Revenge of the Titans is a nearly perfect game. It will annihilate all of your free time for as long as you're consumed by it. It will also make you want to punch your screen at least once. If you missed out on the opportunity to get it in the Humble Bundle, you can get the game on Steam for $14.99, or check the official website for special deals. Either way, it's worth your time, money, and occasional frustration.
This game is truly not for everybody but it is for me. I find this game to be funny and addictive, what more can I want? The game can be challenging but not frustratingly so, at least that's the way I feel about it. Graphics are not important on this type of game so they will do as they are, there is no need for the next gen 3D on this one, 2D works just fine here. There are some good new ideas that get time to get used to but in the end they work really good on this game. I really can't seem to find anything to complain about so that makes me give it 10/10.
I am 30 years old and this brings back memories of the old arcade games I use to play. It has great animation and awesome art. Real fun gamer and east to learn, great for kids and adults alike! 10 out of 10!
Revenge of the Titans bring something new to the table, which can be
dubbed as an achievement in and of itself, considering the slowly
flooding tower defense-genre. It defines itself with challenging
gameplay, an amazing visual style, which results into a fast, intense
and refreshing game.
Does a lot of clever stuff within the tower defense genre, emulating the same rules-based gameplay that made the genre popular while adding new complications. But it is also let down by the flaws that plague the genre -- the snowball effect of mistakes, the necessity to plan and build for specialized enemies at the cost of overall effectiveness.
Would have rated this as 6 a year ago for incosistent difficulty and need to backtrack, but the developers really polished it since then. Now, in 2013., it's a wonderful game. Great visual style, brilliant soundtrack, plays really quickly, no fussing to get to the point. Also, sandbox mode editor is great DLC.
Not bad, not bad. Although my tower defense choice still remains with Power Grid, this is a fun and stable analog.
I like the game overall, so i'll jump to things that would improve it for me:
- please make a pause button, at least in the beginning of a level so an initial defense template can be laid out.
- better upgrade tree! Agh! Icons are cool, but lines or arrows with required technology highlighted would make things so much clearer.
- explanation of bonuses would be welcome (for example - do i get bonuses if my factories gather from two or three crystals, or do i actually loose efficiency that way? are some several guns of the same category better when chained together? etc.)
- so, classical tower defense games try to (at least in the beginning) to lock the marching hordes of enemies into lines which are restricted by the landscape. Titans seem to be attaching from predefined points, but it's anybody's guess as to their invading trajectory. That pushes the ring of defense toward the HQ right from the start of a level. Kind of stale and repetitive in this sense.
Asides from minuses - solid tower defense game that if improved can become AWESOOOME!
I wish I could give this game a higher score because it has great charm with wonderful humor and between-levels dialogue. Sadly though the game is VERY unbalanced with almost no instructions on what buildings and upgrades are worth pursuing. So although the game is fun and addictive, it just isn't polished enough for me to recommend. Only serious tower defense junkies should play this game! Nevertheless, it was fun for the 12 hours it took me to finish on the hardest difficulty.
An extremely vain game. Awesome graphics, SFX and humour - but if I wanted to be entertained by quirky sparkles, I'd rather look at the Sun with a pair of binoculars whilst wearing 3D glasses. It'd be more memorable, in all honesty! RotT is just so painful to play. It is a shallow and boring experience, one which never really captivates you, save it were for the aforementioned trinkets - which quickly lose their appeal, anyway. No one wants to chase after a carrot made out of fools gold. There is no substance here, none, whatsoever. Every level feels the same. Every turret, feels the same. Every power up.. you get the idea. Yes - they do different things... but the FLOW of the game remains *unchanged* no matter what you implement. The problem here boils down to the very bones of the design. Fancy organs and healthy skin will only create a fleshy puddle if you have no skeleton - and that is exactly the case with RotT.
Just another indie tower defense game. Has a low-tech look to it but all the enemies and most of the buildings look the same so it's hard to tell stuff apart. If you're looking for a tower defense game on steam, try Defense Grid or Warzone Earth instead because there isn't anything special about this one.