While it may not be the game of the year, it arrives just in time to at least contend for it. Who would’ve thought a fresh start on a new console was what this series needed?
Игру Prince of Persia 2008 года я попробовал впервые на PC, но по настоящему полюбил её именно на XBox 360. Игра для своего времени выглядела великолепно, особенно по сравнению с предыдущими играми серии которые, к сожалению, так и остались в поколении PS2/Xbox. Мир игры был великолепен и я не один раз перепрошел игру, в том числе и из-за этих красот. Мне очень понравилась инновационная, на то время, боевая система основанная на таймингах. Эту систему неплохо использовала много позже Hellblade: Senua’s Sacrifice. К тому же нам в напарники дают великолепную Элику, которая не только подруга, но и невероятно удобное оружие в бою и паркуре. Да, врагов как таковых всего пять штук, но нам придется с ними биться по пять раз, на разных аренах и с разными способностями с их стороны. Хотя, как жаловались задроты, в игре практически не возможно умереть, но разве смысл игр в том, чтобы умирать? Кому-то не понравился слишком лёгкий паркур. Ну, играйте в Mirror’s Edge, которая как раз и вышла в то же время, там паркур посложней, хотя тоже не прям жуть. Мне в Prince of Persia 2008 было играть интересно, удобно, красиво, разве это не главное. Очень жалко, что игра не стала родоначальницей новой серии. Новая история, новые персонажи. Вообще игра невероятно сильно отличается от песочной серии причём просто всем. Продолжения конечно ждал, но как показало время, зря. И теперь Ubisoft не знает, что делать с франшизой. Сначала хотели вернуться к "песчаной серии" в игре The Forgotten Sands, но не зашло. Теперь вот на метроидванию перешли с The Lost Crown, но этот жанр игр далеко не всем интересен, да и серьёзную историю в неё запихнуть трудно. А вот если бы не послушали визжащих болванов и продолжили серию, основанную в 2008 году, возможно сейчас кроме "серии с песками" была бы ещё "серия с Эликой" например. Ведь игра в конце сильно намекает на сиквел.
As much as we enjoyed our time as Prince and even gave into the somewhat forced love story, we came away wishing for a little more to do. Still it's by far better to do a few things really well than to try your hand at everything and succeed at nothing. Prince of Persia is arguably the best classic adventure game of 2008 – with a little room to improve.
Unless you’re a hardcore fan of the Prince of Persia games, you can beat the game in about 14 hours or so in a rental to get all you need out of it during the holiday season.
Continuing the theme of simplification that was prevalent throughout Assassin's Creed, Ubisoft's attempt to reinvent the Prince of Persia series is considerably disappointing.
Prince Of Persia’s overalls structure never quite compels, it offers too few distractions to qualify as a sandbox, nor does it possess the quick narrative impetus of more linear games, ultimately feeling a little shallow and repetitious. [Jan 2009, p.84]
I haven't played this game in many years, but I recall it having fun platforming and an interesting setting.b I loved the ruined kingdom environments, and I like the dynamic between the main and supporting character. The main character is a little bland, and the game is ridiculously easy, but its enjoyable! I like how the platforming in each level changes depending on what levels you've completed
Estéticamente es bonito aunque el diseño del mapa en general no me convence. Muy rejugable para conseguir todas las semillas de luz y los logros de ir a un sitio a otro en un tiempo determinado. La historia es lo más genérica del mundo y los combates un poco simples.
This is an absolute horrible game. The story ****. You run around doing the same thing over and over, climbing and sliding up and down rocks and mountains. Then you finally get to an enemy and it's the same one as the last and it takes 30 seconds to beat him, (EASY) and then you're back to another 15 minutes of climbing and sliding again. The moves are pretty cool but that's the only thing I liked about this game, well, besides the cool sort of artsy graphics. This game is made by the same people that made Assassin's Creed and you could call this an Assassin's Creed without the depth, maps and action. HORRIBLE.
First off, I can not for the life of me understand the high ratings from critics about this game; my mind simply can not comprehend how anyone in any right frame of mind could speak positively of this game. I can only assume that in 2008 when this game was released, expectations of games were not as demanding as they are today or these critics were charmed by the game's genuinely beautiful art style. Unfortunately, my compliments end there. So, your character 's goal is to restore peace and tranquillity to a kingdom which has been consumed by evil. Fairly standard plot really; on your journey through this environment you are accompanied by its princess, Elika. She is at hand to guide you in your quest by offering hints in which direction to travel and also ensure you don't die. Which she does a pretty good job of as you won't die throughout the entirety of this game but you will become very sick of seeing the animation used to represent Elika saving you.
Ubisoft have opted for the free-roaming play style in this particular episode of the series, or at least that's want they want you to think. Although you do have to ability to play through the game in pretty much any order, you'll soon realise that once you've chosen your path, the game becomes very linear and very repetitive. Each area requires you traverse a number of obstacles before reaching a boss battle and with little differentiation in the locations, the colours and even the obstacles themselves, things get tedious pretty quickly. And if that's not enough, to progress to further areas of the game you are required to collect 'Light Seeds' by retracing your steps. Though they seem just a cheap way of fleshing out the game's play time, these collectables also unlock new 'powers' which can only be used at certain points making them ultimately pointless additions.
Let's talk combat. Though the focus is on the adventuring side, combat is a frequent occurrence even if it is with only one enemy at a time. A simple combat system is utilised ensuring even the most inexperienced of players will be able to grasp the various combos and dodges. The weapon of choice here is a sword and this never changes, in fact without any kind of upgrade or levelling system nothing changes; the moves you are using at the beginning of the game, you will still be pulling off in the final fight.
Though for the most part combat is easy, it does soon get frustrating. Not just because of its repetitive nature but also because of the spam-happy nature of your opponents. At later points in the game it seems every move you pull off is blocked and every second you give the enemy, they utilise their 'charge mode' which sees them enter a rage which can only be ended with a certain move. In short, although it can look good, combat is a laborious affair and not this game's high point.
Most irritating of all however, are the controls; the unresponsive, inconsistent and down right awful controls. For the most part, every action relies on one button. This one button will make your character jump, climb, run on walls, the works. Occasionally you will be prompted to press another but there really is little variation and despite being simple to play, the issues will eventually absolutely do your head in. You have practically no control over which direction your character jumps (this coupled with a fixed camera makes traversing some gaps virtually impossible) and at times the controls have a complete mind of their own; you will often find yourself trying to jump forwards and watching in disbelief as your character instead chooses to start climbing a wall and hopping off it into a pit. Such lack of control is even reminiscent of (dare I say it) some of the terrible post-MegaDrive Sonic the Hedgehog games.
To summarise, Prince of Persia is a mess of a video game - a mediocre platformer with poor controls, pointless combat and an uninspired, badly written story wrapped around it. Don't be tempted by its low price, this is a shambles of an edition to a previously enjoyable franchise.
SummarySet in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life - an act which...