Ronin is not a stealth game. The self-confessed Gunpoint rip-off is a frantic, physics-defying, blood-spattering, minimalist tale of revenge. It culminates in a superb final level, offering two equally powerful endings. And while its length might leave you craving more murder-fun, it does offer a new game plus: go destroy your enemies all over again, in style.
Combine gunpoint, risk of rain and a bit of hardline miami and you get this brilliant game. Could not believe how this game got me hooked for hours. Give it a try!
Though I think it would be better if it were longer, harder and the boss should be stronger. This game is really awesome. I've ever like an action game before until they put the turn-based battle system into this.
If you like killing enemies with a katana like Kill Bill, this indie-action-platformer could be your game. The design is quite near to the also platform-title Gunpoint and it combines it with stealth- and assassination-elements like in Mark of the Ninja. The combat is quite difficult, sometimes frustrating, especially because of its try-and-error passages, that can freak you out. The Soundtrack is great and the cartoon-graphics-style fits well to the setting. UI is simple to learn and timing your actions is the key for success in the game.
Ronin has little plot to speak of, but is focused like it’s own motorcycle helmeted avenger on a tight and tactical turn-ish-based combat mechanic. Looks a little like Gunpoint. Plays like Ronin.
Unfortunately, this ‘puzzle’ system doesn’t have as much depth as you’d want – especially during later levels, with things finishing before they’ve really gotten started. There’s a good idea here, presented in a way that is silly enough to be charming, but not dim-witted.
Ronin is a remarkably average game. When it works, it's kind of fun, but there just isn't enough here to maintain interest, and it has nothing that we haven't seen before.
Great game but sadly only with 5 chapter, 3 missions in every. It tooks a lot of time but mostly because you think what to do and fail. This is the biggest problem. On the beginning it is hard to "feel" how to move during fight, but when you get it - it is great, easy and fast. Missions are harder with every next (harder and longer - you have bigger places and more things to do). Every chapter have some surprises and new things, it is not like every is same, repetetive. You have also skills, which you unlock with skills point that you get for doing all objectives during mission (sometimes it is why game is so hard). I have to say this is not stealth game because you have to kill all soliders to get skill point, not always you can do this stealth. But sometimes you can beat game without open fight. I give 1 point less for lenght and next one less because of some faults like not always stealth or and just because it is good but not on 10. It gives 8. I give 9 because of demo. You can try out game before you buy it, know if you like it or not (demo is easy but have first chapter with all skills). Very helpful thing, worth 1 point more to final rate
A turn based stealth game, but from a 2D platformer angle. It's fun in the beginning, but later the difficulty goes up in a steep curve. This would be fine, but in order to make it through the later levels, you have to be precise but the game's bugs, hit boxes and collision detection prevents that and kills all the fun. My character got stuck several times on a ledge, or I jumped 'through' a wall, right into a chasm. That's not a single incident, it happens too often unfortunately.
I can only recommend it to players who play just any turn-based game.
1000 bewaffnete Anzugträger, fünf böse Oberwatze und ein Katana-Killer mit Motorrad-Helm: Das PC-Indie-Schleichspiel Ronin verbeugt sich mehr als deutlich vor Kill Bill. Doch während Quentin Tarantino auf pfeilschnelle Action setzt, macht Alleinentwickler Thomas Waclawek das genaue Gegenteil: Die blutigen Kämpfe in den kurzen, optisch stark reduzierten Levels verlaufen nämlich wie im Rollenspiel rundenbasiert. Entdeckt, hüpft der Held per Zielpunktbogen genau ein Mal in Deckung an die Decke – dann ist der Feind dran. Und lauern gleich mehrere, überdenkt man jeden Zug taktisch klug. Zusätzliche Spieletiefe bringen freischaltbare Gadgets wie der Greifhaken oder ein äußerst praktischer Köder. All das motiviert anfangs enorm – nicht zuletzt durch die optionalen Ziele und den loungig-treibenden Hotline Miami-Soundtrack. Leider geht Ronin aufgrund fehlender Abwechslung und Geschichte sowie den allzu ähnlichen Missionen bald die Puste aus, während die gewöhnungsbedürftige, etwas träge Steuerung ungeübte Spieler frustet. Einen Blick wert ist der ungewöhnliche Genre-und-Style-Hybrid aber allemal.
Ezt a játék egy nagy rakás szar.
Bugos mert minden pályán ki lehet libbeni a játektérből az ajtók mellet.
Kibaszott nehéz.
Átgonodolatlan, szemét a gameplay.
Akkor kapok skill ha 100%ra tolom a pályát?
Rákényszeríti a skill pontokkal a játékost, hogy kétszer menyjen végig a legtöbb pályán mikor meg 1* is olyan mint ha kaktuszt szarna az ember?
A demoban lévő pár pálya meg játszható nehézségű, de a többi már oylan idegesítően nehéz, hogy az az élvezhetőség rovására megy.
Ez a vásárló atbaszása.
Jóbarát te tehetségtelen vagy mint a sár.
Remélem az anyád temetésére költöd el a 9.99 eurómat te szemét rohadék...
Non stealth gamplay
Unplayable difficult
Fight system is gambling
Bugs
This big zero
SummaryRonin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation.