Ruse is doing really well on consoles. The controls of the game are very good. You never lose track at all. The missions convince with new tasks and unexpected, but never unfair events. Moreover, the degree of difficulty moves slowly, but surely Ruse offers a challenge even for professionals. The story and the main character are some of the rare things we dislike.
R.U.S.E is a personal favorite of mine, considering I've spent so much time playing it.
R.U.S.E, although feeling like it was made for the PC, still performs great on consoles, with very minor lag issues during very large battles. R.U.S.E also differs from many console RTS' and brings many new and exciting features, which include:
- The ability for units to make use of the terrain (Eg, using forests to stay hidden, or hiding units in towns)
- 6 different playable nations which include USA, UK, Germany and the USSR.
- A filling campaign. Although the campaign is not it's strong point, it is helpful for beginners.
- A Co-Op Operation mode where players can co-operatively or by themselves complete objectives, similar to the campaign. - LOTS of units, ranging from classics such as the Spitfire and the Sherman, and many unknown things like the MAUS or Calliope. The range of units in R.U.S.E is very good for a strategy game.
All in all, R.U.S.E is a brilliant RTS game, and not to be missed by any strategy genre fan.
R.U.S.E may be the greatest strategy game available on console. It's smooth transition between eagle-eye view to the micro-management level make the game shine where it matters most. The strategy! With the clever use and design of Ruse Cards, players can finally and truly pull the wool over their opponents eyes. I've played this for a while now with my brother and we often get concerned when the game is played like a conventional RTS, because it usually means someone is trying to be sneaky and we just don't see it yet. In short this game is one of the few, if not the only RTS available that lets you outwit not out out-kill your opponent. If you enjoy playing RTS' on console, at the very least check this game out, and then buy it. Thank me later.
With a much lower pace than its competitors, in favor of its truly strategic (rather than tactical) approach, R.U.S.E. provides large-scale battles filled with subtlety, twists, and finesse, for its solo adventure and multiplayer alike. Its system of ruses, most notably, is absolutely brilliant for building up effective attack and defense strategies, especially when you're able to keep most of your real intentions concealed up to the very last minute. It's a game one needs to approach from afar, with the intelligence of a general, and a real soft gem in a world of brutish RTS games. It's a really different alternative to StarCraft II that really deserves attention, if only to discover another way to wage war.
RUSE takes a while to warm up, but once it does, it's cracking stuff, as the game's unfailingly proper British generals would no doubt put it. It makes real-time strategy accessible with pad controls without sacrificing either complexity or challenge.
R.U.S.E is by no means the greatest game you'll play. It's campaign in slow, the battles can take too long, and after a certain point all the games against the AI play out the same. And if you're simply not into RTS games, then there's nothing here to change your mind. However, if you are a fan of RTS games, you'll definitely find one deep, lengthy and engaging game to sink your teeth into.
A well made and well rounded strategy war game, but not one that hooks you in the same way as the genre greats. There are enough competent strategy offerings on the PC that this isn't an obligatory purchase, but the lack of good strategy games on the consoles means that R.U.S.E. is definitely worth checking out on those platforms – it even handles well with the controller.
Despite a fascinating concept and an undoubted strategic deepness, the console versions of R.U.S.E. fail to deliver a fully satisfying gaming experience for both fans and newcomers to the genre due to some gameplay flaws and some questionable decisions made by the developers.
I've been waiting for this game ever since it was announced. Finally playing it is a joy, especially since it's an awesome game with great controls that delivers a mind bending experience. The art of war has arrived on the consoles.
Upon its announcement, I thought the normal "yeah sure another RTS which is going to fail on a console like the rest of '**** how wrong I was. This game works very well with its tabletop style battlefield. Navigating, selecting units and scale is all brilliant once you get the hang of it. A brilliant feature is the "zoom" which has really been thought out well. You can watch from a zoomed out pose where units appear as chips stacked upon each other or you can go right into the action and see each man ambushing enemies from a forest. Overall, a good steady game, not sure how long the glamour will last though...
i thought this game was going to end up being a 9 or 10 out of 10 game but the repetitiveness throughout the multi player really ruins it, it's always the same few factions churning out 100s of air units at the same time to rush the enemy after the inevitable stale mate. the main game is also in a single word. Meh. it's neither great nor awful. therefore i give RUSE a 7/10
I'm not even going to waste more time explaining why I hate this, it just plain **** in every possible way... i'd rather play C&C4 for the rest of my life than be subjected to this crap (yes it's THAT BAD).
SummaryR.U.S.E. is a real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players are plunged into the action thanks to the exclusive IRISZOOM Engine which offers an intuitive inte...