Road 96 Mile 0 is a prequel that will be well received by fans of the first game by dynamically introducing new gameplay concepts such as musical mini-games. Although its approach loses strength by eliminating the originality of the procedural narrative, the plot will keep your interest thanks to a conventional, but very successful script.
I really liked the original Road 96, its strangeness, interestingness, mystery, and at the same time touching moments and vivid characters, including a good soundtrack. The same part is a prequel, shorter than the original, having slightly different mechanics but the same core.
There was also a section with springboards that are stylistically cool but the gameplay is very lazy and standard. And so I still liked this game, the big thing is that it was in the original Road 96, and these are characters, music, good imagination of the developers.
Road 96: Mile 0 is a smaller, different experience than Road 96. While the game’s story helps fill in some blanks and provide some context for Zoe’s journey in the first game, the gameplay style mash-up between branching narrative and linear/on-rails gameplay leaves the experience lacking just a bit.
Road 96: Mile 0 doesn’t set out to expand the gameplay that made the original so unique. It instead seeks to flesh out the world through a smaller, more intimate story that tugs on your heartstrings. Pair this with some radical gameplay sections and awesome music, and you have yourself a fun, if a little short, experience.
Road 96: Mile 0 manages to leave a great aftertaste, especially thanks to its final phase, and makes you feel like in the original game. But knowing at all times how your decisions affect and that it is so unsubtle in its message takes away a lot of fun.
Mile 0 not only fails to improve on Road 96, but also fails to meet the same standards, and if you are not already in love with Road 96's world, you are better off skipping Mile 0 and spending your time and money elsewhere.
The script itself doesn't strike a good balance either, often transitioning from subjects such as a rumination on class inequality directly into a slapstick comedy sketch before interjecting a news bulletin about an impending natural disaster. It's, to put it mildly, a mess. And this happens over and over throughout the 4-5 hours required to complete the game. While pitch-black comedy can work, the writing in Mile 0 is awkward enough that it feels accidental rather than deliberately irreverent. What you're left with is a fun rhythm game surrounded by a plethora of questionable writing decisions.
Fun gameplay segments; Great music; Heartfelt story.
Love it or hate it art style; Poor lip-synching and wooden animations; Mostly inconsequential decision system.
This review covers the PS5 version of the game, and it’s worth noting that the framerate didn’t feel entirely smooth. This is of course not super important for an adventure game, but the style of the game paired with the power of the PS5 should have resulted in a smoother experience, which leads me to believe the issue is down to optimization. The strange storybook-style pop-in that appeared in the original Road 96 is also present in Mile 0, though it is less significant.
came out of retirement to say this game is a disappointment in more ways than one compared to the original. Its boring, linear, and corny. It is a 6 game at the highest, even at low price, not worth it.
SummaryRoad 96: Mile 0 is a Narrative-Adventure game with a musical component created by DigiXArt, the French studio behind the successful Road 96, 11-11 Memories Retold and 5 Pegases Awards winner. Published by Ravenscourt, players will alternate between the roles of Zoe and Kaito, two teenagers with different backgrounds and beliefs. They liv...