Had Project Root thrown in a better checkpoint system and a far more rockin' soundtrack, it could be considered one of the better retro-inspired shooters on the market. As it stands, only a certain few will be able to appreciate it with its high difficulty settings.
Although several of its elements still need some work, I like what Project Root is trying to do overall, and I appreciated the effort to blend non-traditional elements into the shmup genre. There's a lot of potential for the free-roaming shooting, leveling-up, and dual-layer combat, but none of it is quite there yet.
Games like Project Root make you contemplate the futility of existence, and not in a good way like the philosophical musings of Postman Pat. It's not a bad game – not like Rambo or Ride to Hell: Retribution – it's just very, very boring. There needs to be a reason to play, and there's just nothing here to get excited about.
The gameplay is dull and repetitive, the story is worthless, the sound design is so generic it could work anywhere, and there’s next to no replayability.
Project Root blithely assembles the worst parts of classic SHMUPs and exploration-driven shooters into a complete mess. Lacklustre presentation, an inappropriate progression system and clipping glitches on all formats round out a thoroughly disappointing package.
SummaryProject Root the Shoot’em up Evolution. Project Root is a classic shoot’em up with open scenarios where the player's skill will be the key to survive.