The faction wars are an interesting concept, but the game is mostly about the player making his way through the zone and uncovering some of its secrets. It's a bit more about gunfights and a lot less scary than its predecessor, but overall, Clear Sky improves upon the original in many ways while using the same strengths that made it so compelling in the first place.
The second episode of Shadow of Chernobyl is a mere update of contents, a version 1.5 of the original S.T.A.L.K.E.R. The overcrowding of the maps, the control system of territories and the more focused rate towards the action might irritate some and please others; but somehow they are incorporations that take away from the horror atmosphere of the series and turn it into a more conventional and repetitive action game. Nevertheless Clear Sky continues being a really interesting FPS and we enjoy its difficult and unpredictable proposal and, especially, if we play it on a high end PC.
A game with its fair share of problems. Bugs and technical issues are all too common and shouldn't be present in this capacity. The multiplayer, while fun at times, is difficult to get into and seems a little tacked on for a game in the FPS genre, where multiplayer is generally a primary focus. On the other hand, it is nearly unrivaled in creating a truly immersive and creepy setting.
Stalker was made so much more of by patches and mods because it was such an impressive skeleton of a game. Clear Sky, though, has so much decaying flesh attached to it that cutting through to the admittedly very healthy bone below may prove too tall an order.
But Clear Sky takes everything that I loved about Chernobyl—the mature storyline, the nerve-wracking underground laboratories and the rewarding combat—and muddies them with a litany of bugs and bad design to the point that it overwhelms its more redeeming qualities.
Better graphics, worse at all. A-LIFE is broken, no scenario, no free-anomalies. Nights are good.
combat mechanics 7/10
Gameplay as immersive horror (dark nights only) 8/10
Gameplay as RPG & **** (w/o mods): 5/10
Sounds & music 10/10
Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
Объективно, это худшая часть. Проще говоря из игры сделали ONLY шутан, изгнав этим самым всю атмосферу.
Игре есть интересная система с группировками, парочка новых локаций и всё, наверное...
Проходить не обязательно, как и Bioshock 2, только если вселенная зашла.
SummaryThe story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011. A group of stalkers has for the first time reached the very heart of the Zone - Chernobyl Nuclear Power Plant, and brings about a cataclysm on the brink of a catastrophe. An immense blow-out of anomalous ene...