique, the gameplay is extremely challenging and offers quite a load of options for tackling the game's challenge(but its different from a lot of TRPGs in that you only directly control a single unit at a time). The story and characters play a massive role and are dripping with charm and love. This game was clearly made by passionate people and localized by people who truly cared and I just wanted to express my love for this game in the hopes that someone might read this, buy it and play it.
    For reference, I bought it used initially for very cheap, and after I started I felt so desirous to support the developers and get more of this content that I actually imported the limited edition from Iffy's online store ( developer's website) from their European store since their NA branch was all out. That was my first import ever, and I also bought their digital "loot" (wallpapers, light novels I think and some other stuff) and I don't regret it at all. The game deserves it and I sincerely hope that people will check out this game and recognize it for the glowing masterpiece that it deserves to be called. An absolutely lovely, endearing, but also brutally tragic and memorable experience that will stay with you... likely forever. You owe it to yourself to play this game in my opinion, though the game has its minor flaws, its good parts so grossly overshadow them that I can't give this game any lower rating than a 10/10.
    The fact that games journalists rated it so poorly makes me sick to my stomach with bile. Pearls before swine I suppose, they did the same thing with Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky and its a crime against gaming humanity that they did. I hope this changes some people's opinions.
  3. May 16, 2016
    The bad reviews here are a misrepresentation of the experience the game let's you play. The idea behind the game is more than innovating andThe bad reviews here are a misrepresentation of the experience the game let's you play. The idea behind the game is more than innovating and it's fairly easy to get used to the menus after you tinker with them for a while. The game is about training several different girls to defeat an ultimate god, catch is, they will most likely die doing so (after you romantically bond with most of them)...The STRONG point of the game is the story. If you empathize with any of the characters you will feel for them when you realize you are forced to sacrifice your girl because you are underpowered or underequipped. Getting one ending takes between 6-8 hours, but the game's replayability takes it to a good 50+ hours to get all characters endings+true ending. Definetely one of the great vita games we can play. Expand
  4. Apr 22, 2016
    First, urgently, this is Tactics. The negative reviews below were written by gamers for whom Trillion is likely their first exposure to thisFirst, urgently, this is Tactics. The negative reviews below were written by gamers for whom Trillion is likely their first exposure to this sweet, turn-based, chess-like, story-heavy, brain-intensive, tactical-logistical strategy-role playing genre. Not a dating sim, dungeon crawler, combat action, or RTS. Aside from the Spectral games, T:GoD is a mild departure for IF away from JRTS into a true TacticsTeam Grid+Chess style. It creates a varied atmosphere that suggest other genres by being damn well made. :)

    But it's ok, everyone tries things for the first tim once & the rest of us ought not poke fun or take incomplete feedback seriously. We've all heard the quote about repeating a strategy and expecting different results.Theory in action! Tthe rest of the complaints focus on required features of the genre, like reading & taking turns.

    The primary reason Trillion requires an experience hand is Trillion's awesome perspective. What we have here is the world's first OTC japanese tactical strategy game..

    And it's fan-freaking-tastic.

    However, if you can't extrapolate the entire game board and execute tactics and strategy from the quarterback position, you'll run into amusing trouble. Amusing for bystanders.

    The moral is, if you're also unfamiliar with the genre, it's probably a good idea to familiarize yourself before buying Trillion. While it is an innovative, even intimate approach to my favorite genre, it does expect you to have a familiarity with Tactics games.

    (Thankfully, not to the extent of Natural Doctrine, who's tutorial STARTS w/turn-jumping and linked attacks. Great game, but...hard. :)

    Trillion's compact & fully-featured tutorial begins w/movement and combat, w/o explaining how the genre works at it's rudiments. But, contrary to complaints, you probably won't often die on your 1st turn.

    There's is somewhat more emphasis placed on Logistics in Trillion as compared to FFT (tho less than the first two Generations of Chaos pop games. In trillion, your logistics & tactics must work together towards supporting a strategic approach, effectively extending the battle into a sort of meta pre-engagement wherein, well before the fight, you're already acting in support of the moves you plan to make, the way a football coach or chess player will plan out the first set of downs or the first 20 moves to the 3rd or 4th cognitive layer. If you like playing invisible chess (chess with no pieces. U just remember the game. It's easier than it sounds) you'll find this a pleasantly easy going, but still thrilling alternative.It's endlessly satisfying to watch a plan come to fruition.

    A good rule of thumb for Trillion? You must know and work the difference between a tactic and a strategy. If your strategy and tactics are the same thing, and decided during the battle, perhaps start with a less demanding Tactics game.

    Final Fantasy Tactics and Disgaea are both great entry points into the genre for people who are interested in "Chess Pieces with Personalities" but are intimidated by Trillion's quirk and 'zen brutality' (there's a certain sand painting vibe, which is often found in games with branching paths that demand you sacrifice allies, like Tactics Ogre or Ragnarok Tactics or-- every Bioware game ever).

    But unlike trillion, FFT and TO will actually hold your hand for the 2 or 3 hours required to understand what's happening behind the scenes when you press "attack", and how to create an effective strategy and wisely cull a character from the many different skills, characteristics, classes, and stats that are common in any strategy rpg.

    Looking at the actual, official score distribution (which is currently 2/3rds positive, specifically 15 positive, 3 mixed, and 4 negative, which is actually pretty similar the Fallout 4's ratio) it would just be funny that people bought this game, played, and wrote a review before figuring out how to win.......if we weren't reading them as though they had a relationship w/reality. It's reminiscent of the way people will give slightly below average games a 0 or slightly above average games a 10 to make some kind of point, rather than to actually rate the game.

    The reminiscence arrives astride my considered opinion that this Metacritic Thing is ostensibly an incredible resource as a gamer sourced experience/review wiki, but it only works when we all act responsibly.

    In pursuant effort towards this glorious future, 8 is where i rate this game based on it's features and relative to other games in the genre. It is fantastically innovative, just a step from perfect, damn charming, w/surprising depth.

    For a scoring reference, the Tactics Ogres & the PSP FFT are flawless. 10s, IMO. For 15yrs, my favourite game and #1 on my otaku-kami list was FF Tactics. (2day, WItcher3.

    Onward, to commie gamer awesomeness, brothers and sisters and holy, holy, zombie hermaphrodites.
  5. Sep 2, 2016
    The story of Trillion is fairly unique, but has a very familiar vibe to it that reminds me of the Disgaea series. The protagonist of thisThe story of Trillion is fairly unique, but has a very familiar vibe to it that reminds me of the Disgaea series. The protagonist of this story, Zeabolos, is the third Great Overlord of the Underworld, and his kingdom is under siege one day by a mysterious entity that the Underworld knows only as the "God of Destruction", a terrifying creature that left the Underworld in ruin centuries ago. Zeabolos sets out to defeat this creature, but is easily defeated and is about to die, until a mysterious woman makes an offer with him: his soul, upon the God of Destruction's defeat, in exchange for life and power to defeat the beast. Trillion accepts and is revived by the mysterious woman, named Faust, but finds that his body has been stitched back together and is in no shape to fight. Instead, Zeabolos must bestow the Ring of the Tyrant, which Faust created from a fragment of his soul, unto one of his six Overlords and commission them to face the beast, whose only goal is to consume the land of worlds in an attempt to reach its core. Should Trillion reach the core, it will consume it and the world will be lost forever.

    It is here that the gameplay of Trillion: God of Destruction begins. You are given a certain number of week-long "cycles" to train your chosen Overlord to prepare to battle Trillion from when it awakes from its slumber in between consuming the land. By far the weakest part of the game, you will spend the majority of your time looking at these menus, choosing which training regimen to put your Overlord through and which of your stats to boost with the experience you gain from training. You purchase and level up skills using this same pool of experience, forcing you to choose between empowering your Overlord's base stats, or giving them powerful passives. You are also free to interact with your Overlord, spending time with them or giving them gifts, in order to raise their affection level and gain affection points, which acts as a temporary HP and MP pool that is drained before your actual pools begin to take damage. Through training, you can earn medals and, upon obtaining five, you can challenge a training dungeon known as the Valley of Swords, wherein you can battle weak enemies for experience and hunt for treasures within a set number of turns.

    At the end of each cycle, you battle against Mokujin, a training dummy that is able to take the current form of Trillion, allowing you to practice strategies in preparation for Trillion. At the end of each set of cycles, Trillion awakens and your Overlord sets off to face them, and this is where the actual battles begin. Trillion is a beast that takes up numerous tiles on the battlefield and telegraphs its attacks in advance to give your Overlord an attempt to avoid them. And here is where one can quickly see the flaw in the game's battles against Trillion: Speed. The Speed stat is absolutely crucial for combating against Trillion, as it allows you to perform more actions in between Trillion's attacks. If your speed is not high enough, Trillion's moves will come too rapidly for you to be able to effectively dodge and damage the creature.

    Eventually, players will find that the most effective strategy is to bolster the ATK and SPD stat, while using passives that increase the damage you do with critical hits and make any attack to an enemy's back (including Trillion) a critical hit. The only active skills most players will find themselves using are the ones that allow them to move multiple tiles in one turn, in order to avoid Trillion's attacks more effectively. This, in turn, renders the other stats, passive skills and active skills useless.

    While the gameplay leaves very much to desire, the story segments are where the game truly shines. Each Overlord has their own personality. Luvia, the Overlord of Envy, is Zeabolos's childhood friend and grows incredibly envious of those that are getting close to the Great Overlord. Mammon, the Overlord of Greed, seeks nothing more than to amass treasure, but her reasons for doing so are surprisingly generous. Perpell, the Overlord of Gluttony, is childish and sweet, seeing everything as a game. Along with many more characters, all of whom personalities are great, make these segments very enjoyable.

    However, outside of the individual scenes for each Overlord, the random events that occur due tend to repeat themselves and the correct choice for some of these events are usually entirely random. You will eventually reach a point where you will just skip through the dialogue of these random events because you'll have long grown tired of seeing them for the hundredth time.

    All in all, Trillion is a game that has a good story and a fairly interesting idea, but falls short with having very little active gameplay and what little their is being very limited and restrictive. While I enjoyed the story, I did not much care for the gameplay, which results in m choice of score.
  6. Apr 5, 2016
    Trillion: God of Destruction is a dating sim with some combat elements. The goal of the game is to train one of the Overlords so that they areTrillion: God of Destruction is a dating sim with some combat elements. The goal of the game is to train one of the Overlords so that they are able to face Trillion in battle. If the Overlord dies, they can use their power to weaken Trillion or help the next Overlord stand a chance against Trillion. The game ends when Trillion is killed.

    The game is divided into Cycles where Trillion is awake and sleeps. When it wakes, your Overlord has to go face it. Any damage you deal to Trillion stays and carries over. When Trillion sleeps, you have time to train your Overlord, giving her new skills and abilities when you earn enough experience to do so. The only other types of battles in the game is when exploring the Valley of Swords for items, or when you spar with a sibling to earn new skills.

    The main problem with Trillion is the lack of strategies. For the most part, Trillion will kill you in one hit, making defense useless. Trillion's attack patterns force you to build certain strategies. For example, the first form is best if you can just get behind it to attack it. However, starting from the second form on, it becomes much more limited, with minions being useless and needing movement skills to hop around and avoid the two balls with near infinite HP that chase you around. It also uses attacks to pull you into its poison, forcing you to get a movement skill to avoid being pulled in. The third one takes this one step further by playing keep away and forcing you to use movement skills to get close, then movement skills to avoid its near full map AoE. The last form also is unpredictable because the attack warnings does not actually follow what it does, rendering most strategies except for sacrificing an Overlord to seal its attacks useless.
  7. Mar 31, 2016
    60% menus
    25% dialogue heavy cutscenes (fairly good ones I think)
    15% clunky combat The game suffers heavily from a huge lack of actual
    60% menus
    25% dialogue heavy cutscenes (fairly good ones I think)
    15% clunky combat

    The game suffers heavily from a huge lack of actual combat and dungeon crawling. There are effectively 2 dungeons you can enter: the first is the boss battle against the titular boss Trillion or a training dummy that has his moves that you can enter once every in-game week, the second is a tiny randomly generated dungeon that is small by rogue-like standards and has a limited number of moves. This second dungeon can also only be entered after completing 5 training commands, which means effectively spending a few minutes entirely in menus in order to spend 2 minutes tops in a dungeon where you have to finish very quickly or lose everything gained there. The overall result is that the game feels very slow, especially compared to other titles by Idea Factory and NIS games with similar art direction that a large majority of this game's audience would be used to.

    I could forgive the lack of combat and combat variety if the combat itself were well polished. It is not. It handles very clunkily and slow, with large pauses after each turn. The animations aren't much to write home about either.

    Also the story progresses when Trillion defeats and then consumes your current overlord who the game has spent the last dozen or so hours endearing you to, accompanied with fairly graphic text such as "Oh god, why does it hurt? Make it stop!". While thematically appropriate, it can be a huge turn off for some people.

See all 10 User Reviews